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[AutoIt] CrayonCode Bot Project (OpenSource & Free)

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Old   #556
 
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Quote:
Originally Posted by †Deadly† View Post
Yup after the update it seems like the bot can't throw broken rod anymore
Well I have it set to repair my rod, not throw away a broken one.



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Old   #557
 
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hey man ı dont play your game but ı want learn how to do background image search by fastfind and image search ?? you can learn me ? you understand


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Old   #558
 
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Easy way to expand marketplace functionality:
In a list of items (pearl) when one gets listed top item will get colored
Check for purple bag, if not wait
If purple bag found click on item
Bid and buy
Click on previous, loop

This could be used to add pet/costume for certain class or other search terms that share a list, could this be added?
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Old   #559
 
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Quote:
Originally Posted by CrayonCode View Post
Guys next version will be a complete overhaul.
I'll get rid of resolution presets and instead go with a language selection.
I will completely avoid hard-coded coordinates and instead go for offsets based on imagesearches. The solved transparency issues opened up a heap of new possibilities for me to explore.
I have only limited time to spare atm so it might take a little.

PS: I'll take a look at the broken rods issues.
Can you take a look on quest popup too ? Sometimes quest panel open itself and he came just on the capcha, so the bot can't resolve it. To avoid that I put quest popup somewhere on the screen out of the capcha,but it's just a little issue.


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Old   #560
 
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Quote:
Originally Posted by strangedays View Post
Easy way to expand marketplace functionality:
In a list of items (pearl) when one gets listed top item will get colored
Check for purple bag, if not wait
If purple bag found click on item
Bid and buy
Click on previous, loop

This could be used to add pet/costume for certain class or other search terms that share a list, could this be added?
Yes basics are done for this and also a queue for search terms. But there is a lot to be done before I will release a new version.

@ it doesn't work minimized if you mean that by background imagesearch.

@†Deadly† The default quest position doesn't interfere with the minigame does it?
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Old   #561
 
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@, any chance to auto HP&MP setting?
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Old   #562
 
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Originally Posted by blacklider View Post
@, any chance to auto HP&MP setting?
make yours with Autohotkey it easy to do
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Old   #563
 
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Quote:
Originally Posted by imedbox View Post
make yours with Autohotkey it easy to do
Do you can showme a basic code to do this? Because i never used Autohotkey.
I was searching and did my first basic code to get pixelcolor but Xingcode detect autohotkey and block all. Any solution?
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Old   #564
 
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Quote:
Originally Posted by blacklider View Post
Do you can showme a basic code to do this? Because i never used Autohotkey.
I was searching and did my first basic code to get pixelcolor but Xingcode detect autohotkey and block all. Any solution?
Just get the coordinates where your health should be at and get the color, too.
Now you will keep checking if those coordinates have a color different from your full hp color and it will use the key you defined.
Please google everything you don't seem to understand from this basic example and refine this to your liking.

Code:
While True
	If PixelGetColor($healthbar_x_coordinate, $healthbar_y_coordinate) <> $healthbarcolor Then 
		ControlSend("BLACK DESERT - ", "", "", "your potion key")
	EndIf
	Sleep(250)
Wend
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Old   #565
 
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Doesn't seem able to pick up event items from fishing if the quantity is greater than 1, or at least when there's a lootable fish in the same reel in.

they also aren't counted
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Old   #566
 
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Originally Posted by supdood View Post
Doesn't seem able to pick up event items from fishing if the quantity is greater than 1, or at least when there's a lootable fish in the same reel in
You need to enable LootWithR in the data.ini to just loot all instead of clicking and prompting the unhandled quantity selector to workaround this.

Also if they are new event items you need to manually add them to the res/event/ folder.

Edit: Added striker_seal.bmp to attachement
Attached Images
File Type: bmp striker_seal.bmp (614 Bytes, 60 views)
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Old   #567
 
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how do you add new event items? i tried it but it does not seem to recognize the image i made
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Old   #568
 
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Quote:
Originally Posted by lenclstr746 View Post
hey man ı dont play your game but ı want learn how to do background image search by fastfind and image search ?? you can learn me ? you understand
That is impossible.
Its like you're telling a Blind Person what color is your shirt.

Quote:
Originally Posted by limital View Post
how do you add new event items? i tried it but it does not seem to recognize the image i made
NO need, just enable "Loot with R" in settings.
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Old   #569
 
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Quote:
Originally Posted by CrayonCode View Post
You need to enable LootWithR in the data.ini to just loot all instead of clicking and prompting the unhandled quantity selector to workaround this.

Also if they are new event items you need to manually add them to the res/event/ folder.

Edit: Added striker_seal.bmp to attachement
Gonna try it out.

Edit: It recognize the seal fully. But cant take it if its count over 1. Can we fix this?
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Old   #570
 
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Quote:
Originally Posted by inuyasha101 View Post
Gonna try it out.

Edit: It recognize the seal fully. But cant take it if its count over 1. Can we fix this?
The answer is in the text you quoted...


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