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[AutoIt] CrayonCode Bot Project (OpenSource & Free)

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Old   #886
 
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where do you guys auto fish for maximum revenue?



javalover is offline  
Old   #887
 
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works good except for when it tries to return to the mount. it is doing something wrong because it just starts running in a random direction instead of getting a mount path. i think it might be double right clicking, clearing the autopath. i tried adding a npc waypoint but those do the same thing.

Quote:
Originally Posted by nijohc View Post
anyone else have problem with restock where auto path doesnt stop close enough to the target npc to talk to it? happens a lot to me
that happens alot but it should autopath to the npc a 2nd time after it does a full screen rotation and it will get close enough the 2nd time.


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Old   #888
 
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Does the autopath work if you fish on the sea with a boat?
sumusikoo is offline  
Old   #889
 
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Is this project still ongoing? It's been a while since last update.


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Old   #890
 
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Quote:
Originally Posted by sumusikoo View Post
Does the autopath work if you fish on the sea with a boat?
no. basically your horse or boat serves as the marker for where your fishing spot is. it will just walk around npcs then finally to horse/boat spot to resume fishing

on another note...
i find that autoit is missing clicks a lot. ie it moves mouse to coordinates, but it clicks before cursor reaches the coordinates. This happens a lot with autohotkey too when using sendmode input. screws up the auto restock quite a bit..
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Old   #891
 
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Quote:
Originally Posted by platinumdrgn View Post
works good except for when it tries to return to the mount. it is doing something wrong because it just starts running in a random direction instead of getting a mount path. i think it might be double right clicking, clearing the autopath. i tried adding a npc waypoint but those do the same thing.



that happens alot but it should autopath to the npc a 2nd time after it does a full screen rotation and it will get close enough the 2nd time.
We all seem to be having the same problem. i tried changing the back to mount to use a different method to click where i could control the speed better but nothing. I'm starting to think this is caused by a problem with the UI. I sometimes see 2 UI's running in task manager for this game. There is also a lock mouse in UI setting under GAME that might be worth messing with.

TLDR:: It's like the UI resets after the mouse has moved to location causing it to miss click. I've tested it so many times and it works fine until do the full repair/sell/broker then its 50/50.

Code:
Func BackToMount($Boat = 0)
	Local Static $HorseIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Horse", "35, 124"), 8), ",", 2) ; x, y
	Local Static $BoatIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Boat", "93, 123"), 8), ",", 2) ; x, y
	Local Static $SwapMounts = Int(IniRead("config/data.ini", "RestockSwapMounts", "Enabled", 0))
	Local Const $Mount[2][2] = [[$HorseIni[0] + $ResOffset[0], $HorseIni[1] + $ResOffset[1]], [$BoatIni[0] + $ResOffset[0], $BoatIni[1] + $ResOffset[1]]]
	Local $Sw = 0
	Sleep(1000)
	WaitForMenu(False)
	Sleep(1000)
	If Not VisibleCursor() Then CoSe("{LCTRL}")
	Sleep(2500)
	SetGUIStatus("Boat: " & $Boat & " Swap: " & $SwapMounts)
    $SwapMounts = 0
	MouseMove($Mount[$Boat][0], $Mount[$Boat][1])
	Sleep(2500)
	MouseDown("right")
    Sleep(2500)
    MouseUp("right")
    Sleep(2500)
	CoSe("t")
	CoSe("{ESC}")
	If VisibleCursor() Then CoSe("{LCTRL}")
	MapMovement()
	Return True
EndFunc   ;==>BackToMount
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Old   #892
 
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Quote:
Originally Posted by Cbiscuit View Post
We all seem to be having the same problem. i tried changing the back to mount to use a different method to click where i could control the speed better but nothing. I'm starting to think this is caused by a problem with the UI. I sometimes see 2 UI's running in task manager for this game. There is also a lock mouse in UI setting under GAME that might be worth messing with.

TLDR:: It's like the UI resets after the mouse has moved to location causing it to miss click. I've tested it so many times and it works fine until do the full repair/sell/broker then its 50/50.

