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Anti-aimbot proxy (20070514)

Discussion on Anti-aimbot proxy (20070514) within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 04/16/2007, 02:53   #166
 
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Quote:
Originally posted by iliveoncaffiene@Apr 15 2007, 22:26
It's not going to prevent a manually controlled aimbot. All proxies still pickup (at least mine) the walking coordinates. So by the time the packet shoots, it will have the latest coordinates (By getting them from the coordinate hashtable right before shooting, the coordinates are the latest.
No. that's not correct. Supposing client A is the one using anti-aimbot, client B is the one using aimbot.

Assumption: average ping = 300

1. timestamp a: client A jump (proxy send jump packet to server)
2. timestamp a + (0.01 sec): anti aimbot send a walking packet
3. timestamp a+ 0.3 sec: server receives jump packet and start send this packet to client B.
4. timestamp a+ 0.31 sec: server receives walking packet, coordinate changes on server side
5. timestamp a + 0.6 sec: client B receives jump packet about client A, aimbot it
6. timestamp a + 0.61 sec: client B receive walk packet. aimbot it again
7. timestamp a + 0.9 sec: aimbot packet reach server, fails as cord changed in stemp 4
8. timestamp a + 0.91: second aimbot packet reach server, may hit only if client A does not move

So the only way for a aimbot to hit is when it meets the following 3 requirements:

1. it hits twice (one for jump, one for walk)
2. the aimbot support firing consequentially in less than 0.01 sec
3. the client A (anti-aimbotter) wont move within 3 average ping time cycle (which is very rare).

Hope it is clear to you technically.

<hr>Append on Apr 16 2007, 02:59<hr> For manually controlled aimbot, it may hit accurately when the target stand still. If the target is moving using anti-aimbot (jump or move), it wont hit as I explained in step 1-8.
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Old 04/18/2007, 03:06   #167
 
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next release will include "autostig" and "automed". We will release when the current download reaches 1000.

Thanks for the support.
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Old 04/18/2007, 23:36   #168
 
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I understand that, but nearly every proxy (unless it's poorly written) prevents shooting consecutively in under 1500ms (1.5 seconds).
And with manual aimbot, it gets the players coordinates whenever you-so-choose to shoot. Also, because human reaction time is nowhere near .01 seconds between the walk packet being sent, you will shoot either at the time of or after the person walks, getting the most recent coordinates.
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Old 04/19/2007, 14:10   #169
 
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Great work guys...
ill try it later and +k if it works....
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Old 04/19/2007, 20:19   #170
 
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this makes me lag when many ppl around
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Old 04/20/2007, 07:36   #171
 
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Quote:
Originally posted by GrimReaper91@Apr 19 2007, 20:19
this makes me lag when many ppl around
it anyway laggs when there are many people around. I do not agree it is caused by proxy, but of coz proxy has 20%-30% more overhead than direct connection.
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Old 04/21/2007, 13:07   #172
 
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good, it works, thx
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Old 04/21/2007, 18:15   #173
 
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it doesn't work...still can hit when i jump
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Old 04/22/2007, 03:38   #174
 
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Quote:
Originally posted by 30man+Apr 20 2007, 07:36--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (30man @ Apr 20 2007, 07:36)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--GrimReaper91@Apr 19 2007, 20:19
this makes me lag when many ppl around
it anyway laggs when there are many people around. I do not agree it is caused by proxy, but of coz proxy has 20%-30% more overhead than direct connection. [/b][/quote]
I mean its fine when im on normal servers, but with this proxy it's horrible lag. same ammount of people
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Old 04/23/2007, 03:30   #175
 
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ne one else havea problem with this thing making taos jump weird AND do the little angry animation EVEN when ur not running it?
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Old 04/23/2007, 07:44   #176
 
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Quote:
Originally posted by budazz@Apr 23 2007, 03:30
ne one else havea problem with this thing making taos jump weird AND do the little angry animation EVEN when ur not running it?
LOL. If you are NOT running this proxy, but having "weird" behavor of yoru character, how can they be related to this tool?
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Old 04/23/2007, 08:18   #177
 
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30man thanks very much for sharing so good to hear about antibotter! thanks alot alot alot work like a charm
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Old 04/23/2007, 09:12   #178
 
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is this the proxy that half of the players at the other servers got hacked ?......
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Old 04/23/2007, 10:27   #179
 
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Quote:
Originally posted by amida@Apr 23 2007, 09:12
is this the proxy that half of the players at the other servers got hacked ?......
is it called proproxy? dont think so....
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Old 04/24/2007, 03:36   #180
 
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how the hell do i download the rawr file?
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