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United Hackprogrammers Front(UHF)-CO2 Memory Tables
Discussion on United Hackprogrammers Front(UHF)-CO2 Memory Tables within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
05/09/2009, 09:41
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#496
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[ListVer]
CO2=5122
REV=9
[MemAdd]
CPS=&H5DB910
CharLV=&H5DB688
CharName=&H5DAC50
CharStam=&H5DB680
CharVP=&H5DB6DC
CharXP=&H5DB6A8
ClientZoom=&H5D93E0
MapID=&H5D9388
MapName=&H5D95A4
MoneyInv=&H5DB90C
MoneyWh=&H5DBD78
OrdX=&H5DAE2C
OrdY=&H5DAE30
Ping=&H5DEBF8
Spouse=&H5DB340
SrvName=&H5DEF60
XPcnt=&H5DB364
Xpos=&H5D9214
Ypos=&H5D9228
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05/09/2009, 09:47
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#497
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Quote:
Originally Posted by Belth
Question: how do you determine whether a char is online or not? I see...
"Display information about each character is configurable and can show Character name, Tag name, Server name, Area name, XP%, Raw XP, Hours till end of level, VP, Character level, off-line/dead status."
as part of CO2M8's list of features but I don't see a disconnect address here. Can you tell me what to look for? This is my original thread on the topic:

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Most of the memory addresses in the table above have a value of 0 if the client is disconnected.
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05/13/2009, 03:43
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#498
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Is lucky time dynamic in the memory?
I wanna do an auto disconnect when not getting LT O.o but the address seems to be dynamic!
Any idea on how to search for the correct address?
i mean, without using cheat engine or other look alike programs! i wanna search for it inside my code!
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05/14/2009, 13:08
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#499
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what's this prog do?
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05/21/2009, 05:47
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#500
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Going to need a new memory table. Hopefully this hasnt been patched cause I cant find wht I usually can find.
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05/21/2009, 08:54
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#501
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Things aren't looking good. It appears that they may have DMA'ed most address as they are changing with every instance of the client.
The only fixed addresses I could find are:
ClientZoom=&H64E7B0
MapID=&H64E758
Joe, can you verify that most everything is DMA now?
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05/21/2009, 15:38
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#502
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Quote:
Originally Posted by Ulfius
Things aren't looking good. It appears that they may have DMA'ed most address as they are changing with every instance of the client.
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that would suck big fat harry donkey dicks
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05/21/2009, 19:26
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#503
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I think address name is
CharName = 0x160E6A8
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05/21/2009, 19:32
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#504
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Quote:
Originally Posted by Alexios
I think address name is
CharName = 0x160E6A8
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Nope, CharName address is dynamic.
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05/21/2009, 20:00
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#505
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Dynamic does mean that changes for every client?
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05/21/2009, 20:18
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#506
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Quote:
Originally Posted by Alexios
Dynamic does mean that changes for every client?
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Probably not. But it does change for every computer :/
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05/21/2009, 20:39
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#507
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Quote:
Originally Posted by IAmHawtness
Probably not. But it does change for every computer :/
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I use this address at my skill lvler which have been downloaded 92 times until now and nobody complained that it does not work!
2 people said that it is working good!
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05/21/2009, 20:52
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#508
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Quote:
Originally Posted by Alexios
I use this address at my skill lvler which have been downloaded 92 times until now and nobody complained that it does not work!
2 people said that it is working good! 
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Your program doesn't actually use/depend on that address, does it?
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05/21/2009, 21:19
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#509
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Not really,but it checks the name...
The XP skill function was depended on CharXP which now I can't find...
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05/21/2009, 21:27
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#510
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Quote:
Originally Posted by Alexios
Not really,but it checks the name...
The XP skill function was depended on CharXP which now I can't find...
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See? I told you it was dynamic
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