If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
Originally posted by Zeko+Apr 30 2007, 15:19--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Zeko @ Apr 30 2007, 15:19)</td></tr><tr><td id='QUOTE'> how do u do to find this memory address's if u use a program or something plz tell me [/b]
this has been explained too many times to be repeated. Pls search the forum. There are also examples in this threat.
<hr>Append on Apr 30 2007, 15:51<hr><!--QuoteBegin--joek@Apr 30 2007, 14:58 If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that. [/quote]
I dont think, and I hope, that memory changes wont ocur so often. Only when CO program is changed itselve memory changes hapen. Till now that hapens on biger patch changes, and because of TQ incompetance, on few patches later to fix the bugs.
This patch itselve was to change some things how the program handles the graphics. Luckily most of the patches that ocure are to add servers or missions, things that dont need to change the program itselve.
Originally posted by inSertCoiN+Apr 30 2007, 15:42--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (inSertCoiN @ Apr 30 2007, 15:42)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by -Zeko@Apr 30 2007, 15:19 how do u do to find this memory address's if u use a program or something plz tell me
this has been explained too many times to be repeated. Pls search the forum. There are also examples in this threat.
<hr>Append on Apr 30 2007, 15:51<hr><!--QuoteBegin--joek@Apr 30 2007, 14:58 If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
I dont think, and I hope, that memory changes wont ocur so often. Only when CO program is changed itselve memory changes hapen. Till now that hapens on biger patch changes, and because of TQ incompetance, on few patches later to fix the bugs.
This patch itselve was to change some things how the program handles the graphics. Luckily most of the patches that ocure are to add servers or missions, things that dont need to change the program itselve. [/b][/quote]
But by trying or implementing this in future bots, there will be no wories of this happening in the future.
TQ Is dumb and they will never fix all glitches,They Fix one and Makes 3...
Originally posted by joek@Apr 30 2007, 14:58 If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
He Joek!
Thats an great idea when the decided that to do :-)
Originally posted by DyNy28+Apr 30 2007, 18:48--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (DyNy28 @ Apr 30 2007, 18:48)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--joek@Apr 30 2007, 14:58 If they decide to change the mem addys on every release we should come together and create a standardized text file format that all our programs use. so just a updated version of that file needs to be posted to make all our programs work again.
If they want war we can give them that.
He Joek!
Thats an great idea when the decided that to do :-)
are you dutch maby? the name Joek like dutch :-)
Greets,
DyNy [/b][/quote]
I kind of like when people actully use that part of the body that they like to call a brain...
Well since some of you seem interested in a consolidated memory address update system, I went ahead and put together something simple. Have a look see what you think.
Do all these memory address's still work or have some been changed... im planning on trying to make an application to view some of the stuff something new to what im yet to experience.
first of all we can read and write to the memory of the Conquer client, changing various thing's as far as Level,Character Name,Stamina,pk points,money ect..
also i just noticed the working HP address i had was for my 1.20MB unpacked Conquer.exe i used resource tuner to unpack. and after logging out and back in theyare wrong so i take it they are stable.Find it by searching for your amount of HP total, equip a love forever ring and watch the value shoot up.
test it out nd see what you all can come up with.
it's hard for me to make tool's and programs to read memory for certain address's unless i know which client people ar using and i dont feel liek creating a tool for each of them lol, so unless they are for sure static address's i don't think we'll be needing them, only to maybe benefit ourselves in a time of need.
[ASK] about memory address 09/30/2010 - Perfect World - 46 Replies Can anyone please tell me things about memory address like base address/pointer/offset/base address ?
like in PWI, we have :
Base_Address=10862540 , or in hex = A5BFCC
Base_AddressFZ=10863676, or in hex = A5C43C
does Base_AddressFZ mean a pointer ? because we can directly use that memory address without using offset and Base_Address.
for example, we have the offset for HP in PWI -> HP_OffSet=1140, when using nomad memory in autoit, to get to this HP memory address, we have to...
about memory address 09/13/2010 - CO2 Programming - 4 Replies hello peeps
i am trying to make a program that shows how much gold i have in my inventory without having to open it up all the time
i have been searching on how to do this in vb6 and vb.net but i cant find anything that is what i am looking for so i came here to see if there was anyone that could point me in the right way on how to do this
Memory Address 04/01/2010 - CO2 Programming - 8 Replies Hi,
i think there is a new problem , Tq done something??
When i go and try to find my hp base address with cheat engine,
I can find the current hp,only thing i can find is max hp which is of no use,can some one tell me what is going on!!!
thank you
memory address 01/23/2008 - Conquer Online 2 - 0 Replies any1 can make a memory address on monster count?using cheat engine perhaps?
Memory Address Help 06/15/2006 - Conquer Online 2 - 3 Replies Currently I am trying to make a simple program to tell you if your health goes down. So far I just cannot get the value of HP via memory... well I can in a way; I end up with an address that counts your HP by 256s.... (I could not find the HP using exact value searches, so I did increase/decreased by X) I think this is a one-byte address, but I always thought HP was a 4-byte address, and I do have TSearch searching for 4-byte values. Here is my HP versus what the "256" HP address
reads (I...