Still kinda new and for that its definitely a decent product, theres better options atm tho.
Respectfully asking what do you think is currently better? I’m using hv and it seems to be everything I’ve been wanting where other cheats had some features missing I feel are important for myself
Hard to tell if he is somehow involved or not. But HV aimbot is definitely better than PO. Which basic bugs are you reffering to? Because its quite consistent and much more legit looking with semi rage settings. Definitely not on the level of System or how IW was. I would say its close to Proofcore.
when the enemy is behind a wall and you can only shoot at the enemy's head or neck, the aimbot always shoots at the wall, meaning the aimbot won't shoot accurately in that case
Another case is when 2 enemies are standing next to each other, the aimbot will get confused causing me to lose my aim, and shoot inaccurately.
As someone who has used PO for a while, I can recognize the same HV aimbot bugs as PO,
when the enemy is behind a wall and you can only shoot at the enemy's head or neck, the aimbot always shoots at the wall, meaning the aimbot won't shoot accurately in that case
Another case is when 2 enemies are standing next to each other, the aimbot will get confused causing me to lose my aim, and shoot inaccurately.
As someone who has used PO for a while, I can recognize the same HV aimbot bugs as PO,
that`s the issue almost all external got
almost all externals determine if enemy is visible or no by one flag, since there is no way to use ray trace to determine enemy visibility from external, that`s why it can shot the wall if you have stomach selected in hitboxes in example when only enemy`s head is visible.
Possible fix from internals is to ray trace specific bones to determine their visibility to avoid this issue, but sadly i don`t see a way to do this from external in call of duty. So yea, its not exactly PO or HV bug, but more like all externals vulnerability.
oh just saw second issue, yea the second issue is pasted aimbot, well designed aimbots won`t have such a problem
when the enemy is behind a wall and you can only shoot at the enemy's head or neck, the aimbot always shoots at the wall, meaning the aimbot won't shoot accurately in that case
Another case is when 2 enemies are standing next to each other, the aimbot will get confused causing me to lose my aim, and shoot inaccurately.
As someone who has used PO for a while, I can recognize the same HV aimbot bugs as PO,
for the 2nd issue of it switching between targets, im pretty sure a lot of cheats have an option for it to stick to the first player it targets until u release and then hold the aim button again.
normally called "sticky aim" or "stick to target"
when the enemy is behind a wall and you can only shoot at the enemy's head or neck, the aimbot always shoots at the wall, meaning the aimbot won't shoot accurately in that case
Another case is when 2 enemies are standing next to each other, the aimbot will get confused causing me to lose my aim, and shoot inaccurately.
As someone who has used PO for a while, I can recognize the same HV aimbot bugs as PO,
Hey! I usually check for bug reports in my tickets, not here, so it would be more helpful if you report bugs there in the future! Bugs like this can easily be fixed so there's no reason to assume it's how the cheat will be forever.
I did see this though and I implemented some fixes,
1) Aimbot will now lock on to the initial target until you release the aimkey and will be unable to target new enemies on the same hold. This prevents more than one enemy being considered during targeting and tracking.
2) Despite the great effort around here to convince you my cheat is internal, it's not. My cheat has the normal issue most externals have of not having a visible bonescan. I did implement something new today that should help though, which is that if your crosshair is on or near a bone, it will target that instead of priority. This will prevent your aimbot from locking on a nonvisible bone when you are already aiming at a visible one!
Hey! I usually check for bug reports in my tickets, not here, so it would be more helpful if you report bugs there in the future! Bugs like this can easily be fixed so there's no reason to assume it's how the cheat will be forever.
I did see this though and I implemented some fixes,
1) Aimbot will now lock on to the initial target until you release the aimkey and will be unable to target new enemies on the same hold. This prevents more than one enemy being considered during targeting and tracking.
2) Despite the great effort around here to convince you my cheat is internal, it's not. My cheat has the normal issue most externals have of not having a visible bonescan. I did implement something new today that should help though, which is that if your crosshair is on or near a bone, it will target that instead of priority. This will prevent your aimbot from locking on a nonvisible bone when you are already aiming at a visible one!
Hi,can you add a 3-day or 7-day subscription option? I want to buy a short-term subscription to try it out.
Hey! I usually check for bug reports in my tickets, not here, so it would be more helpful if you report bugs there in the future! Bugs like this can easily be fixed so there's no reason to assume it's how the cheat will be forever.
I did see this though and I implemented some fixes,
1) Aimbot will now lock on to the initial target until you release the aimkey and will be unable to target new enemies on the same hold. This prevents more than one enemy being considered during targeting and tracking.
2) Despite the great effort around here to convince you my cheat is internal, it's not. My cheat has the normal issue most externals have of not having a visible bonescan. I did implement something new today that should help though, which is that if your crosshair is on or near a bone, it will target that instead of priority. This will prevent your aimbot from locking on a nonvisible bone when you are already aiming at a visible one!
1. Thanks for replying to my post, I previously reported this Aimbot bug to PO but Zeb was not interested in fixing Aimbot
2. so you added the nearest bone to aimbot?
3. Do you have any plans to add Deadzone full body, and Spoofer
Quote:
Originally Posted by HYPERVICTOR
1) Aimbot will now lock on to the initial target until you release the aimkey and will be unable to target new enemies on the same hold. This prevents more than one enemy being considered during targeting and tracking.
If there is a bone closest, I think there should be an option to disable initial target lock until aim key is released, that would make the aimbot look smoother
Quote:
Originally Posted by lxwjianghu
Hi,can you add a 3-day or 7-day subscription option? I want to buy a short-term subscription to try it out.
Now that HV has improved aimbot, I think HV is worth trying for 30 days.
1. Thanks for replying to my post, I previously reported this Aimbot bug to PO but Zeb was not interested in fixing Aimbot
2. so you added the nearest bone to aimbot?
3. Do you have any plans to add Deadzone full body, and Spoofer
If there is a bone closest, I think there should be an option to disable initial target lock until aim key is released, that would make the aimbot look smoother
Now that HV has improved aimbot, I think HV is worth trying for 30 days.
Thank you, my friend. I have purchased HV and I am very satisfied with its AIMBOT, which is very suitable for me. thank you!
Quote:
Originally Posted by HYPERVICTOR
I only plan to offer monthly subs, sorry!
Hi admin,I have purchased your product and it is very good and suitable for me. I have some questions about subscriptions that I would like to consult with you. Where can I find some information about automatic subscription cancellation?
when the enemy is behind a wall and you can only shoot at the enemy's head or neck, the aimbot always shoots at the wall, meaning the aimbot won't shoot accurately in that case
Another case is when 2 enemies are standing next to each other, the aimbot will get confused causing me to lose my aim, and shoot inaccurately.
As someone who has used PO for a while, I can recognize the same HV aimbot bugs as PO,
This is one of the problems I have with po and hyper the only solution I found is to use head target