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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 02/08/2016, 00:28   #4021 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by MiMMoSiN View Post
Dud, before 2.5 i see only the spots where have chest spawned, not all spots. Now i see all the spots, where have chest and dont have chest.
EVERY chest you see is there, sometimes when you try to interact with it there will be no "F" button but that does not mean it's not there, try and rotate around it until the interaction button appears.
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Old 02/08/2016, 01:22   #4022
 
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@Plox in regards to the mod. I know for the past few months you've been talking about adding some features to the mod, but I have yet to ever see you add them. Did you get busy? or give?

For example thunderstruck trees, the new updated mod version (or is it the derp version that does everything the mod does), dungeon music replacer, and sunken ships.

Are you too busy? do you need someone to test it? Cause some of these are great features, but it seems like you've only been doing maintenance lately. Unless you have some grand re-release of the mod sometime in the future. If you need help or something lemme know, cause I would like to see these get released.
The thunderstruck trees was a trial/error to do something to the model ingame, which I've tried different aspects in terms of adding it with a glow/color and so forth and could not get the model to do any different or stretch in any way cause even adding a rigid body attachment to it didn't seem to want to hold and something in the cgf file was overriding it. I can replace the model, if you prefer, and try to see if I cannot put something to it in the files that makes it absolutely obvious, but I was unsure if that would be to the liking of the people.

The dungeon music, which I already found the files out for that, is something I can very easily add but then I was told in-mass on skype to not bother because nobody gives a shit about the new dungeon so I was unsure if even adding that would be needed?

The sunken ships is being worked on, there is actually somebody from the forums looking through things with me on it and since I can thumb through files very quickly and even do back-tracing in memory with some of them we are getting to that point.

I've also semi-figured out how to bring a mobile radar with you, but its not very functional and a bit buggy.. It seems to only work after doing it if the user stays stationary, then I have to reload the HUD after to make it functional again and I'm trying to lock the aspect in place ( if I even can ) and make it completely working.

I've also been asked too, to add the 2.9 backround for loading screen, so I'll get around to that during the patch this coming week.

I did try to send trion the information regarding coffers ( chests ) and the permissions that are broken on them and access rights, since people are getting an already in use, if they do not fix it this coming week I may release it to the people as my own sort of 'hot fix' for it but lets actually hope xl/trion are not stupid and can do this on there own.

We have been testing too, to be able to bypass the arena limit, but it seems in bypassing the limit you do not get a reward from it or other times you will just crash.. Not sure how that will progress, but it is a huge request from people in private that are unhappy about the limit on it, they don't care about the 15g anymore, its more about not being able to pvp all day and being stuck doing stupid pve shit that people are angry about and more so inclined to go to BDO on march 3rd.
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Old 02/08/2016, 09:32   #4023 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by HsW666 View Post
EVERY chest you see is there, sometimes when you try to interact with it there will be no "F" button but that does not mean it's not there, try and rotate around it until the interaction button appears.
Nope, in the image you see ALL the spots, not the real, only few are real and you can pick up....dud i post the image for one reason and is that not all are real, because i see all the spots where they spawn, but not all in the image are real and you can pick up.
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Old 02/08/2016, 10:34   #4024
 
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Quote:
Originally Posted by MiMMoSiN View Post
Nope, in the image you see ALL the spots, not the real, only few are real and you can pick up....dud i post the image for one reason and is that not all are real, because i see all the spots where they spawn, but not all in the image are real and you can pick up.
I've ran around in the part you showed in your screenshot, with the exception of a few that were undermap or took a bit of swinging around to get the proper spot to grab them I didn't have the same issue at all.. I'm not quite sure what would produce 'fake' spots unless something has been malformed in the xml ( which I looked and nothing is incorrect or causing that for anyone I asked on skype ) so I can only say your client is bugged/corrupted or there is something else wrong and your seeing ones under map or they are not unrendering on your client.
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Old 02/08/2016, 13:07   #4025 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by MiMMoSiN View Post
Why this happens? I see all Sunken and not only the respawned..... :S! help!

This are all dude. They've added hunderts of new spots into the game with 2.5 and all of them are "there". No issue at all on my side.
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Old 02/09/2016, 01:20   #4026 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
The thunderstruck trees was a trial/error to do something to the model ingame, which I've tried different aspects in terms of adding it with a glow/color and so forth and could not get the model to do any different or stretch in any way cause even adding a rigid body attachment to it didn't seem to want to hold and something in the cgf file was overriding it. I can replace the model, if you prefer, and try to see if I cannot put something to it in the files that makes it absolutely obvious, but I was unsure if that would be to the liking of the people.

The dungeon music, which I already found the files out for that, is something I can very easily add but then I was told in-mass on skype to not bother because nobody gives a shit about the new dungeon so I was unsure if even adding that would be needed?

