Yes, DMA or Dynamic Memory Allocation means that the addresses are allocated at run-time and although an address could feasibly end up at the same address, it's very unlikely. Multiple clients running at the same time will definately have different addresses for the values.
I am seeing these addresses that have PlayerBaseAddress + x and I am wondering what PlayerBaseAddress is.
Could someone explain me what does it "shows" and how can I find it?
I don't care if it is Dynamic,I want know how can I find it.
I am seeing these addresses that have PlayerBaseAddress + x and I am wondering what PlayerBaseAddress is.
Could someone explain me what does it "shows" and how can I find it?
I don't care if it is Dynamic,I want know how can I find it.
Open up Cheat Engine -> Attach it to Conquer -> Press "Add address manually" -> Enter 0064ff48 in the address field -> Right-click the value and press "Show as hexadecimal value"; the value of 0064ff48 now shows the PlayerBaseAddress.
I know this sounds very noob-ish, but I'm just trying to be as noob-friendly as possible .
For now (patch 5128) the address 0064ff48 is a pointer to the PlayerBaseAddress, so all you need to do is read the value of 0064ff48 to get the PlayerBaseAddress.
Open up Cheat Engine -> Attach it to Conquer -> Press "Add address manually" -> Enter 0064ff48 in the address field -> Right-click the value and press "Show as hexadecimal value"; the value of 0064ff48 now shows the PlayerBaseAddress.
I know this sounds very noob-ish, but I'm just trying to be as noob-friendly as possible .
For now (patch 5128) the address 0064ff48 is a pointer to the PlayerBaseAddress, so all you need to do is read the value of 0064ff48 to get the PlayerBaseAddress.
Thanks!!
You explain it very good. And it is ok that it sounds noob-ish... because I AM a noob
EDIT: Can I ask you how you find the relation between the PlayerBaseAddress and x coordinate or y coordinate etc..
You first find the x coordinate memory address and then the relation between it and PlayerBaseAddress?
Also,I have one more question... As you can see I am noob at these stuff... what should I do to be better at finding addresses and stuff like that?
Sorry, I didn't do CPS cause I forgot my main's password
Creds for playerbase go to IAmHawtness.
EDIT: Btw it's in that format (0x*) because I use these for C# apps. MoneyWH only works with VIP or WH open.
EDIT: ugh, last few won't work. Seems with the last patch or two they added a shitload of variables in the middle of the info block, so a load of offset's have changed. 2 AM now, been checking every **** address by hand and can't find it. Maybe I'm just too tired, I'll try tomorrow.
Thx to Zeroxelli and Hawt working on these mem adds. But I can't jsut copy and paste these into the ma-global.inf for CO2M8 like I used to. I get a run time error. Any ideas what I did wrong?
Thx to Zeroxelli and Hawt working on these mem adds. But I can't jsut copy and paste these into the ma-global.inf for CO2M8 like I used to. I get a run time error. Any ideas what I did wrong?
That must be a problem with the application, it's most likely outdated or corrupt.
Also, the last few addresses won't work until I get in the mindframe to try and decomp the stack and find the **** username variable.
someone can explain a way to retrieve the xpcnt with client 5155+, thanks or at least the memory adress, since co2m8 doesnt use the ini for memtables anymore :/
someone can explain a way to retrieve the xpcnt with client 5155+, thanks or at least the memory adress, since co2m8 doesnt use the ini for memtables anymore :/
Yes co2m8 still uses mem tables if you use them
But cuz of the leaching issues and the avalanche effect from this that so excited TQ, at this time I'm not happy to release raw numbers into open forums.
If we can get a crunch crew going again then that will happen.
Quick Memory Editor - Alternative Memory Hacking Software 11/21/2009 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 11 Replies This might be detected or not by GameGuard, I have not tested this on Official servers however it worked perfectly fine on other private servers.
http://imagenic.net/images/x0jxwzwpg2zxmkdtcf36.p ng
This is just an alternative memory editing tool.
Press thanks if this helps.
Remember, scan before using this.
Cause its 5.5MB.
POLL->Is it time to retire C02M8 and the CO2 Memory Tables? 11/07/2009 - Conquer Online 2 - 25 Replies Once again I'm back after having taken my leave from CO2 for a few months and this time on my return the poor game appears to be in a rather sorry state.
Yes I would like to update both the CO2M8 tool and the memory tables, however, time is money and so I need some feedback as to how useful updates will be.
Please everyone vote on this poll to help me with my decision.
AHK MEMORY TABLES AND SCANNERS 08/09/2009 - CO2 Programming - 0 Replies I'm new to memory addresses so please pitch in. My goal is to convert my pixel based scripts to read memory addresses. i've noticed most of the memory addresses i need are not static so i've had to build a scanner. if anyone knows where to find static locations for any of the memory addresses in these scanners please let us know.
x,y location scanner
+!t::
co2l:
WinGet,id1, ID,
this takes a little while to scan so if anyone knows better region(s) to scan please let us know
Old RF Online patch Memory tables (pointers) 06/28/2009 - RF Online - 0 Replies anyone have Old RF Online patch Memory tables (pointers) in Crimson Down?
hmmmmm...i need it ^_^ thanks for those who will share!!
and also!! if you have the latest memory pointers can you share it also??
hmmmm..
my YM: user_6teen
Fragen Zur Memory!!!(Auslesen von Spawn/Memory) 12/31/2008 - Guild Wars - 3 Replies hey leute,
ich wollte mal einen bot schreiben und nun bin ich ganz verwirrt.
könnte mir jmd bitte schritt für schritt erklären wie das mit Memory auslesen, benutzen und der Spawnpointer funktioniert.
Ich wär sehr dankbar wenn jmd kontakt mit mir aufnehmen würde...
und sobald der bot fertig ist bekommt der ihn natürlicherweise umsonst:D
ICQ: 481799773
oder hier im forum