I dont understand why it's not working in co-yeti. I put these addresses in and recompiled, it won't load the characters. I don't think any other modifications are needed, so what's wrong?
its cause Co-yeti changes the name of your Conquer.. into you character name.. go to the options and then tun off the name changer then it does work
Hi all, I made a short version of the table to get some functions of Co2m8 running again (like whisper and selling notify as I need those because I'm spending my days in market).
Most other things won't work, especially functions that require DMA patching.
Anyway, here it is. Just unzip it to the Co2m8 folder.
Edit: removed the file because Joek's update is available.
Hi all, I made a short version of the table to get some functions of Co2m8 running again (like whisper and selling notify as I need those because I'm spending my days in market).
Most other things won't work, especially functions that require DMA patching.
Anyway, here it is. Just unzip it to the Co2m8 folder.
Thanks Jalan_Jalan, I have just released a new version of co2m8 for 5066/5067.
in 5069 the memory adresses (to be completed by anyone :-) )
const int iCharnameAddress = 0x0057B604; // Character Name
const int iCharClassAdress = 0x0057FA6C; // Character ID
const int iServernameAddress = 0x0057FC10; // Servername
const uint iLocationAddress = 0x00579F4B; //Location of player
in 5069 the memory adresses (to be completed by anyone :-) )
const int iCharnameAddress = 0x0057B604; // Character Name
const int iCharClassAdress = 0x0057FA6C; // Character ID
const int iServernameAddress = 0x0057FC10; // Servername
const uint iLocationAddress = 0x00579F4B; //Location of player
the others that i could find are the following:
CharLV=0x0057C140
CharVP=0x0057C194
CharPot=0x0057C1C8
CharClass=0x0057FA6C
CharStam=0x0057C138
CharSpirit=0x0057BE18
CharAgility=0x0057BE10
CharStrength=0x0057BE08
CharVitality=0x0057BE14
Spouse=0x0057BDF8
GuildLeader=0x0057C178
Ping=0x0057F988
MoneyInv=0x0057C3BC
MoneyWH=0x0057C954
PKpoints=0x0057C168
MapName=0x00579F8C
OrdX=0x0057B6C4
OrdY=0x0057B6C8
CPS=0x0057C3C0
GuildDonation=0x0057C174
GuildFund=0x0057C188
GuildMembers=0x000057C18C
GuildBulletin=0x0057D3DC
Quick Memory Editor - Alternative Memory Hacking Software 11/21/2009 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 11 Replies This might be detected or not by GameGuard, I have not tested this on Official servers however it worked perfectly fine on other private servers.
http://imagenic.net/images/x0jxwzwpg2zxmkdtcf36.p ng
This is just an alternative memory editing tool.
Press thanks if this helps.
Remember, scan before using this.
Cause its 5.5MB.
POLL->Is it time to retire C02M8 and the CO2 Memory Tables? 11/07/2009 - Conquer Online 2 - 25 Replies Once again I'm back after having taken my leave from CO2 for a few months and this time on my return the poor game appears to be in a rather sorry state.
Yes I would like to update both the CO2M8 tool and the memory tables, however, time is money and so I need some feedback as to how useful updates will be.
Please everyone vote on this poll to help me with my decision.
AHK MEMORY TABLES AND SCANNERS 08/09/2009 - CO2 Programming - 0 Replies I'm new to memory addresses so please pitch in. My goal is to convert my pixel based scripts to read memory addresses. i've noticed most of the memory addresses i need are not static so i've had to build a scanner. if anyone knows where to find static locations for any of the memory addresses in these scanners please let us know.
x,y location scanner
+!t::
co2l:
WinGet,id1, ID,
this takes a little while to scan so if anyone knows better region(s) to scan please let us know
Old RF Online patch Memory tables (pointers) 06/28/2009 - RF Online - 0 Replies anyone have Old RF Online patch Memory tables (pointers) in Crimson Down?
hmmmmm...i need it ^_^ thanks for those who will share!!
and also!! if you have the latest memory pointers can you share it also??
hmmmm..
my YM: user_6teen
Fragen Zur Memory!!!(Auslesen von Spawn/Memory) 12/31/2008 - Guild Wars - 3 Replies hey leute,
ich wollte mal einen bot schreiben und nun bin ich ganz verwirrt.
könnte mir jmd bitte schritt für schritt erklären wie das mit Memory auslesen, benutzen und der Spawnpointer funktioniert.
Ich wär sehr dankbar wenn jmd kontakt mit mir aufnehmen würde...
und sobald der bot fertig ist bekommt der ihn natürlicherweise umsonst:D
ICQ: 481799773
oder hier im forum