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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 02/11/2016, 11:33   #4051 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by DeathenShada View Post
Make sure you edit your config file and specify the proper path to your archeage folder.



Tis not a bug, but that was the best functionality that plox was able to get. Your going to have to click them 1 by 1. You get used to it, it really doesn't take that much longer.
Thanks for help. Anyone can explain me what are cvars and scripts in Launcher.bat?

Quote:
Originally Posted by mosashviligiorgi View Post
Thanks for help. Anyone can explain me what are cvars and scripts in Launcher.bat?
Also getting Packer Error when trying to connect to server.

Please some1 explain me well, when to roll cvars and scripts?
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Old 02/11/2016, 15:31   #4052 Trade Status: Unverified(?)
 
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Okay I was just assuming that under no circumstances would it work. You're correct there was some functionality not all. (Regarding AB)
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Old 02/11/2016, 16:24   #4053
 
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Thanks for help. Anyone can explain me what are cvars and scripts in Launcher.bat?
It is explained, aswell as your question below that, in the readme on what everything does and where/how and also when to run it as such.

The packet error, is removed in Derp and will not happen, which is why most pickup both to use in conjunction with the mod freely so the client doesn't fuss over anything.



Quote:
Okay I was just assuming that under no circumstances would it work. You're correct there was some functionality not all. (Regarding AB)
Because archebuddy is injecting things into client and I cannot pattern into that totally and it be cross functional between real client and what archebuddy is doing unless I create a separate pattern structure for it which I'm not sure would be ideal.
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Old 02/11/2016, 18:01   #4054 Trade Status: Unverified(?)
 
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I know that there is some explanations, but my english is bad. So can you please explain me very easily? Please, step by step. Would be thanksfull
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Old 02/11/2016, 18:25   #4055 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by mosashviligiorgi View Post
Thanks for help. Anyone can explain me what are cvars and scripts in Launcher.bat?



Also getting Packer Error when trying to connect to server.

Please some1 explain me well, when to roll cvars and scripts?
Ok first question do you have Derp? Cause if you do you don't need to roll the CVARS. the Cvars basically modify your in-game viewing options (fog, field of view, distances) however this is also done by DERP and much easier so you don't need to use it if you have derp.

Scripts is what allows you to use anywhere mailbox, warehose etc.

If you don't have derp follow these steps:

1) Open glyph launcher
2) Open Mod launcher
3) Press 3 and hit enter on mod launcher
4) Press Start on glyph launcher
5) The loading text will begin when the text is about 3/4 of the way loaded (before the actual game starts) press 4 on mod launcher.
6) You are now on character select
7) Log into you character
8) When you reach the loading screen after character select run option 5 on the launcher, it must complete before 100% loading.
9)Once you have logged into the game (like you can move around and play and sht) press 6 on the mod launcher.
10) providing you did everything right you are done.

BTW 90% of those steps above become irrelevant or much easier if you have derp so I would recommend getting it.

Edit: as for the packet error there are literally like 4 pages where people have discussed this, use the search function.
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Old 02/11/2016, 20:28   #4056 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by DeathenShada View Post
Ok first question do you have Derp? Cause if you do you don't need to roll the CVARS. the Cvars basically modify your in-game viewing options (fog, field of view, distances) however this is also done by DERP and much easier so you don't need to use it if you have derp.

Scripts is what allows you to use anywhere mailbox, warehose etc.

If you don't have derp follow these steps:

1) Open glyph launcher
2) Open Mod launcher
3) Press 3 and hit enter on mod launcher
4) Press Start on glyph launcher
5) The loading text will begin when the text is about 3/4 of the way loaded (before the actual game starts) press 4 on mod launcher.
6) You are now on character select
7) Log into you character
8) When you reach the loading screen after character select run option 5 on the launcher, it must complete before 100% loading.
9)Once you have logged into the game (like you can move around and play and sht) press 6 on the mod launcher.
10) providing you did everything right you are done.

BTW 90% of those steps above become irrelevant or much easier if you have derp so I would recommend getting it.

Edit: as for the packet error there are literally like 4 pages where people have discussed this, use the search function.
Thanks a lot for this kind of epic explanation.
Do i need to repeat all these steps before every game launch?
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Old 02/11/2016, 20:32   #4057 Trade Status: Unverified(?)
 
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Originally Posted by mosashviligiorgi View Post
Thanks a lot for this kind of epic explanation.
Do i need to repeat all these steps before every game launch?
Yup, every... single... time....
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Old 02/12/2016, 01:57   #4058
 
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Originally Posted by DeathenShada View Post
Yup, every... single... time....
Not if your running derp
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Old 02/12/2016, 07:47   #4059 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
Not if your running derp
How do you do that with derp? Is there a auto script running feature that does it all for me that I'm unaware of?
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Old 02/12/2016, 10:09   #4060 Trade Status: Unverified(?)
 
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donation sent
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Old 02/12/2016, 15:50   #4061
 
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Originally Posted by DeathenShada View Post
How do you do that with derp? Is there a auto script running feature that does it all for me that I'm unaware of?
It completely removes the packet error and disconnected by the gods from having the scripts & cvars on ( it does this automatically when derp is ran with the client ) and any other internal protection/checking in relation to the mod that is client-sided, so you can set the scripts/cvars on ( though you don't really need the cvars with derp ) and just leave them running all the time without a care in the world

Took quite a bit of leg work to do that, but I think it now compliments the mod well when running derp in conjunction with it and moves progress further into what I intend to do with the program in the later.


Anybody tried out the sandbox mode by unplugging and running around archeage freely while having derp on? I've still not explored every single part of the world, since there is tons of **** hidden off map I'm still finding.

Also, if anyone has the "already in use" chest problem, please message or email me.
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Old 02/12/2016, 17:29   #4062 Trade Status: Unverified(?)
 
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What is the sandbox mode and how to use it?
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Old 02/12/2016, 17:53   #4063
 
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Originally Posted by Divi.nity View Post
What is the sandbox mode and how to use it?
Run derp, run the game, go into game, disable network adapter or block archeage with a firewall, stay in game, explore -
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Old 02/12/2016, 19:01   #4064 Trade Status: Unverified(?)
 
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Originally Posted by Ploxasarus View Post
Run derp, run the game, go into game, disable network adapter or block archeage with a firewall, stay in game, explore -
Sorry for the stupid question but what's the use of that? Just to explore? :O
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Old 02/12/2016, 20:07   #4065
 
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Sorry for the stupid question but what's the use of that? Just to explore? :O
To find places to plant, see parts of the map not currently active in the game ( like new race starting areas or the new parts of auriora coming out ), see how the instance part of the game actually works by seeing the parts entirely off map in a manor players could never normally know they are there.

You could run up to levi and do that, he will just sit in place, things like that.

Alot of people actually requested it of me for the same reasoning, so I just kicked it in with derp.
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