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[AlchemyProxy] Basic botting functionality

Discussion on [AlchemyProxy] Basic botting functionality within the CO2 Bots & Macros forum part of the Conquer Online 2 category.

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Old 11/14/2010, 01:12   #61
 
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Quote:
Originally Posted by pro4never View Post
So what BASIC functionality would you guys like to see added? I'm thinking i'll prob add a /bind cmd to bind your location for hunting (not paths... just means if no mobs in range would start moving back towards this binding location) seeing as that's super simple...


I could do a dc on item if you want. Just setup a list which you can add/remove from and when iteminfo for it is received you get dc'd.

What else that i could do quickly do you guys wanna see added?

*note* i will NOT code a aimbot/melee bot. I despise pvp hacks.


and if u are going to release a subscribtion please make sure to add a mobile payment that can be used in the middle east


*note* speedhacks or gui interface for bot would be subscription type system, too much work for me to bother to do for free.
about updates

What i really need is that bind thing u said + Dc on low Dura
+items
+GM ( please add this first)
well i an not a miner i am business man so i dont really understand anything about mining

and if u are going to release a subscription please make sure to add a mobile payment that can be used in the middle east like Boku ( cuz a 17year old cant make a Credit card or bank account yet )
or any other possible payment at Kingdom of saudiArabia
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Old 11/14/2010, 01:13   #62
 
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Make it work in Diamond/Turquoise server!
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Old 11/14/2010, 01:22   #63
 
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Quote:
Originally Posted by youdead View Post
Make it work in Diamond/Turquoise server!
did u change the the ports?
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Old 11/14/2010, 01:26   #64
 
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Quote:
Originally Posted by Mido0500924151 View Post
did u change the the ports?
it's port 5049 now

a suggestion: improve loot D:
I went AFK while botting and I got nothing from this (after half an hour)
good luck and thanks, tabat
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Old 11/14/2010, 02:15   #65
 
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Really good bot for it being free. Only downside is when theirs no monsters on the screen it doesn't move. But can't complain, its free!
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Old 11/14/2010, 02:29   #66
 
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Failed to login...server is unavailable...seems dont work on eternity right?
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Old 11/14/2010, 02:44   #67
 
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Quote:
Originally Posted by youdead View Post
Make it work in Diamond/Turquoise server!
It should.

OLD SERVER GROUPS USE PORT 5049
NEW SERVER GROUPS USE PORT 5050

If neither of those work, post the server group you are having an issue with. As for international version support (french/arabic/etc), assuming they are the same client version aprox, I'll need the auth port. Someone tell me what they are and I'll add them to my listeners.


Quote:
Originally Posted by Mido0500924151 View Post
about updates

What i really need is that bind thing u said + Dc on low Dura
+items
+GM ( please add this first)
well i an not a miner i am business man so i dont really understand anything about mining

and if u are going to release a subscription please make sure to add a mobile payment that can be used in the middle east like Boku ( cuz a 17year old cant make a Credit card or bank account yet )
or any other possible payment at Kingdom of saudiArabia
Will add dc functions soon/tonight. Thinking I'll do a few options..

Players:
-All
-Gms (by name and by mesh)
-Redname
-Black
-Blue
(red/black/blue means I gotta add stateff handling.. so they are low priority and may not happen)

Items:
-Low dura (should be easy)
-Rare list (default things like super gems, db's or w/e)
-Custom list (w/e items you enter, maybe save to database... maybe I'll have that in the gui version though)


Quote:
Originally Posted by J_Godofwar View Post
Does this work in backround? or do i have to keep the client open all times?
also can u add server glory in the list of servers that this bot is able to work in?
thanks.

Yes, it's a proxy so has nothing to do with your clients pixels or anything... aka fully background.

Glory should work, I feel it's using old ports though so use 5049 and try then.

Quote:
Originally Posted by Temeteus View Post
About updates.
Some improving to mob detection would be nice. I got no idea how hard/big problem that would be, but just listing
If bot cant find mob on screen it would take random jump to random direction.
Few checkpoints where usually are mobs, and when these are set bot would hunt near these.
And the last one i got in mind is teleport to cordinates.
And really, i got no idea how big things these are, but u asked to list functions :P

Overall this works rly nice and basic functions are made good. Good work, keep going!
(Btw, what language u use to write this?)

Mob detection will be improved soon.

Coord binding will be added soon

Paths MAY be added (may be a sub feature though.. depends on how much work it requires)

Teleport to coords would be sub cause that means I have to write full speedhack/path finding system. You have to basically send a ton of jumps from map/point A to map/point B to navigate across map... that's not super simple to do (not like you can just send a 'teleport packet')

Mob hunting will be improved soon

It's written in C#, based on tannel's leaked proxy. I've since written my own custom proxy but I never cared enough to finish it up to the point where it had any real functionality past encryption/logging on.



I'll post whatever updates I have done later tonight. Basically my issue right now is I have no characters to test out functionality with.

I have a crappy 100 or so warrior on classic server but past that I have nothing that can tank/do good dmg so sorting out stuff is an issue.

If there is anyone who feels like lending the use of some old crappy chars they don't use anymore, lemme know.

Basically right now there are a few classes I could use for testing.

#1: Warrior 100/110+ with some decent gear (enough to 1-2 hit metzone with superman). I wanna use that for testing out paths system (metzone + speedhack + superman?... sexy!)

#2: Ninja 100+ so I can test proper fatal strike speeds to max hunting without dcing (needs to be able to 1 hit fs bird/hawks and take 1 dmg)

#3: Archer (meh... optional). I may add archer/tao functionality at some point so it would be useful. I think I can log my friends archer or my noob one (I got like a lvl 70 arch/arch on dragon... so that would work I guess)

#4: Char with bound cps. I kinda wanna see if I can get money hack working.