Code:
Func BackToMount($Boat = 0)
	Local Static $HorseIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Horse", "35, 124"), 8), ",", 2) ; x, y
	Local Static $BoatIni = StringSplit(StringStripWS(IniRead("config/resolution_settings.ini", "Restock", "Boat", "93, 123"), 8), ",", 2) ; x, y
	Local Static $SwapMounts = Int(IniRead("config/data.ini", "RestockSwapMounts", "Enabled", 0))
	Local Const $Mount[2][2] = [[$HorseIni[0] + $ResOffset[0], $HorseIni[1] + $ResOffset[1]], [$BoatIni[0] + $ResOffset[0], $BoatIni[1] + $ResOffset[1]]]
	Local $Sw = 0
	Sleep(1000)
	WaitForMenu(False)
	Sleep(1000)
	If Not VisibleCursor() Then CoSe("{LCTRL}")
	Sleep(2500)
	SetGUIStatus("Boat: " & $Boat & " Swap: " & $SwapMounts)
    $SwapMounts = 0
	MouseMove($Mount[$Boat][0], $Mount[$Boat][1])
	Sleep(2500)
	MouseDown("right")
    Sleep(2500)
    MouseUp("right")
    Sleep(2500)
	CoSe("t")
	CoSe("{ESC}")
	If VisibleCursor() Then CoSe("{LCTRL}")
	MapMovement()
	Return True
EndFunc   ;==>BackToMount
You just need to add couple of line of conditional "If" decision statement to check. aka the holy grail as CrayonCode mentioned somewhere on this thread and it will run perfect without that 50/50 chance
metrosound is offline  
Old   #893
 
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ya i have played around a bunch with the sleep timers to get clicks to register more accurately. the bdo client is just very laggy and buggy. ive gotten autorestock to work like 75% of the time.
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Old   #894
 
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Quote:
Originally Posted by platinumdrgn View Post
ya i have played around a bunch with the sleep timers to get clicks to register more accurately. the bdo client is just very laggy and buggy. ive gotten autorestock to work like 75% of the time.
Thanks brotha. Mind sharing your code?
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Old   #895
 
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Quote:
Originally Posted by falsiane View Post
Is this project still ongoing? It's been a while since last update.
He moved to github I believe, there's a link to the project in the first post.
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Old   #896
 
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Quote:
Originally Posted by kingsland View Post
He moved to github I believe, there's a link to the project in the first post.
Yeah, i know, but last commitment was 19 days ago.
He must be busy with something else.
But ok, let's hope this is not the end. This is an awesome project.
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Old   #897
 
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Really looking forward to market improvements. Especially if it can autobuy items on the notice/favorite list. This is the main feature I am looking for in a bot, and haven't found any effective ones yet.
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Old   #898
 
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this is opensource you can add the feature yourself
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Old   #899
 
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Kakao has done something possibly to screw with the bots. the nearby npc window now opens in a different location every time you open it. so now the autorestock doesnt work at all for me.
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Old   #900
 
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Weird stuff going on with the github fishing bot version...
I got like 6 Thick fishing rods in my inventory and 1 equipped.
Before it even depleted, the bot upon done checking which fish to dry will auto swap for new rod every time and continues to fish since there are still inventory slots free.

But got says in log 0 inventory slot remaining while there is still 4 slots free. 0 fish dried. And there is 71 images, where few are seaweed and keys that are stack-able.
There is 2 empty image that screenshot the beach sand.
3 Keys, 1 fish bone.
And in the log, i think i saw it scan for inventory free slots in total of 2 times.

-> With 32min CD on Dry fish Maximum White rarity.
-> With 5minute CD on Dry Fish Maximum Green rarity.
It caught 1 green but it didn't not dry it.
Inventory had enough free space left as well. But it went to unequip my Thick Fishing Rod before it started to check inventory to dry fish. Then after done checking, it went to scan inventory for free slots again and closed inventory then re-opened when no rod was equipped to equip a new rod.
This repeats whenever it's time to dry fish.

Anything i'm doing wrong?


everknown is offline  
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