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Memory Address's Update

Discussion on Memory Address's Update within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.

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Old 04/30/2007, 14:58   #211
 
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If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
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Old 04/30/2007, 15:19   #212
 
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how do u do to find this memory address's if u use a program or something plz tell me
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Old 04/30/2007, 15:42   #213
 
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Quote:
Originally posted by Zeko+Apr 30 2007, 15:19--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Zeko @ Apr 30 2007, 15:19)</td></tr><tr><td id='QUOTE'> how do u do to find this memory address's if u use a program or something plz tell me [/b]

this has been explained too many times to be repeated. Pls search the forum. There are also examples in this threat.

<hr>Append on Apr 30 2007, 15:51<hr><!--QuoteBegin--joek
@Apr 30 2007, 14:58
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
[/quote]
I dont think, and I hope, that memory changes wont ocur so often. Only when CO program is changed itselve memory changes hapen. Till now that hapens on biger patch changes, and because of TQ incompetance, on few patches later to fix the bugs.
This patch itselve was to change some things how the program handles the graphics. Luckily most of the patches that ocure are to add servers or missions, things that dont need to change the program itselve.
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Old 04/30/2007, 18:37   #214
 
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Quote:
Originally posted by inSertCoiN+Apr 30 2007, 15:42--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (inSertCoiN @ Apr 30 2007, 15:42)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by -Zeko@Apr 30 2007, 15:19
how do u do to find this memory address's if u use a program or something plz tell me
this has been explained too many times to be repeated. Pls search the forum. There are also examples in this threat.

<hr>Append on Apr 30 2007, 15:51<hr><!--QuoteBegin--joek
@Apr 30 2007, 14:58
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
I dont think, and I hope, that memory changes wont ocur so often. Only when CO program is changed itselve memory changes hapen. Till now that hapens on biger patch changes, and because of TQ incompetance, on few patches later to fix the bugs.
This patch itselve was to change some things how the program handles the graphics. Luckily most of the patches that ocure are to add servers or missions, things that dont need to change the program itselve. [/b][/quote]
But by trying or implementing this in future bots, there will be no wories of this happening in the future.

TQ Is dumb and they will never fix all glitches,They Fix one and Makes 3...
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Old 04/30/2007, 18:48   #215
 
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Quote:
Originally posted by joek@Apr 30 2007, 14:58
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
He Joek!

Thats an great idea when the decided that to do :-)

are you dutch maby? the name Joek like dutch :-)

Greets,

DyNy
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Old 04/30/2007, 19:48   #216
 
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Quote:
Originally posted by DyNy28+Apr 30 2007, 18:48--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (DyNy28 @ Apr 30 2007, 18:48)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--joek@Apr 30 2007, 14:58
If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
He Joek!

Thats an great idea when the decided that to do :-)

are you dutch maby? the name Joek like dutch :-)

Greets,

DyNy [/b][/quote]
I kind of like when people actully use that part of the body that they like to call a brain...

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Old 05/01/2007, 02:22   #217
 
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Well since some of you seem interested in a consolidated memory address update system, I went ahead and put together something simple. Have a look see what you think.
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Old 05/01/2007, 02:42   #218
 
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Thanks!
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Old 05/01/2007, 13:23   #219
 
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so did they actually change again?
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Old 05/01/2007, 15:26   #220
 
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Quote:
Originally posted by blinko@May 1 2007, 20:23
so did they actually change again?
Yes in the 4347 patch they did, I found half of them their in my thread.
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Old 08/14/2007, 18:14   #221
 
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Do all these memory address's still work or have some been changed... im planning on trying to make an application to view some of the stuff something new to what im yet to experience.
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Old 09/21/2007, 18:30   #222
 
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Quote:
Originally Posted by blinko View Post
first of all we can read and write to the memory of the Conquer client, changing various thing's as far as Level,Character Name,Stamina,pk points,money ect..

also i just noticed the working HP address i had was for my 1.20MB unpacked Conquer.exe i used resource tuner to unpack. and after logging out and back in theyare wrong so i take it they are stable.Find it by searching for your amount of HP total, equip a love forever ring and watch the value shoot up.

test it out nd see what you all can come up with.

it's hard for me to make tool's and programs to read memory for certain address's unless i know which client people ar using and i dont feel liek creating a tool for each of them lol, so unless they are for sure static address's i don't think we'll be needing them, only to maybe benefit ourselves in a time of need.
Is it Client Side Or Server Side?
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Old 09/21/2007, 19:42   #223
 
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He Dude!

all adressess are clientside!

greets,

DyNy


Quote:
Originally Posted by rtray View Post
Is it Client Side Or Server Side?
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Old 09/23/2007, 11:36   #224
 
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hi,
first great work all

i see the memory address is very interesting and i wish to know how you can change the value ? With what software ?

thx
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Old 11/28/2007, 19:07   #225
 
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Well, im a noob trying to investigate about all this stuff, but if u are using visual basic there are some functions to read / write memory.

For writting memory it exist "Memory.Stream.Write" Check Memory.Stream class help.

Regards

Sry for bumping
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