Anyways, if you are interested in lending the use of any of those chars, pm me.

I may make a seperate msn account for support/questions/suggestions for this.


To be honest I'm shocked it's received so much positive feedback in just a day :S

Already had ~75 unique accounts within the last day and half of that time only certain servers were functioning O_O


Quote:
Originally Posted by miki_diablo View Post
Failed to login...server is unavailable...seems dont work on eternity right?


Works fine, use port 5049. I just tested it.
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Old 11/14/2010, 02:45   #68
 
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wow last time i checked this there was only 1 page..
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Old 11/14/2010, 03:00   #69
 
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Quote:
Originally Posted by pro4never View Post
It should.

OLD SERVER GROUPS USE PORT 5049
NEW SERVER GROUPS USE PORT 5050

If neither of those work, post the server group you are having an issue with. As for international version support (french/arabic/etc), assuming they are the same client version aprox, I'll need the auth port. Someone tell me what they are and I'll add them to my listeners.




Will add dc functions soon/tonight. Thinking I'll do a few options..

Players:
-All
-Gms (by name and by mesh)
-Redname
-Black
-Blue
(red/black/blue means I gotta add stateff handling.. so they are low priority and may not happen)

Items:
-Low dura (should be easy)
-Rare list (default things like super gems, db's or w/e)
-Custom list (w/e items you enter, maybe save to database... maybe I'll have that in the gui version though)





Yes, it's a proxy so has nothing to do with your clients pixels or anything... aka fully background.

Glory should work, I feel it's using old ports though so use 5049 and try then.




Mob detection will be improved soon.

Coord binding will be added soon

Paths MAY be added (may be a sub feature though.. depends on how much work it requires)

Teleport to coords would be sub cause that means I have to write full speedhack/path finding system. You have to basically send a ton of jumps from map/point A to map/point B to navigate across map... that's not super simple to do (not like you can just send a 'teleport packet')

Mob hunting will be improved soon

It's written in C#, based on tannel's leaked proxy. I've since written my own custom proxy but I never cared enough to finish it up to the point where it had any real functionality past encryption/logging on.



I'll post whatever updates I have done later tonight. Basically my issue right now is I have no characters to test out functionality with.

I have a crappy 100 or so warrior on classic server but past that I have nothing that can tank/do good dmg so sorting out stuff is an issue.

If there is anyone who feels like lending the use of some old crappy chars they don't use anymore, lemme know.

Basically right now there are a few classes I could use for testing.

#1: Warrior 100/110+ with some decent gear (enough to 1-2 hit metzone with superman). I wanna use that for testing out paths system (metzone + speedhack + superman?... sexy!)

#2: Ninja 100+ so I can test proper fatal strike speeds to max hunting without dcing (needs to be able to 1 hit fs bird/hawks and take 1 dmg)

#3: Archer (meh... optional). I may add archer/tao functionality at some point so it would be useful. I think I can log my friends archer or my noob one (I got like a lvl 70 arch/arch on dragon... so that would work I guess)

#4: Char with bound cps. I kinda wanna see if I can get money hack working.


Anyways, if you are interested in lending the use of any of those chars, pm me.

I may make a seperate msn account for support/questions/suggestions for this.


To be honest I'm shocked it's received so much positive feedback in just a day :S

Already had ~75 unique accounts within the last day and half of that time only certain servers were functioning O_O






Works fine, use port 5049. I just tested it.

Ur right,but why keep me d/c with server and wont let me in?
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Old 11/14/2010, 03:02   #70
 
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I got a question..How can i make it quit using xp skill superman while im mining?
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Old 11/14/2010, 03:08   #71
 
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hmmmm would u really release bound cps money hack to the public? just release it to your would be subscribers. including myself if you'll accept western union transfer.
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Old 11/14/2010, 03:11   #72
 
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Works! Tnx dude

+K for this GUY!

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Old 11/14/2010, 03:49   #73
 
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Proxy is now being updated!

I've done... quite a bit in the last hour or so ^^ I think you guys will like it ahaha.

Like seriously... i was shocked. I ran some updates, made a quick vid of testing them on trojan and forgot it running and then noticed I was at over 1k kos without issues.

<edit>

Proxy updated!


Mob detection
You may now bind your character to the center of a spawn using "/bind". This will toggle either on or off as well as re-setting where your bind location is.

If no mobs are on screen and you are bound somewhere, it will find a random location to move to that is closer to the bound location (VERY inefficient, didn't code paths yet so yahhh)

If no mobs are on screen and you are NOT bound somewhere, bot will simply move to some random nearby location. Again... super inefficient but it works for now till I decide if I want to code paths or not.


Dc Functionality
-Dc on GM: Should work but I have no gms to test it on (currently is always on)
-Dc on low hp: Set value by doing /dchp amount. This also toggles it on/off (IE: /dchp 100)
-Dc on players: Currently dc's on ANY players (use for mining or sneaky botting) /dcplayers

Custom hits to kill
-Speeds up bot by a TON!

/hitstokill ## (I use 2 generally for most xp modes, 1 also works... sometimes will ignore mobs that way though)



So yes... lets just say this boost bot efficiency by a BUNCH! lol...
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Old 11/14/2010, 05:33   #74
 
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Just perfect lol
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Old 11/14/2010, 06:05   #75
 
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this fatalstrike is ******* ownage. ty soo much


edit: dcs abit maybe due to the terrain of the map...
such as invalid cordinates to jump...

it works fine in BI. but when u go to grotto its sometimes hard to jump. for example when u jump it says "cannot jump there", because maybe the map has a ditch... im guessing
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