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[AutoIt] CrayonCode Bot Project (OpenSource & Free)
Discussion on [AutoIt] CrayonCode Bot Project (OpenSource & Free) within the Black Desert forum part of the MMORPGs category.
04/26/2017, 01:03
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#256
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elite*gold: 0
Join Date: Mar 2011
Posts: 109
Received Thanks: 8
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Quote:
Originally Posted by CrayonCode
Yes it is quite possible. Allthough I don't know any other way, but spamming the buttons and retry until there is a success. But I guess most people don't do it any different.
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hehe, ok yeah of course, that would be awesome if bergain selling included..
And the horse problem was for me this solution:
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1]) "first try will fail"
Sleep(2000)
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1]) "will success"
Sleep(2000)
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1]) "will fail again"
Sleep(2000)
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1]) " will success"
the first time we need to Force the bot self to horse but the next restocks the bot works without any issues now is the question if the bot does a relogg what can we do for the first issue on restock with horse button.. But i dont know any thing say me that after relog bot should be click 1-2 times on Horse Icon for activating something clientside things to get work if the bot goes restocking successfull at the second try i hope u understand what i mean it works every second click
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04/26/2017, 11:38
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#257
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elite*gold: 0
Join Date: Feb 2009
Posts: 67
Received Thanks: 5
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Hey Crayon  do you have any ETA on the next version? How is the progress?
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04/26/2017, 15:46
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#258
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,826
Received Thanks: 429
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@ 
Thanks for the update. Will really helped me with my native resolution. lmao
Feature Suggestion- New Tab [Gathering]: For Afk Gathering (Shovels in desert)
- Add detection for desert debuff (heatstroke)
- Add 2 key slots for water / tea /
- New Tab [Processing]: For AFK Processors, players who wants to just afk process their stuff.
- Add imagesearch for basic items like (logs, metals)
The purpose for this is to have a separate "AFK" function if the user decides not to AFK Fish. He can AFK Gather in desert instead for semi-afk silver gain.
Idea came from this guide.
On the side note, I tried converting Au3 script to dotnet but Im not sure as to why I can't send clicks / keys to the game client.
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04/26/2017, 15:55
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#259
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elite*gold: 325
Join Date: Apr 2008
Posts: 713
Received Thanks: 225
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Quote:
Originally Posted by killzone
@ 
Thanks for the update. Will really helped me with my native resolution. lmao
Feature Suggestion- New Tab [Gathering]: For Afk Gathering (Shovels in desert)
- Add detection for desert debuff (heatstroke)
- Add 2 key slots for water / tea /
- New Tab [Processing]: For AFK Processors, players who wants to just afk process their stuff.
- Add imagesearch for basic items like (logs, metals)
The purpose for this is to have a separate "AFK" function if the user decides not to AFK Fish. He can AFK Gather in desert instead for semi-afk silver gain.
Idea came from this guide.
On the side note, I tried converting Au3 script to dotnet but Im not sure as to why I can't send clicks / keys to the game client.
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reference this dll and use it instead of default windows input
input input = new input();
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04/26/2017, 17:01
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#260
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elite*gold: 0
Join Date: Mar 2011
Posts: 109
Received Thanks: 8
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Quote:
Originally Posted by killzone
@ 
Thanks for the update. Will really helped me with my native resolution. lmao
Feature Suggestion- New Tab [Gathering]: For Afk Gathering (Shovels in desert)
- Add detection for desert debuff (heatstroke)
- Add 2 key slots for water / tea /
- New Tab [Processing]: For AFK Processors, players who wants to just afk process their stuff.
- Add imagesearch for basic items like (logs, metals)
The purpose for this is to have a separate "AFK" function if the user decides not to AFK Fish. He can AFK Gather in desert instead for semi-afk silver gain.
Idea came from this guide.
On the side note, I tried converting Au3 script to dotnet but Im not sure as to why I can't send clicks / keys to the game client.
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R23 did this too
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04/26/2017, 17:07
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#261
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,826
Received Thanks: 429
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Quote:
Originally Posted by s3anlike
R23 did this too
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The moment we add features what R23 has is the day R23 dies.  @
Code:
input input = new input();
A detailed explanation?
Is there a site where you got this from so I can read whats up?
Edit:
I think its this one.
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04/26/2017, 17:11
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#262
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elite*gold: 325
Join Date: Apr 2008
Posts: 713
Received Thanks: 225
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Quote:
Originally Posted by killzone
The moment we add features what R23 has is the day R23 dies.  @
Code:
input input = new input();
A detailed explanation?
Is there a site where you got this from so I can read whats up?
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i don't actually remember where did i got this i took long time finding a way to send keys to bdo but it was something related to Direct X game as well as game is blocking the default input method
you can open that dll in visual studio and look in that code
your pm is disabled wanna send me your discord or Skype? for better communication
Sent from my Redmi 4 using Tapatalk
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04/26/2017, 17:22
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#263
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elite*gold: 0
Join Date: Mar 2011
Posts: 109
Received Thanks: 8
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Quote:
Originally Posted by killzone
The moment we add features what R23 has is the day R23 dies.  @
Code:
input input = new input();
A detailed explanation?
