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Anti-aimbot proxy (20070514)

Discussion on Anti-aimbot proxy (20070514) within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 04/12/2007, 01:46   #136
 
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30man srry i think its work with aimbot :S
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Old 04/12/2007, 02:03   #137
 
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I can't connect when i run it, i changed the server IP and everything but when i try to log in, it still says Connection: failed to connect due to server maintnance or internet congestion..blah blah. any help?
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Old 04/12/2007, 02:57   #138
 
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The readme file in the download packet mentioned changing port number, but actually you do NOT need to do so. Follow the instruction on the first page will do.
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Old 04/12/2007, 03:02   #139
 
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Im under a router so my ip would not work if I put down 127.0.0.1 is there anyway to change this?
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Old 04/12/2007, 04:18   #140
 
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Hi,
i am haveing some problems getting this to work
i have found the server .dat file for nanya and changed it from

Server4=Nanya
Ip4=216.93.174.65
Port4=9958
ServerName4=Nanya
HintWord4=In loving memory of Nanya, the Newbie's Angel - A land of adventure and legends awaits you!
Pic4=servericon50

to

Server4=Nanya
Ip4=127.0.0.1
Port4=9876.
ServerName4=Nanya
HintWord4=In loving memory of Nanya, the Newbie's Angel - A land of adventure and legends awaits you!
Pic4=servericon50

then i started the program and input
216.93.174.65 for the login server
and
9958 for the port
hit start and now i cant log in the server
i am pretty sure it has to do with where i put the outher files but i dont know where they go
NLog.config
NLog.dll
so my question is, is this the problem? and where do i place these files?
please help and ty for ur time ^^

<hr>Append on Apr 12 2007, 05:13<hr> well i found out they were to go in the ini file... duh i cant belive i missed that, its where everyting goes :P but i am still having a problem w/ loging in "failed to log in server may be down or internet may be congested" blah blah blah weve all seen it but still not working so idk what to do please help a dumb nooblet
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Old 04/12/2007, 07:25   #141
 
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Server4=Nanya
Ip4=127.0.0.1
Port4=9876.
ServerName4=Nanya
HintWord4=In loving memory of Nanya, the Newbie's Angel - A land of adventure and legends awaits you!
Pic4=servericon50

==> Port does not need to be changed (port4=9958). Please refer to the introduction in front page. Readme file is outdated. I will upload new version this weekend to include "autosit" function.
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Old 04/12/2007, 21:16   #142
 
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Ok, even though I promised this a while ago, I finally went and made a video of what it looks like from the OTHER person's perspective.

On your own computer the jump animation looks smooth and normal, but this is what it looks like to the other person (the supposed aimbotter). Also, at 15 secs I turned on the speedhack as well. You'll notice after the speedhack is turned on it appears at some points as though my noob is just standing there, but in fact I was jumping the entire time.

This isn't meant to encourage or discourage this project, it's simply for reference.



Give the file a bit of time to load up.
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Old 04/13/2007, 02:51   #143
 
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Well if that video is anything to go by, this thing makes it far easier for people to kill you
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Old 04/13/2007, 03:13   #144
 
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Thanks for posting the video, it would makes it much easy to ppl to understand it is not based on teleport packet, but a simple and effective solution. For the standing issue you mentioned, we will try to look into it though I havent see it from my computer yet.
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Old 04/13/2007, 03:37   #145
 
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Quote:
Originally posted by evertonian+Apr 13 2007, 02:51--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (evertonian @ Apr 13 2007, 02:51)</td></tr><tr><td id='QUOTE'> Well if that video is anything to go by, this thing makes it far easier for people to kill you [/b]

Uh, I don't really see how... something you're not seeing in the video is that with the speedhack enabled, half the time you don't even SEE one or two of the jumps, it skips them completely.

Even if you're not using the speedhack, I don't see how it could be EASIER to kill somebody. Please explain.

I think what I might do is record on BOTH of my computers at the same time, then edit it so the video has each playing next to the other, so you can compare side by side. I'll have to try that out later...

<hr>Append on Apr 13 2007, 03:41<hr><!--QuoteBegin--30man
@Apr 13 2007, 03:13
Thanks for posting the video, it would makes it much easy to ppl to understand it is not based on teleport packet, but a simple and effective solution. For the standing issue you mentioned, we will try to look into it though I havent see it from my computer yet. [/quote]
The "standing issue" is actually something I saw happen when I RAN with the character. What I'm saying is, while running with speedhack+anti-aim, the other person actually won't see you move for a few seconds. I haven't tried to see if it's possible to attack while this is happening, it almost mimics lag, like you see the person standing there, but they're actually moving.

It isn't necessarily even a bad thing...
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Old 04/13/2007, 23:29   #146
 
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where are aimbot
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Old 04/14/2007, 03:36   #147
 
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Wow, that video completely diminishes the value of this program.
At first I thought you had found a way to manipulate the jump packet so that the proxy user could not get your jump. When in-fact, all this does is walk 1 space in a random direction after you send the jump packet.
The walk packet tacked on right after the jump packet means the server will skip to the latest movement of the character (the walk packet), causing the appearance of a speed hack.
This not only looks completely obvious, but it's a horrible way to try and deter aimbotters.
The only way this works is on the timing. Because the proxy detects the jump packet, and immediately aimbots the jump coordinates, it doesn't have time to hit the coordinates you walked to. **I correct myself. This only deters the automatic fastblading of the proxy. If a person were to manually aimbot (control when to shoot/modify coords of outgoing FB packet) you can easily beat this.
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Old 04/14/2007, 03:47   #148
 
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I know eventually you guys will figure out how it works, but dont you agree this is the most quick and effective way to dodge aimbot so far? Try aimbot on it and it will dodge most of the aimbot.

Just to clarify on manual aimbot, my anti-aimbot still works well. The movement packet change the postion of user very fast on server side, so even user manually aimbot, the modified cord still can not catch up with the movement packet.

Anyway, we are going to release new function (i.e. autosit, autoscatter), to make it more useful.
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Old 04/14/2007, 10:28   #149
 
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This is the latest version (20070413) as I can not modify first page to use attachment.
Attached Files
File Type: ibf post-85-1176539332.ibf (117.8 KB, 179 views)
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Old 04/14/2007, 11:50   #150
 
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some problem is showing!!!
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