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[AlchemyProxy] Basic botting functionality
Discussion on [AlchemyProxy] Basic botting functionality within the CO2 Bots & Macros forum part of the Conquer Online 2 category.
11/13/2010, 20:30
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#46
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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Updated!
Use port 5049 for old server groups, 5050 for new ones!
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11/13/2010, 20:34
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#47
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elite*gold: 0
Join Date: Jul 2008
Posts: 28
Received Thanks: 2
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Quote:
Originally Posted by pro4never
Updated!
Use port 5049 for old server groups, 5050 for new ones!
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Thanks, working now. Great work!
<edit>
I'm leveling ninja @frozen grotto. Bot wont attack every mob there, some mobs are just bugged and bot wont notice those.
When i got my ultimate skill, bot selected fatal strike correcly and killed mobs if there were mobs in screen. I had to make some helping jumps while fatal stike to find more mobs.
But problem appeared when xp skill ended, my client disconnected. I'm not using any custom speeds, just typed /bot hunt and let it run.
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11/13/2010, 20:49
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#48
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Join Date: Aug 2009
Posts: 56
Received Thanks: 1
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work no on the server french omg :s
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11/13/2010, 20:53
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#49
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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Quote:
Originally Posted by mimi3011
work no on the server french omg :s
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Find me the port it uses for auth and I'll add it lol.
Quote:
Originally Posted by Temeteus
Thanks, working now. Great work!
<edit>
I'm leveling ninja @frozen grotto. Bot wont attack every mob there, some mobs are just bugged and bot wont notice those.
When i got my ultimate skill, bot selected fatal strike correcly and killed mobs if there were mobs in screen. I had to make some helping jumps while fatal stike to find more mobs.
But problem appeared when xp skill ended, my client disconnected. I'm not using any custom speeds, just typed /bot hunt and let it run.
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No paths are not coded, if mobs aren't detected on screen bot does nothing.
As for dcing at the end of fatal strike... odd... it should be stopping at least 1-2 seconds before fatal ever would... I'll look into it later maybe.
As for ignoring certain mobs. The current 'navigation' type system doesn't go around objects. Also if it tries to attack a mob more than 4-5 times it will remove it from local targets (it was something I had to avoid attacking kings for too long on nub chars and dying)
<edit>
Coded fatal strike time out. I forgot to re-add it in this version of the bot meaning it was trying to attack from across the screen and never removed fatal... awkward! :P
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11/13/2010, 21:32
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#50
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elite*gold: 0
Join Date: Apr 2008
Posts: 22
Received Thanks: 4
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Works perfectly for me..only thing is i can't get mine bot working :/
But yeah,Hunt and Looting works like a charm (tested it only on my war,so i can't say for sure does it works on other classes or not ^.^)
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11/13/2010, 21:33
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#51
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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Quote:
Originally Posted by ~Chaos~
Works perfectly for me..only thing is i can't get mine bot working :/
But yeah,Hunt and Looting works like a charm (tested it only on my war,so i can't say for sure does it works on other classes or not ^.^)
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Type /mining, then type it again (I can change that later but w/e) and it will drop any ores you mine after that point.
Offtopic but it seems one of my friends used my old water as a miner while I've been gone...
And by that I mean an invent FULL of gems... 2 of which are super lol!
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11/13/2010, 21:40
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#52
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elite*gold: 0
Join Date: Apr 2008
Posts: 22
Received Thanks: 4
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Quote:
Originally Posted by pro4never
Type /mining, then type it again (I can change that later but w/e) and it will drop any ores you mine after that point.
Offtopic but it seems one of my friends used my old water as a miner while I've been gone...
And by that I mean an invent FULL of gems... 2 of which are super lol!
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Ah,thanks...will try that later on..and if it will actually work no need to change it then ^.^
I just thought you maybe haven't finished mine bot,heh.
And..well,gratz on 2 super gems then
Edit:
Got mining bot working...works awesome ^^
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11/13/2010, 21:47
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#53
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elite*gold: 0
Join Date: Sep 2006
Posts: 56
Received Thanks: 25
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thanx for the release
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11/13/2010, 23:21
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#54
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elite*gold: 0
Join Date: Mar 2009
Posts: 42
Received Thanks: 4
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Well thx alot man for this awesome bot Keep up the good Work
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11/14/2010, 00:10
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#55
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elite*gold: 0
Join Date: Dec 2008
Posts: 38
Received Thanks: 3
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Quote:
Originally Posted by killerofthehell
why when i start the loader is pop up an error with "please run play.exe''?
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Maybe if u reinstall Conquer it will work.
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11/14/2010, 00:30
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#56
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elite*gold: 0
Join Date: Mar 2009
Posts: 42
Received Thanks: 4
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WEll it Quite awesome that no one noticed i was using a bot excpt when i said to someone
And 1k KQ Before it id gone srsly thats the best bot i ever used Well i hope one day i can make one of those
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11/14/2010, 00:33
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#57
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elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
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So what BASIC functionality would you guys like to see added? I'm thinking i'll prob add a /bind cmd to bind your location for hunting (not paths... just means if no mobs in range would start moving back towards this binding location) seeing as that's super simple...
I could do a dc on item if you want. Just setup a list which you can add/remove from and when iteminfo for it is received you get dc'd.
What else that i could do quickly do you guys wanna see added?
*note* i will NOT code a aimbot/melee bot. I despise pvp hacks.
*note* speedhacks or gui interface for bot would be subscription type system, too much work for me to bother to do for free.
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11/14/2010, 00:36
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#58
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Join Date: Jul 2008
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Received Thanks: 19
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Does this work in backround? or do i have to keep the client open all times?
also can u add server glory in the list of servers that this bot is able to work in?
thanks.
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11/14/2010, 00:46
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#59
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elite*gold: 0
Join Date: Jul 2008
Posts: 28
Received Thanks: 2
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About updates.
Some improving to mob detection would be nice. I got no idea how hard/big problem that would be, but just listing 
If bot cant find mob on screen it would take random jump to random direction.
Few checkpoints where usually are mobs, and when these are set bot would hunt near these.
And the last one i got in mind is teleport to cordinates.
And really, i got no idea how big things these are, but u asked to list functions :P
Overall this works rly nice and basic functions are made good. Good work, keep going!
(Btw, what language u use to write this?)
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11/14/2010, 00:50
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#60
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elite*gold: 0
Join Date: Dec 2009
Posts: 508
Received Thanks: 114
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nice work pro though u call this a ****** version. hw about dc on db, permanent stones, sup gems? and another thing, dc on other players would be really useful. thanks alot
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