Originally posted by giacometti@Mar 22 2007, 14:04 Does anyone have an address for Itens in area (on ground)? I dont know if there is really this info on memory, but i believe so, just like we have mobs in area... (I am trying to find the structure of items droped on ground)
i think thats a wonderful idea i'll drop some items and have a go at it :P
well, i found in this static address 00517850 (2 bytes) a number related to the amount of items in ground. Everytime an item is added (dropped) it sums 4, and everytime and item is removed (picked up or goes away) it lower in 4. But the initial value seems to be random.. everytime you load the game or dc it does change.
Originally posted by giacometti+Jan 12 2007, 11:23--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (giacometti @ Jan 12 2007, 11:23)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--giacometti@Jan 11 2007, 17:55 I got it. The offset is 81 of the char name. 1 byte, 01 when flashing, and 00 when normal, just like I predict... ?btw, char names seem to be not static... diferents ones goes in diferent places when reloading conquer..
So now how could we make a disconnect funtion? I dont know if writing to memory could help us (or me! ). Maybe learn how to hook winsock connection and close from there...
My mistake here! the offset is not for flashing names... its just the action=attck that triggs that. They stop at same time (flash and the action), so that cheated me. =p. [/b][/quote]
TO:giacometti
1# I found the Player action is offset 88 of charactername.
08= run
11=defence
14=walk
15=stand
17=be attacked
19=jump
1F= attack monster
2# But there is 00 on offset 81 in Redname and normal.
Pls give me some advice on it?
3# The playerid is static according to the player. I guess the ID is more than 00 10 00 00. Because the monster and NPC ID is 00 0* ** **(we found more than 10 monster and NPC).
Can we judge is it a player or monster/NPC according to the PlayerID??
Originally posted by giacometti@Jan 12 2007, 08:02 Well, the correct offset for flash bluename is -104 from charname (above it). I the next byte you can check for red/blackname and in the next for cyclone, superman, fly etc.
and about the check for monster/npc you can, but it may fail this way. You need more checks to have sure. just look a player structure and compare with npcs, guard, monsters. tip: Monsters have life in the structure, and the others dont.
Anyone know/can find out a way to bypass GameGuard so that we can use Postmsg or Sendmsg APIs?
Or maybe someone knows another way to send keypresses and mouse actions on inactive windows?
Originally posted by inSertCoiN@Apr 14 2007, 09:15 Anyone know/can find out a way to bypass GameGuard so that we can use Postmsg or Sendmsg APIs?
Or maybe someone knows another way to send keypresses and mouse actions on inactive windows?
You may need to try study about injection.
You can inject DLL to any execution file and forge process thread to handle keyboard/mouse and send what ever postmsg/sendmsg API to exe game ,program or inactive windows.
Some post from gunz forum,
Inject DLL before gameguard or Nprotect load.
[ASK] about memory address 09/30/2010 - Perfect World - 46 Replies Can anyone please tell me things about memory address like base address/pointer/offset/base address ?
like in PWI, we have :
Base_Address=10862540 , or in hex = A5BFCC
Base_AddressFZ=10863676, or in hex = A5C43C
does Base_AddressFZ mean a pointer ? because we can directly use that memory address without using offset and Base_Address.
for example, we have the offset for HP in PWI -> HP_OffSet=1140, when using nomad memory in autoit, to get to this HP memory address, we have to...
about memory address 09/13/2010 - CO2 Programming - 4 Replies hello peeps
i am trying to make a program that shows how much gold i have in my inventory without having to open it up all the time
i have been searching on how to do this in vb6 and vb.net but i cant find anything that is what i am looking for so i came here to see if there was anyone that could point me in the right way on how to do this
Memory Address 04/01/2010 - CO2 Programming - 8 Replies Hi,
i think there is a new problem , Tq done something??
When i go and try to find my hp base address with cheat engine,
I can find the current hp,only thing i can find is max hp which is of no use,can some one tell me what is going on!!!
thank you
memory address 01/23/2008 - Conquer Online 2 - 0 Replies any1 can make a memory address on monster count?using cheat engine perhaps?
Memory Address Help 06/15/2006 - Conquer Online 2 - 3 Replies Currently I am trying to make a simple program to tell you if your health goes down. So far I just cannot get the value of HP via memory... well I can in a way; I end up with an address that counts your HP by 256s.... (I could not find the HP using exact value searches, so I did increase/decreased by X) I think this is a one-byte address, but I always thought HP was a 4-byte address, and I do have TSearch searching for 4-byte values. Here is my HP versus what the "256" HP address
reads (I...