Is there a site where you got this from so I can read whats up?
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i share your opinion I Like It! xD
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04/26/2017, 17:28
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#264
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,826
Received Thanks: 429
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Quote:
Originally Posted by ahmedwork
i don't actually remember where did i got this i took long time finding a way to send keys to bdo but it was something related to Direct X game as well as game is blocking the default input method
you can open that dll in visual studio and look in that code
your pm is disabled wanna send me your discord or Skype? for better communication
Sent from my Redmi 4 using Tapatalk
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No worries, I found it I think.
The hard part for me is the Riddle part of the script. xD
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04/26/2017, 17:45
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#265
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elite*gold: 325
Join Date: Apr 2008
Posts: 713
Received Thanks: 225
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Quote:
Originally Posted by killzone
No worries, I found it I think.
The hard part for me is the Riddle part of the script. xD
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first of all find the T >> get the center of the first letter >> use 2 for loops for that the inner one for the letter itself and the outer to loop through the 11 letters
for the inner loop use a math function and the result of the equal will lead to a letter where is "WASD" for example for "W" the result will be 6 for "S" 9
Sent from my Redmi 4 using Tapatalk
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04/26/2017, 18:07
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#266
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elite*gold: 0
Join Date: Apr 2017
Posts: 108
Received Thanks: 199
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I thought shovelling isn't worth it anymore after the nerfs.
I can squeeze it into the next release if someone can send me .bmp of the debuffs.
It only has to cure the debuffs and nothing else right?
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04/26/2017, 18:23
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#267
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,826
Received Thanks: 429
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Quote:
Originally Posted by CrayonCode
I thought shovelling isn't worth it anymore after the nerfs.
I can squeeze it into the next release if someone can send me .bmp of the debuffs.
It only has to cure the debuffs and nothing else right?
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In the food settings, add more keys to it.
So players can use at least 3~5 foods. (this also helps leveling the Health(HP) while player is afk)
What nerfs you spoke of?
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04/26/2017, 19:31
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#268
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elite*gold: 0
Join Date: Apr 2017
Posts: 108
Received Thanks: 199
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Quote:
Originally Posted by killzone
In the food settings, add more keys to it.
So players can use at least 3~5 foods. (this also helps leveling the Health(HP) while player is afk)
What nerfs you spoke of?
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Isn't there a 30 min cooldown on all food? How would you adding more slots help with it?
I added Extra Hotkeys to the data.ini, but I won't unnecessarily bloat the UI Settings with this. It will just press all assigned hotkeys when its buffing time.
The nerf where they reduced the amount of Crystal Shards you get for shoveling compared to other more active gathering methods. (After they fixed the infinite shoveling bug)
@  : If you double click on the horse and a path is shown, the autorestock will work.
If it isn't showing, you have to click one more time to get "even" again. Try double clicking again and it should show the path.
The problem is to detect if the state is even or uneven. The bot can't do that. So you have to do that manually for now. So clicking 4 times doesn't help at all.
It works 100% if you have a boat and a horse and you click the boat first and then the horse. This is still a **** way tho.
@  : There timer is already there in data.ini and will also be in the UI next version.
The sleep timer for BackToMount doesn't do **** though.
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04/26/2017, 19:41
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#269
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elite*gold: 0
Join Date: Mar 2016
Posts: 6
Received Thanks: 2
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Quote:
Originally Posted by CrayonCode
New version will probably be out tomorrow or the day after tomorrow. I'll first check if the new UI features in the patch will mess anything up and then release it.
It will support all resolutions that allow 100% UI Scale (windowed and fullscreen) and will ship with settings for 1920x1080 and 1280x768. I'll add a guide how to create a preset for your own resolution and hopefully you guys will share them here.
You will also have the option to automatically restart the game if a disconnect occurs and continue fishing. (Only enters the password in the launcher not the email. So check 'remember my email' in the launcher.)
Lot of bugfixes, some small requested additions and probably some new bugs.
The auto-pathing to the horse is still driving me nuts tho.
Sorry for taking so long. I was kinda busy over easter and felt like doing other things too.
@  :
Thank you man. You really helped me to get over that wall. User32 works like a charm.
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the auto path to the horse, i just make it to 2000ms sleep time and only click once after mouse movement. it works 100% for me right now,
Func BackToMount($Boat = 0) ; TODO find reliable way to detect if path is selected
Local Const $Mount[2][2] = [[39, 128], [98, 122]]
Sleep(500)
NearbyNPC(2)
CoSe("{LCTRL}")
Sleep(500)
MouseMove($Mount[$Boat][0], $Mount[$Boat][1])
Sleep(2500)
MouseClick("right", $Mount[$Boat][0], $Mount[$Boat][1])
Sleep(2500)
CoSe("t")
CoSe("{ESC}")
CoSe("{LCTRL}")
MapMovement()
Return True
EndFunc ;==>BackToMount
if feed worker has a user input timer that will be awesome. 90mins is too long, i changed it to every 5mins feed my worker.
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04/26/2017, 20:45
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#270
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elite*gold: 0
Join Date: Apr 2017
Posts: 108
Received Thanks: 199
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Guys I need help for the Shoveling. I need pictures in .bmp of the possible debuffs.
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