|
You last visited: Today at 21:53
Advertisement
CO Private Server
Discussion on CO Private Server within the CO2 Exploits, Hacks & Tools forum part of the Conquer Online 2 category.
03/23/2006, 13:26
|
#211
|
elite*gold: 0
Join Date: Mar 2006
Posts: 2
Received Thanks: 0
|
well my problem comes when i drag&drop "CO Full Server.sln" inside Visual Studio, it tries to open it, but i get instantly the error that the .csproj insn't installed correctly, and the .vbproj (in XYThreadPool) neither
|
|
|
03/23/2006, 16:35
|
#212
|
elite*gold: 0
Join Date: Mar 2006
Posts: 222
Received Thanks: 47
|
sharehax> simple try opening "CO Full Server.csproj" and then compile it.
EDITED: I think u installed only C# and VB is needed for XYThreadPool.
|
|
|
03/23/2006, 18:21
|
#213
|
elite*gold: 0
Join Date: Mar 2006
Posts: 1
Received Thanks: 0
|
I am a new member to this site, my brother told me about it.
I think this is cool that u guyz are makin ur own servers and ****, I will start to make 1 to....
I am not the best or the worst at this but I will try, but I will need help so don't get mad when I dumb ?'s, cuz somethings i'm not good with but I will help with other peoples problems also if u explain it right to where I understand what u are talkin bout so that i may help u with ur server!
again i'm not the best....
|
|
|
03/24/2006, 10:15
|
#214
|
elite*gold: 0
Join Date: Mar 2006
Posts: 2
Received Thanks: 0
|
no offence or anything hackedcheater, but its not the quantity of servers we have, it's the quality.
you really can't make a good server from this source without a major re-write. therefore, it really isn't very useful for good or bad cioders, because good coders would start afresh, and bad ones wouldnt be able to make it work.
to be honest, this source only has two or three uses. With it, you can understand how CO servers work, which will be a good starting point for any new server project. You can also have a bit of fun with a few friends, showing off your private server with no mobs, npc's or items.
|
|
|
03/24/2006, 19:02
|
#215
|
elite*gold: 0
Join Date: Jun 2005
Posts: 304
Received Thanks: 27
|
Ok thx everyone i made my own server for LAN in a boarding school use...the only thing i need atm is how to add maps.
|
|
|
03/24/2006, 22:23
|
#216
|
elite*gold: 0
Join Date: Oct 2005
Posts: 53
Received Thanks: 2
|
Quote:
Originally posted by Hybris@Mar 24 2006, 19:02
Ok thx everyone i made my own server for LAN in a boarding school use...the only thing i need atm is how to add maps.
|
U need open World.cs:And add this...if u know more map IDs then u can add more maps!
public enum Maps : uint
{
TwinCity = 1002,
MapleForest = 1011,
BirdIsland = 1015,
Desert = 1000,
ApeMountain = 1020,
Market = 1036,
DragonPool = 1014,
WonderLand = 1013,
AncientMaze = 1001,
Dreamland = 1012,
BirthVillage = 1010,
}
|
|
|
03/25/2006, 01:33
|
#217
|
elite*gold: 0
Join Date: Dec 2005
Posts: 37
Received Thanks: 3
|
Adding Maps is the easiest!
Just copy the other maps and what the data is doing. example: TCHASHLOC or somin then copy that line/sub and paste and rename to map.
|
|
|
03/25/2006, 16:28
|
#218
|
elite*gold: 20
Join Date: Jan 2006
Posts: 890
Received Thanks: 241
|
we ned to fined a monster dat or something like that
iv got the contronls to pg admin 3 down.
i ned some help with the server tho nps and what not
|
|
|
03/25/2006, 17:21
|
#219
|
elite*gold: 0
Join Date: Mar 2006
Posts: 222
Received Thanks: 47
|
lostsolder05> lol, i think if u whant to run npc/mobs u need to create and run server for spawned your npc/mobs.
Coz now u have only 1 Authorization server & 2 game server.
Try to code the 3 server...
xxnikexx> rofl with that code u just set the map name to id, all maps are inplemented u just need to write array cordinates big or small map is, to every map, and simple script for teleporting...
|
|
|
03/26/2006, 05:30
|
#220
|
elite*gold: 20
Join Date: Jan 2006
Posts: 890
Received Thanks: 241
|
me and my bro arnt the best lostsolder05=14 solder05=12 years old only
|
|
|
03/26/2006, 08:09
|
#221
|
elite*gold: 0
Join Date: Mar 2006
Posts: 222
Received Thanks: 47
|
lostsolder05> so ?
U think it's to hard to code ?
I started interested for computers at ~11 years, yep it was long long time ago...
|
|
|
03/26/2006, 11:50
|
#222
|
elite*gold: 20
Join Date: Jan 2006
Posts: 890
Received Thanks: 241
|
than show me how
|
|
|
03/26/2006, 17:19
|
#223
|
elite*gold: 0
Join Date: Mar 2006
Posts: 222
Received Thanks: 47
|
lostsolder05> lol 
I can't teach u C#, coz i own dont have much expierence on this language. And i dont have time to teach u coding. Google for some tutorials maybe u'l find something interesting.
P.S. u need to be a smart guy if u whant to modify the source. First learn how Packets sending is working, and then try to code...
|
|
|
03/28/2006, 00:48
|
#224
|
elite*gold: 0
Join Date: Oct 2005
Posts: 43
Received Thanks: 5
|
well if i figure out how to add monsters to this i might make a guide for it so everyone that is messing with it can add them in to test out bugs with it and help with a working full server but the postgres sql and the server setting up is easy just need to figure out the monsters npcs and items good luck to all working with this and im hopeing to get it figured out in a a week or 2 tops myself but who knows i never used c# before this came along always vb for programing in windows and python for linux apps
|
|
|
03/28/2006, 01:19
|
#225
|
elite*gold: 0
Join Date: Feb 2005
Posts: 156
Received Thanks: 9
|
Quote:
Originally posted by t3hn00bz0r@Mar 20 2006, 23:39
SpanKyn: no. If you want to use VB .NET to build XYThreadPool, you can then use the dll that it makes as a reference to build the server.
|
thenoobz0r time for the new sources? or can you give at least a small light about the packet creating for commands and other craps?
|
|
|
All times are GMT +1. The time now is 21:54.
|
|