I just released the 5007 version of the table it has the addresses you requested in it now.
Please note that their in there own section called [DyNyDMA]
Note to all this table is basically the same as the 5006 table, since no one has posted any corrections I'm assuming its all ok.
Thanks Joek!
Greet Work, that you work together, so we have can use 1 file for all adressess and other stuff!
I was playing with art money today and found 2 addresses that seem to be some sort of counter for the lucky time. I have not figured out how they count up or down, mabie its counting clock ticks im not sure, but it is definately tied to lucky time.
hey can someone add walljump's and herc's &H0 into the ma-global.inf
if someone know the walljump's and herc's memadd
I don't think you understand the use of memory, herc is a skill therefore a packet is required to be sent to use this skill, You probably think because cyclone is a skill this can be done though cyclone is a effect and characters have a status which tells the client if its in cyclone, flying, normal etc herc isn't relevent to this.
is there anyone still upkeeping this project? If so let me know i have a list of addresses to contribute for the function keys and inventory. but if the project is dead i wont bother
is there anyone still upkeeping this project? If so let me know i have a list of addresses to contribute for the function keys and inventory. but if the project is dead i wont bother
Yes I am still maintaining the memory tables, please feel free to contribute.
Team Leader X coord: &H4EC7E0
Team Leader Y coord: &H4EC7E0
minimap: &H4E9DFC
you can change the minimap by changing the number within the address
here is a section of memory i have been playing with. I have been finding suprising effects from these addresses though. they seem to be static, but when i restart my computer they are sometimes ofset by 110 bits, and if i load them on another computer, they are just way wrong. But other than that they remain the same. could someone verify this address as dma or static?
on my computer this is a command token, which by changing this address you can change that you see on the screen. It does not have an effect on items in your inventory. i have had to drop items to make the change take effect, or not have them in my inventory at all to start out with. either way seems to work. ive also tested this on ref,uni,eli, and super equips. it changes the names just like the patched itemtype.dat
Quick Memory Editor - Alternative Memory Hacking Software 11/21/2009 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 11 Replies This might be detected or not by GameGuard, I have not tested this on Official servers however it worked perfectly fine on other private servers.
http://imagenic.net/images/x0jxwzwpg2zxmkdtcf36.p ng
This is just an alternative memory editing tool.
Press thanks if this helps.
Remember, scan before using this.
Cause its 5.5MB.
POLL->Is it time to retire C02M8 and the CO2 Memory Tables? 11/07/2009 - Conquer Online 2 - 25 Replies Once again I'm back after having taken my leave from CO2 for a few months and this time on my return the poor game appears to be in a rather sorry state.
Yes I would like to update both the CO2M8 tool and the memory tables, however, time is money and so I need some feedback as to how useful updates will be.
Please everyone vote on this poll to help me with my decision.
AHK MEMORY TABLES AND SCANNERS 08/09/2009 - CO2 Programming - 0 Replies I'm new to memory addresses so please pitch in. My goal is to convert my pixel based scripts to read memory addresses. i've noticed most of the memory addresses i need are not static so i've had to build a scanner. if anyone knows where to find static locations for any of the memory addresses in these scanners please let us know.
x,y location scanner
+!t::
co2l:
WinGet,id1, ID,
this takes a little while to scan so if anyone knows better region(s) to scan please let us know
Old RF Online patch Memory tables (pointers) 06/28/2009 - RF Online - 0 Replies anyone have Old RF Online patch Memory tables (pointers) in Crimson Down?
hmmmmm...i need it ^_^ thanks for those who will share!!
and also!! if you have the latest memory pointers can you share it also??
hmmmm..
my YM: user_6teen
Fragen Zur Memory!!!(Auslesen von Spawn/Memory) 12/31/2008 - Guild Wars - 3 Replies hey leute,
ich wollte mal einen bot schreiben und nun bin ich ganz verwirrt.
könnte mir jmd bitte schritt für schritt erklären wie das mit Memory auslesen, benutzen und der Spawnpointer funktioniert.
Ich wär sehr dankbar wenn jmd kontakt mit mir aufnehmen würde...
und sobald der bot fertig ist bekommt der ihn natürlicherweise umsonst:D
ICQ: 481799773
oder hier im forum