The sunken ships is being worked on, there is actually somebody from the forums looking through things with me on it and since I can thumb through files very quickly and even do back-tracing in memory with some of them we are getting to that point.

I've also semi-figured out how to bring a mobile radar with you, but its not very functional and a bit buggy.. It seems to only work after doing it if the user stays stationary, then I have to reload the HUD after to make it functional again and I'm trying to lock the aspect in place ( if I even can ) and make it completely working.

I've also been asked too, to add the 2.9 backround for loading screen, so I'll get around to that during the patch this coming week.

I did try to send trion the information regarding coffers ( chests ) and the permissions that are broken on them and access rights, since people are getting an already in use, if they do not fix it this coming week I may release it to the people as my own sort of 'hot fix' for it but lets actually hope xl/trion are not stupid and can do this on there own.

We have been testing too, to be able to bypass the arena limit, but it seems in bypassing the limit you do not get a reward from it or other times you will just crash.. Not sure how that will progress, but it is a huge request from people in private that are unhappy about the limit on it, they don't care about the 15g anymore, its more about not being able to pvp all day and being stuck doing stupid pve shit that people are angry about and more so inclined to go to BDO on march 3rd.
Thanks for the info at least that clears it up. Lot's of times I heard about cool features, but they never got implemented so I was kinda curious what was up. Good to know the reasoning behind them.

About the dungeon music that was a specific request for me, kind of a quality of life that I would enjoy. If it is easy to implement I would like that you do it. I can even donate to you an additional amount to incentivize you to put it in if it's not to hard. But once again that's up to you.

Thanks for getting back to me, keep up the good work Plox!
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Old 02/09/2016, 05:05   #4027 Trade Status: Unverified(?)
 
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Plox you able to share the md5 or sha1 hash I'm beginning to think my dl is corrupt as since 2.5 I've not had luck getting mods to work.
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Old 02/09/2016, 15:01   #4028 Trade Status: Unverified(?)
 
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100mb update with no notes, thinking this may be a security patch of sorts or is it just restructuring of their past screw ups?
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Old 02/09/2016, 17:13   #4029 Trade Status: Unverified(?)
 
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68mb patch (NA)
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Old 02/09/2016, 19:15   #4030
 
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Quote:
Originally Posted by unknownentity View Post
100mb update with no notes, thinking this may be a security patch of sorts or is it just restructuring of their past screw ups?
It's a security patch and they also tried to change how the bypass for scripts was working, which I've already re-bypassed the scripts and did it before the NA server was even up by hot-loading it onto EU.

If it's absolutely needed, I will upload the update now with just a Derp_NA extension, if not and people don't mind waiting then that is fine too.


Edit: Also to note most of the change was not "back-end maintenance". Don't think many noticed that x2game.dll was wide open, when it usually is encrypted/compressed along with the physics and crynetwork files to prevent prying eyes.
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Old 02/09/2016, 19:50   #4031 Trade Status: Unverified(?)
 
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Give us NA extension while the scan pattern isnt done <3
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Old 02/09/2016, 21:30   #4032 Trade Status: Unverified(?)
 
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yes please do release your NA version as I keep getting a packet error every time if i don't have derp open before i launch the game lol. (ya i should reinstall it but im lazy)
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Old 02/09/2016, 21:39   #4033
 
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Quote:
Originally Posted by Lazarian View Post
yes please do release your NA version as I keep getting a packet error every time if i don't have derp open before i launch the game lol. (ya i should reinstall it but im lazy)

Go to the original download location and simply add _ at the end, so it will be Derp_.rar ( not allowed to link here without a link back ), and then simply download that and remove the _ after deleting the old version for NA so it runs off your config.


P.S.: Since they did some things in x2game.dll, which actually broke what I was doing to remove/bypass the packet error then realizing shortly after that all I had to do was trace a few things in memory then noticed a simple jump change to remove there entire checking system, again, and all I felt afterwards was and then the of trion had to of been priceless since they read this but then I thought of and could only do and it was sad.
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Old 02/09/2016, 23:09   #4034 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Go to the original download location and simply add _ at the end, so it will be Derp_.rar ( not allowed to link here without a link back ), and then simply download that and remove the _ after deleting the old version for NA so it runs off your config.


P.S.: Since they did some things in x2game.dll, which actually broke what I was doing to remove/bypass the packet error then realizing shortly after that all I had to do was trace a few things in memory then noticed a simple jump change to remove there entire checking system, again, and all I felt afterwards was and then the of trion had to of been priceless since they read this but then I thought of and could only do and it was sad.
LOL
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Old 02/10/2016, 03:12   #4035 Trade Status: Unverified(?)
 
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Is Derp down? It closes my archeage when I try to refresh.
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