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[Release] Grepolis 2 bot

Discussion on [Release] Grepolis 2 bot within the Browsergames forum part of the Other Online Games category.

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Old 03/11/2012, 00:36   #1276
 
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What do you mean? The trade window in the browser?

~Uthar
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Old 03/11/2012, 01:27   #1277
 
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Quote:
@zeus was bekommste den da nicht hin ??? er hat doch ne anleitung und ansonsten ist er doch ganz leicht einzustellen und so
Ja ich mach den an, stell den ein etc. aber der baut nichts
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Old 03/11/2012, 02:11   #1278
 
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Originally Posted by Utharnl View Post
What do you mean? The trade window in the browser?

~Uthar
Yes
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Old 03/11/2012, 10:17   #1279
 
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I also do not trade window work
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Old 03/11/2012, 11:41   #1280
 
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@Legioner93
@cinuslca

It's working fine here. You both probably need to install a newer version of IE.
If you use WinXP you need to install IE8
For vista/win7 you need to install IE9

Also make sure you run the file "Enable_IE9.reg" to activate the new version.

~Uthar
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Old 03/11/2012, 13:12   #1281
 
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Originally Posted by .ZeusZ. View Post
Ja ich mach den an, stell den ein etc. aber der baut nichts

mh wielange haste den gewartet er schaut alle 20 min nach ob er gebäude bauen kann dann hast du genug rohstoffe ? und hast du häckchen gemacht das er auch bauen soll?
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Old 03/11/2012, 15:08   #1282
 
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the bot needs more than 2 hours to make one run though all my towns.
1.) could this become improved?
2.) how behaves the automated militia if the run takes 2 hours and passed that town before the incoming attack was launched?
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Old 03/11/2012, 15:53   #1283
 
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1) That is not possible any more because the setting "Delay Requests (ms)" is set to 1200. 1200 ms is 1.2 seconds.
This was needed because Grepolis added a limit for the amount of requests you can make each minute.

2) Then it will not activate the militia before the next time it checks that town.

~Uthar
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Old 03/11/2012, 16:57   #1284
 
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Can i use the bot in the new world juktas? is it ok to use i wont get banned? i hear stories that you can be banned for using certain bots
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Old 03/11/2012, 17:14   #1285
 
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risk is always
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Old 03/11/2012, 20:39   #1286
 
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Quote:
Originally Posted by Utharnl View Post
1) That is not possible any more because the setting "Delay Requests (ms)" is set to 1200. 1200 ms is 1.2 seconds.
This was needed because Grepolis added a limit for the amount of requests you can make each minute.

2) Then it will not activate the militia before the next time it checks that town.

~Uthar
hmmm.

just a suggestion for a feature for the problem #1:
in grepolis it is possible to make city groups. maybe something similar is possible to implement into the bot. (everybody has secure towns and front towns.)

so if it is possible to generate such a "priority list" which the bot checks the towns with 1st prio double and as the towns with 2nd prio it would be great.

#2:
i dont know where the bot sees that an attack arrives, but if the bot could check the attack symbol which is beside the town name flag than it would see in everytown that an attack is arriving. then the bot should check to which town it arrives and activates the militia there, if the activation time is reached.
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Old 03/12/2012, 00:26   #1287
 
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@timmy121
The bot works for all servers. But like every other bot there is a chance to get banned, although that change is small at the moment.
If you want to lower the chance of getting banned then only farm a few hours each day. With the scheduler you can specify at which hours you want to farm, see the guide for more information.

@emina
The attack icon only indicates that there is an incoming attack but doesn't tell you where it is coming from.
So you would have to check all your towns again too see where it is coming from. For premium users with the administrator I could however use the overview page. That would be a lot faster.
I'll think about it for some time, maybe I get some nice ideas.

For the towns I was thinking about a priority system. For example priority 1-10. All towns with priority 1 are checked every time, priority 2 only 1 time in 2 updates, priority 3 only 1 time in 3 updates, etc.

~Uthar
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Old 03/12/2012, 07:31   #1288
 
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suggest: switch automatically between send and receive in Trade.

Now we can set a city send o receive resources; I think it wold be better setting a limit of resources (in number or %), below this setting the city receives else the city sends .
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Old 03/12/2012, 13:01   #1289
 
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@barone_rosso
That will be added later as a third trade option.

~Uthar
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Old 03/12/2012, 15:54   #1290
 
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How about with a new feature ??
auto attack players?
sinalco_alex is offline  
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