Originally posted by behelit@Aug 2 2005, 15:52 the coding was so lame that it only checked the first byte
so you could use anything with the same first byte for type id
They may not check even first byte correctly. lol.
ex.)
SuperDragon is 6D AE 0A 00.
SuperDragon:
6D AE 0A 00 -> Iron ore rate 4 8D 5B 10 00 or Vanilla(pack) 8D FC 0A 00
SuperViolet:
95 AE 0A 00 -> Gold ore rate 4 B5 5B 10 00
Normal Rainbow:
7F AE 0A 00 -> EndlessLove 9F FC 0A 00
oops yeh its 6D not 8D but its still the same principle..
i dont get what your saying sutte
are you saying it only check the 2nd half of the first byte?
7F 80 81 - rainbows
60 61 62 - phoenix
61 and 81? i dont think that would work
They could just simply check the least significant nyble of the first byte (which is the low end byte) because there are 15 gem types and 16 possible combinations of 4 bits.
Originally posted by behelit@Jul 20 2005, 08:56 has anyone worked out how to reply to the bot check packets?
i have a stand alone tg bot but you get arrested becuase it cant reply to the "F2 03" type BC packets
ok, one request to behelit and choco, could someone of you make some kind of patch for 2.0? for what i see it doesnt log the same way u rcv a 30 bytes pckt, copac wont hang on the client maybe window name, coproxy does open, but says wrong acc :P when loging
OK guys, i saw a pretty lucid 0x03f2 packet description earlier int he thread but it didn't really cover jumping. I think I have totally sussed the jump packet. here it is...
Jump Packet
Client to Server - Length:28 PacketID:0x3f2
Length <1c 00>
Type <f2 03>
Timer<57 19 8c 01>
Pawn ID (you) <a4 a4 11 00>
From X <b9 01>
From Y <ca 01>
Always 0 <00 00 00 00>
To X<b6 01>
To Y<d1 01>
Action <8e 00 00 00> (8E=jump)
Len = Length of packet (16 bit low endian)
Type = Packet Type (16 bit low endian)
Jump Timer = Millisecond counter (32 bit low endian)
This value does not seem to start from 0 from connection, I think it is probably the system time from boot up that is being used.
Entity ID = ID Assigned to your character by the server (32 bit low endian)
From XY = Where you jumped from (both 16 bit low endian)
To XY = Where you are jumping to (both 16 bit low endian)
Action = What kind of info the packet is sending (32 bit low endian 0x8e is used for jump but 0x03f2 packets are used for other things)
The server will send the same packet back to the client to acknowledge the jump assuming the jump is valid.
Action is 1 for an "item appearing" on the floor and 2 for an "item disapearing" from the floor.
Graphic ID is the client side ID for the graphic that shows on the floor.
Item ID is the unique value the server assigns the item.
Same kind of packet from client to server except that the action value is 3 for "pick up" and there is also an unknown 32 bit value where the graphic id on the server to client packets is. I cant make head nor tails of it. It always seems to be the same value for me no matter what server or character i play with or whatever i pick up. Seems to work using this value anyway.
Originally posted by sabbathin@Aug 4 2005, 09:31 ok, one request to behelit and choco, could someone of you make some kind of patch for 2.0? for what i see it doesnt log the same way u rcv a 30 bytes pckt, copac wont hang on the client maybe window name, coproxy does open, but says wrong acc :P when loging
did you put the login servers ip in the ip box? (press stop/reset once you've done it)
it was probably connecting to co1 login, it should work because i've used it on co2 before
Quote:
can you tell me what packet you mean?
maybe post the complete packet?
Code:
RECV:1C 00 F2 03 41 87 A6 00 ID ID ID ID 87 00 6E 00 00 00 00 00 23 ED 24 00 BC 00 00 00
[type ] [ gtime ] [acc id ] [xx xx yy yy] [ ] [float ] [BC ]
the server send you a BC packet and the client responds with a BC packet except it will take the float value and do some calculation and then send back the result
i believe this is used to cause arrests
if you dont reply properly you get arrested
the BC packet is sent to the client every 10 minutes and you get 2 minutes to reply to it before getting arrested
this is why people randomly get arrested sometimes, either because they take too long to reply because of lag or dropped packets
it only expects a reply when you are either in tg or in a mine while holding a pickaxe
[QUOTE=behelit,Aug 4 2005, 06:24] [QUOTE=sabbathin,Aug 4 2005, 09:31] ok, one request to behelit and choco, could someone of you make some kind of patch for 2.0? for what i see it doesnt log the same way u rcv a 30 bytes pckt, copac wont hang on the client maybe window name, coproxy does open, but says wrong
yes i did, but didnt press stop :P, ok lemme check
edit: woo! its works xD here i go conquista
Obvious.You dunno how to edit them. It is not copying and pasting the packets.The char ids are different. its like a guide for you to identify and change where they are needed.
[RELEASE] Conquer Online Launcher (Run your conquer server on a Dynamic IP!) 07/09/2013 - Conquer Online 2 - 6 Replies http://i37.tinypic.com/2053uok.png
Small application i created, Basically its for people who want to run a private server and they have a dynamic IP and because Conquer doesn't accept hostnames such as (No-ip.org) i have created this. It simply gets the hostname from config.ini and gets the ip address then writes the ip address to server.dat then runs conquer.
How to use:
Open config.ini,
1. Edit the darkviper.servegame.org to your hostname (etc blahblah.no-ip.org)
2. Edit...
packets 11/19/2009 - Kal Online - 25 Replies Hey^^
i need some help.
i need to know how the packets of the in engine are crypt?
German:
ich muss wissen wie die packets der int engine verschlüsselt sind.
Packets 07/17/2007 - Cabal Online - 7 Replies Ok, I recorded some packets. I was sitting in desert scream with a level 1 blader.
It had level 1 impact stab.
After three impact stab casts without moving at all, this is what I get:
55 81 8E BF 04 1E 95 22 31 6D 19 49 F4 05 A1 3A 7B A8 8E 68 BA F1 74
68 C5 AD 4A 57 16 FF DF 02 A7 75 89 27 CF C5 E5 6C 43 5C 68 F0 AE 8E
9F 8C D3 2C 70 DA 54 78 D3 B3 74 CF 72 5F 8F 16 B8 5C 0B 13 28 A0 68
Five normal attacks in a row.
Packets 01/23/2006 - Conquer Online 2 - 4 Replies I have try to send and receive packets but nothing if working,
could someone tell me how send a packet to get gold ? :rolleyes:
I think you will say "damn noob" but please... :ops: