ok, i hope this helps, using chocoman4k COPAC (AWESOME DUDE), u'll need to reach invalide coordinates to know your new coordinates or d/c an conn again, use another client to see u moving, i couldnt test it on guild gate cause my char is a poor noob and it would get killed before it gets the door. Couldnt figure out jumping packet, something weird about wrong msg with first packer recv and second one says invalid jump but still no jumping
i was thinking on keeping this as a unique topic, so we can gather info about packets, perhaps we could use it in any other packet sender, but as i got em using COPAC, choko just lemme know if u want it to be on ur topic
Originally posted by pappawolfie@Jul 2 2005, 21:41 maybe that is a good idea 1 thread for working packets 1 thread for the prog and updates/bugs (if any)/wishes for updates etc
I was going to say that, nice idea
Edit: I wonder if some mod could move all posts related to packets to this thread from the COPAC thread?
those numbers at the end of every packet are the decimal vlaue of 5th, 6th and 7th bytes they work as a counter, actually 2 of em are random the one that cares is 7th byte as u can see it will increment everytime u jump into the same place again
ive been on the same spot 147 times by now, i wanna jump there again from 412 to 413 i go 412 and send the same packet just replacing 5th,6th and 7th bytes it would be like this:
1C 00 F2 03 b9 4e 94 00 96 25 12 00 A3 02 9C 01 ; .....&...%......
00 00 00 00 A3 02 9D 01 8E 00 00 00 ; ............
the b9 4e 94 is 185 78 148 in decimal, being 7th byte the one wich is 148 other two are completely random so far.
b9 4f 94 would be for 149, and so on, hope this helps
404 to 413
1C 00 F2 03 FC 1A AF 00 96 25 12 00 A3 02 94 01 ; .........%......
00 00 00 00 A3 02 9D 01 8E 00 00 00 ; ............
411 to 413
1C 00 F2 03 BA E3 B1 00 96 25 12 00 A3 02 9B 01 ; .........%......
00 00 00 00 A3 02 9D 01 8E 00 00 00 ; ............
2 or more spaces
1= 156 = 9c
2= 155 = 9b
3= 154 = 9a
4= 153 = 99
5= 152 = 98
6= 151 = 97
7= 150 = 96
8= 149 = 95
9= 148 = 94
now the one changin besides 5th to 7th, is 15th
test:
411 to 413
1C 00 F2 03 ba e3 b2 00 96 25 12 00 A3 02 9B 01
00 00 00 00 A3 02 9D 01 8E 00 00 00
ok, i hope this helps, using chocoman4k COPAC (AWESOME DUDE), u'll need to reach invalide coordinates to know your new coordinates or d/c an conn again, use another client to see u moving, i couldnt test it on guild gate cause my char is a poor noob and it would get killed before it gets the door. Couldnt figure out jumping packet, something weird about wrong msg with first packer recv and second one says invalid jump but still no jumping
those numbers at the end of every packet are the decimal vlaue of 5th, 6th and 7th bytes they work as a counter, actually 2 of em are random the one that cares is 7th byte as u can see it will increment everytime u jump into the same place again
ive been on the same spot 147 times by now, i wanna jump there again from 412 to 413 i go 412 and send the same packet just replacing 5th,6th and 7th bytes it would be like this:
1C 00 F2 03 b9 4e 94 00 96 25 12 00 A3 02 9C 01 ; .....&...%......
00 00 00 00 A3 02 9D 01 8E 00 00 00 ; ............
the b9 4e 94 is 185 78 148 in decimal, being 7th byte the one wich is 148 other two are completely random so far.
b9 4f 94 would be for 149, and so on, hope this helps
404 to 413
1C 00 F2 03 FC 1A AF 00 96 25 12 00 A3 02 94 01 ; .........%......
00 00 00 00 A3 02 9D 01 8E 00 00 00 ; ............
411 to 413
1C 00 F2 03 BA E3 B1 00 96 25 12 00 A3 02 9B 01 ; .........%......
00 00 00 00 A3 02 9D 01 8E 00 00 00 ; ............
2 or more spaces
1= 156 = 9c
2= 155 = 9b
3= 154 = 9a
4= 153 = 99
5= 152 = 98
6= 151 = 97
7= 150 = 96
8= 149 = 95
9= 148 = 94
now the one changin besides 5th to 7th, is 15th
test:
411 to 413
1C 00 F2 03 ba e3 b2 00 96 25 12 00 A3 02 9B 01
00 00 00 00 A3 02 9D 01 8E 00 00 00
That's a nice idea. Lets do it like that, allow every user to post max 1. post and keep updating it with his new discoveries so that it doesn't get flooded with posts. Here is an additon to sabbathin's sit packets:
sit down looking to south-west:
1C 00 F2 03 58 01 80 00 2C 94 12 00 <4E 02> <B9 00> ; coordinates
<00> 00 00 00 FA 00 00 00 7E 00 00 00 ; direction
sit down looking to west:
1C 00 F2 03 CE 6D 80 00 2C 94 12 00 <4E 02> <B9 00> ; coordinates
<01> 00 00 00 FA 00 00 00 7E 00 00 00 ; direction
sit down looking to nort-west:
1C 00 F2 03 CE 6D 80 00 2C 94 12 00 <4E 02> <B9 00> ; coordinates
<02> 00 00 00 FA 00 00 00 7E 00 00 00 ; direction
sit down looking to north:
1C 00 F2 03 FB E2 7A 00 2C 94 12 00 <4F 02> <B9 00> ; coordinates
<03> 00 00 00 FA 00 00 00 7E 00 00 00 ; direction
sit down looking to north-east:
1C 00 F2 03 80 BF 7B 00 2C 94 12 00 <4F 02> <B9 00> ; coordinates
<04> 00 00 00 FA 00 00 00 7E 00 00 00 ; direction
sit down looking to east:
1C 00 F2 03 39 27 7E 00 2C 94 12 00 <4F 02> <B9 00> ; coordinates
<05> 00 00 00 FA 00 00 00 7E 00 00 00 ; direction
sit down looking to south-east:
1C 00 F2 03 E0 C3 7C 00 2C 94 12 00 <4F 02> <B9 00> ; coordinates
<06> 00 00 00 FA 00 00 00 7E 00 00 00 ; direction
sit down looking to south:
1C 00 F2 03 6C 2C 7A 00 2C 94 12 00 <4F 02> <B9 00> ; coordinates
<07> 00 00 00 FA 00 00 00 7E 00 00 00 ; direction
The coordinates are being ignored by the server by the way.
ultimatehaker:
How about you post your dance / super effects packets? :P
it ignores the user pass anyway
you can actually create characters on other peoples accounts but they wont see it until they delete theirs
D1 07 = small
64 00 = tao
small fem = D1 07
large fem = D2 07
small male = EB 03
large male = EC 03
trojan = 0A
warrior= 14
knight = 1E
archer = 28
tao = 64
woodsaint = 7D
the rest are in the profession.ini
you can start a new char with a firesaint (highest profession for that class) instead of a interntao but the only advantage so far is that you dont have to get promoted
I had a, what I thought was, a decent idea. The packets you get when a water tao casts its spells on you. My water tao has mostly fixed stuff so I'm guessing thats what the packets would have in them. And also... Maybe getting teh packet for an XP skill, superman anyone, then getting another class to send it... You know what I'm getting at right? Anyway, here are a few packets from my experiments. I think the reving to certain cities might be totally useless because I tried it more then once and got different packets.
[RELEASE] Conquer Online Launcher (Run your conquer server on a Dynamic IP!) 07/09/2013 - Conquer Online 2 - 6 Replies http://i37.tinypic.com/2053uok.png
Small application i created, Basically its for people who want to run a private server and they have a dynamic IP and because Conquer doesn't accept hostnames such as (No-ip.org) i have created this. It simply gets the hostname from config.ini and gets the ip address then writes the ip address to server.dat then runs conquer.
How to use:
Open config.ini,
1. Edit the darkviper.servegame.org to your hostname (etc blahblah.no-ip.org)
2. Edit...
packets 11/19/2009 - Kal Online - 25 Replies Hey^^
i need some help.
i need to know how the packets of the in engine are crypt?
German:
ich muss wissen wie die packets der int engine verschlüsselt sind.
Packets 07/17/2007 - Cabal Online - 7 Replies Ok, I recorded some packets. I was sitting in desert scream with a level 1 blader.
It had level 1 impact stab.
After three impact stab casts without moving at all, this is what I get:
55 81 8E BF 04 1E 95 22 31 6D 19 49 F4 05 A1 3A 7B A8 8E 68 BA F1 74
68 C5 AD 4A 57 16 FF DF 02 A7 75 89 27 CF C5 E5 6C 43 5C 68 F0 AE 8E
9F 8C D3 2C 70 DA 54 78 D3 B3 74 CF 72 5F 8F 16 B8 5C 0B 13 28 A0 68
Five normal attacks in a row.
Packets 01/23/2006 - Conquer Online 2 - 4 Replies I have try to send and receive packets but nothing if working,
could someone tell me how send a packet to get gold ? :rolleyes:
I think you will say "damn noob" but please... :ops: