Use port 5049 for old server groups, 5050 for new ones!
Thanks, working now. Great work!
<edit>
I'm leveling ninja @frozen grotto. Bot wont attack every mob there, some mobs are just bugged and bot wont notice those.
When i got my ultimate skill, bot selected fatal strike correcly and killed mobs if there were mobs in screen. I had to make some helping jumps while fatal stike to find more mobs.
But problem appeared when xp skill ended, my client disconnected. I'm not using any custom speeds, just typed /bot hunt and let it run.
Find me the port it uses for auth and I'll add it lol.
Quote:
Originally Posted by Temeteus
Thanks, working now. Great work!
<edit>
I'm leveling ninja @frozen grotto. Bot wont attack every mob there, some mobs are just bugged and bot wont notice those.
When i got my ultimate skill, bot selected fatal strike correcly and killed mobs if there were mobs in screen. I had to make some helping jumps while fatal stike to find more mobs.
But problem appeared when xp skill ended, my client disconnected. I'm not using any custom speeds, just typed /bot hunt and let it run.
No paths are not coded, if mobs aren't detected on screen bot does nothing.
As for dcing at the end of fatal strike... odd... it should be stopping at least 1-2 seconds before fatal ever would... I'll look into it later maybe.
As for ignoring certain mobs. The current 'navigation' type system doesn't go around objects. Also if it tries to attack a mob more than 4-5 times it will remove it from local targets (it was something I had to avoid attacking kings for too long on nub chars and dying)
<edit>
Coded fatal strike time out. I forgot to re-add it in this version of the bot meaning it was trying to attack from across the screen and never removed fatal... awkward! :P
WEll it Quite awesome that no one noticed i was using a bot excpt when i said to someone
And 1k KQ Before it id gone srsly thats the best bot i ever used Well i hope one day i can make one of those
So what BASIC functionality would you guys like to see added? I'm thinking i'll prob add a /bind cmd to bind your location for hunting (not paths... just means if no mobs in range would start moving back towards this binding location) seeing as that's super simple...
I could do a dc on item if you want. Just setup a list which you can add/remove from and when iteminfo for it is received you get dc'd.
What else that i could do quickly do you guys wanna see added?
*note* i will NOT code a aimbot/melee bot. I despise pvp hacks.
*note* speedhacks or gui interface for bot would be subscription type system, too much work for me to bother to do for free.
Does this work in backround? or do i have to keep the client open all times?
also can u add server glory in the list of servers that this bot is able to work in?
thanks.
About updates.
Some improving to mob detection would be nice. I got no idea how hard/big problem that would be, but just listing
If bot cant find mob on screen it would take random jump to random direction.
Few checkpoints where usually are mobs, and when these are set bot would hunt near these.
And the last one i got in mind is teleport to cordinates.
And really, i got no idea how big things these are, but u asked to list functions :P
Overall this works rly nice and basic functions are made good. Good work, keep going!
(Btw, what language u use to write this?)
nice work pro though u call this a ****** version. hw about dc on db, permanent stones, sup gems? and another thing, dc on other players would be really useful. thanks alot
Queue System with Remove functionality 10/12/2010 - CO2 Programming - 0 Replies So I guess this is slightly more appropriate for the programming section vs the pserver section.. problem is that the only place where it would be considered anything but basic knowledge and like 5 minutes of work would be in that section >.< (yay for lazy nubs who can't code at ALL)
May as well post it here though so here goes.
I was introduced fairly recently to the Queue system that C# has built into it.
What annoyed me was the inability to remove something prematurely from this...
bot stucked when executing StorageAuto functionality 01/08/2010 - Ragnarok Online - 0 Replies Hi All,
Basically i have two related problems
1) my character freezes on the storage map. However this only occurs when im autobuying something.
2) after the bot finish autobuying, autostorage is activated, it goes out of the map and get stuck/freeze.
issuing 'autostorage' makes it properly go to storage and store things. then it opens storage for the second time doing nothing. then tries to autosell even if i configured it to not autosell thereby producing error. now it freezes...
[Release] MillionaireLee (NPC) + DBScroll/MetScroll Functionality 12/29/2009 - CO2 PServer Guides & Releases - 41 Replies Dunno if this was already released, but oh well.
EDIT: Changed two '==' to '>=' as nTL3fTy pointed out, dunno what I was thinking :p Oh and for the people whom it's only taking 1 DB, This happened to me once but I can't seem to replicate it. It only happened when the DBs all had the same UID, which shouldn't have been in the first place...
Screenshot: http://img193.imageshack.us/img193/8868/scrolls.pn g
Code A: NpcTalk.cs:
case 5004: // MillionaireLee
...
[TIP] EASY ALL WIN FOR ENGINES WITHOUT HOTKEY FUNCTIONALITY 08/25/2009 - Grand Chase - 25 Replies Guyz may technique ako para mabilis ang allwin
ndi na kailangan double click or enter para mag change ng value...
PARANG HOTKEY NA DIN
Requirements: Allwin Address.....
First..... double click mo muna ung value then change to 1.. sunod change value ulit sa 0......