Ok I managed to get a rough version of the 5006 table out, sorry I did it in a huge rush so its not well polished yet.
But its the basics and enougth to get programms that use it going to some extent.
Big TY's to those who imputed(*M*, DyNy, Ulfius, Me lol) and of course a1blaster for his sanity control
The rest of you report what don't work and add some addys too.
PS Kill count looks like its now DMA'ed so special handling required and yeah other DMA's such as HP, Mana etc with be dealt with at some point.
I noticed that in the s/memory button on CO2M8 there is a option to select a memory table. So I wondered if it's possible to select a different memory table for each client that im running?
I dont think so but hey I thought it was worth an ask.
Great work as ever to you and all the guys supporting this most usefull of programs.
I noticed that in the s/memory button on CO2M8 there is a option to select a memory table. So I wondered if it's possible to select a different memory table for each client that im running?
I dont think so but hey I thought it was worth an ask.
Great work as ever to you and all the guys supporting this most usefull of programs.
Short answer is yes, detailed answer in CO2M8 thread.
Hey, first time poster but I watch whats going on and enjoy using the programs especially CO2m8, Great work, Ive found a few problems that i think could be related to this inf incompatibility with the new patch
1) Not displaying Time for blessed or Luckytime just icon only
2) Offline TG option not available (maybe the multiclient patch not sure)
I have programming experience but Im finding it a little difficult to jump in and work things out maybe one of y'all cud help me out so I can get down to working on these updates and help you guys.
1.) if u put ur mouse over the bless/luckytime icon, u will see the time. It is TQ.
2.) Offline TQ only come out when u want to close ur client, not DC.
but can you put the addresses of HP and Arrows into your
new revision of ma-global.inf?
I just released the 5007 version of the table it has the addresses you requested in it now.
Please note that their in there own section called [DyNyDMA]
Note to all this table is basically the same as the 5006 table, since no one has posted any corrections I'm assuming its all ok.
Quick Memory Editor - Alternative Memory Hacking Software 11/21/2009 - Cabal Hacks, Bots, Cheats, Exploits & Macros - 11 Replies This might be detected or not by GameGuard, I have not tested this on Official servers however it worked perfectly fine on other private servers.
http://imagenic.net/images/x0jxwzwpg2zxmkdtcf36.p ng
This is just an alternative memory editing tool.
Press thanks if this helps.
Remember, scan before using this.
Cause its 5.5MB.
POLL->Is it time to retire C02M8 and the CO2 Memory Tables? 11/07/2009 - Conquer Online 2 - 25 Replies Once again I'm back after having taken my leave from CO2 for a few months and this time on my return the poor game appears to be in a rather sorry state.
Yes I would like to update both the CO2M8 tool and the memory tables, however, time is money and so I need some feedback as to how useful updates will be.
Please everyone vote on this poll to help me with my decision.
AHK MEMORY TABLES AND SCANNERS 08/09/2009 - CO2 Programming - 0 Replies I'm new to memory addresses so please pitch in. My goal is to convert my pixel based scripts to read memory addresses. i've noticed most of the memory addresses i need are not static so i've had to build a scanner. if anyone knows where to find static locations for any of the memory addresses in these scanners please let us know.
x,y location scanner
+!t::
co2l:
WinGet,id1, ID,
this takes a little while to scan so if anyone knows better region(s) to scan please let us know
Old RF Online patch Memory tables (pointers) 06/28/2009 - RF Online - 0 Replies anyone have Old RF Online patch Memory tables (pointers) in Crimson Down?
hmmmmm...i need it ^_^ thanks for those who will share!!
and also!! if you have the latest memory pointers can you share it also??
hmmmm..
my YM: user_6teen
Fragen Zur Memory!!!(Auslesen von Spawn/Memory) 12/31/2008 - Guild Wars - 3 Replies hey leute,
ich wollte mal einen bot schreiben und nun bin ich ganz verwirrt.
könnte mir jmd bitte schritt für schritt erklären wie das mit Memory auslesen, benutzen und der Spawnpointer funktioniert.
Ich wär sehr dankbar wenn jmd kontakt mit mir aufnehmen würde...
und sobald der bot fertig ist bekommt der ihn natürlicherweise umsonst:D
ICQ: 481799773
oder hier im forum