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United Hackprogrammers Front(UHF)-CO2 Memory Tables

Discussion on United Hackprogrammers Front(UHF)-CO2 Memory Tables within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 05/09/2009, 09:41   #496
 
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[ListVer]
CO2=5122
REV=9

[MemAdd]
CPS=&H5DB910
CharLV=&H5DB688
CharName=&H5DAC50
CharStam=&H5DB680
CharVP=&H5DB6DC
CharXP=&H5DB6A8
ClientZoom=&H5D93E0
MapID=&H5D9388
MapName=&H5D95A4
MoneyInv=&H5DB90C
MoneyWh=&H5DBD78
OrdX=&H5DAE2C
OrdY=&H5DAE30
Ping=&H5DEBF8
Spouse=&H5DB340
SrvName=&H5DEF60
XPcnt=&H5DB364
Xpos=&H5D9214
Ypos=&H5D9228
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Old 05/09/2009, 09:47   #497
 
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Quote:
Originally Posted by Belth View Post
Question: how do you determine whether a char is online or not? I see...

"Display information about each character is configurable and can show Character name, Tag name, Server name, Area name, XP%, Raw XP, Hours till end of level, VP, Character level, off-line/dead status."

as part of CO2M8's list of features but I don't see a disconnect address here. Can you tell me what to look for? This is my original thread on the topic:

Most of the memory addresses in the table above have a value of 0 if the client is disconnected.
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Old 05/13/2009, 03:43   #498
 
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Is lucky time dynamic in the memory?
I wanna do an auto disconnect when not getting LT O.o but the address seems to be dynamic!
Any idea on how to search for the correct address?
i mean, without using cheat engine or other look alike programs! i wanna search for it inside my code!
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Old 05/14/2009, 13:08   #499
 
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what's this prog do?
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Old 05/21/2009, 05:47   #500
 
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Going to need a new memory table. Hopefully this hasnt been patched cause I cant find wht I usually can find.
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Old 05/21/2009, 08:54   #501
 
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Things aren't looking good. It appears that they may have DMA'ed most address as they are changing with every instance of the client.

The only fixed addresses I could find are:

ClientZoom=&H64E7B0
MapID=&H64E758

Joe, can you verify that most everything is DMA now?
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Old 05/21/2009, 15:38   #502
 
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Quote:
Originally Posted by Ulfius View Post
Things aren't looking good. It appears that they may have DMA'ed most address as they are changing with every instance of the client.
that would suck big fat harry donkey dicks
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Old 05/21/2009, 19:26   #503
 
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I think address name is
CharName = 0x160E6A8
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Old 05/21/2009, 19:32   #504
 
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Quote:
Originally Posted by Alexios View Post
I think address name is
CharName = 0x160E6A8
Nope, CharName address is dynamic.
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Old 05/21/2009, 20:00   #505
 
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Dynamic does mean that changes for every client?
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Old 05/21/2009, 20:18   #506
 
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Quote:
Originally Posted by Alexios View Post
Dynamic does mean that changes for every client?
Probably not. But it does change for every computer :/
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Old 05/21/2009, 20:39   #507
 
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Quote:
Originally Posted by IAmHawtness View Post
Probably not. But it does change for every computer :/
I use this address at my skill lvler which have been downloaded 92 times until now and nobody complained that it does not work!
2 people said that it is working good!
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Old 05/21/2009, 20:52   #508
 
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Quote:
Originally Posted by Alexios View Post
I use this address at my skill lvler which have been downloaded 92 times until now and nobody complained that it does not work!
2 people said that it is working good!
Your program doesn't actually use/depend on that address, does it?
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Old 05/21/2009, 21:19   #509
 
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Not really,but it checks the name...
The XP skill function was depended on CharXP which now I can't find...
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Old 05/21/2009, 21:27   #510
 
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Quote:
Originally Posted by Alexios View Post
Not really,but it checks the name...
The XP skill function was depended on CharXP which now I can't find...
See? I told you it was dynamic
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