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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
02/04/2016, 14:55
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#3991
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,654
Received Thanks: 2,441
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Quote:
Originally Posted by shyic
Derp Connection Error?
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It is hosting issues, working to resolve them now.
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02/04/2016, 15:15
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#3992
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elite*gold: 0
Join Date: Oct 2014
Posts: 14
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
Is there not life boats that are above were the spot is that make it obvious where to go? And what do you mean 'difficult'? Can you show me and I can see about adjusting the particle effect for it.
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the life boat are helpful. but the problem is with the water texture removal seeing th ebubbles is almost impossible to see unless you are within 15-20 meteres of them. the life boats from my testing give you a rough area of about and up to 180 meters. most boats i find are within 80 meters of the lifeboat but not always. plous the lifeboats can be moved a little. and the wisp jellyfish helps by letting you know if the boat is gone. but ive found it doesnt always spawn. so its frustrating when you roll up on a lifeboat see it has 3 hours left, about half its timer, and go looking for bubbles see no wisp jellyfish and possibly give up just because the bubbles are that hard to see. im about to go hunting maybe i can provide a few screenshots.
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02/04/2016, 17:19
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#3993
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,654
Received Thanks: 2,441
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Quote:
Originally Posted by lolboostingva
the life boat are helpful. but the problem is with the water texture removal seeing th ebubbles is almost impossible to see unless you are within 15-20 meteres of them. the life boats from my testing give you a rough area of about and up to 180 meters. most boats i find are within 80 meters of the lifeboat but not always. plous the lifeboats can be moved a little. and the wisp jellyfish helps by letting you know if the boat is gone. but ive found it doesnt always spawn. so its frustrating when you roll up on a lifeboat see it has 3 hours left, about half its timer, and go looking for bubbles see no wisp jellyfish and possibly give up just because the bubbles are that hard to see. im about to go hunting maybe i can provide a few screenshots.
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Please do post a few screenshots but I've had some people say this happens regardless of using the mod or not but I'll be digging into the particle effects for this to see what I can do with it. I'm actually in the process of sorting 2.9 out from KR and looking to see what I can utilize from there and what to expect aswell.
The hosting issues should be resolved a bit ago, seemed there was a slight hiccup in the system on some cpanel settings, let me know if any other connection errors.
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02/04/2016, 17:34
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#3994
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elite*gold: 0
Join Date: Nov 2015
Posts: 78
Received Thanks: 3
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Quote:
Originally Posted by Ploxasarus
Please do post a few screenshots but I've had some people say this happens regardless of using the mod or not but I'll be digging into the particle effects for this to see what I can do with it. I'm actually in the process of sorting 2.9 out from KR and looking to see what I can utilize from there and what to expect aswell.
The hosting issues should be resolved a bit ago, seemed there was a slight hiccup in the system on some cpanel settings, let me know if any other connection errors.
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It has nothing to do with water texture it's fog removal that messes up seeing the bubbles. Currently the bubbles are pretty much translucent because trino expect people to not be hacking their game when they were looking for these things so they are supposed to contrast with the dark water background and then be visible.
However, by removing the water fog the area becomes bright and visible, great for seeing where you are going and chests, bad for seeing already nearly invisible bubbles.
The best thing to do for this is to edit your mod pack and remove the sections that "auto remove" fog and then use derp for fog removal. That way you can swim to the bottom of the ocean and toggle off your fog so the water returns then look around the bottom of the ocean. The contrast will allow you too see the bubbles.
Edit: But ya before I realized this trying to find ship bubbles with fog activated is like literally impossible. I was doing ships with some guildies and I had fog hack working and I couldn't find the bubbles and my guildies who weren't hacking could literally spot the bubbles in like 10 seconds. I laughed out loud a bit, kinda ironic.
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02/04/2016, 17:40
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#3995
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elite*gold: 0
Join Date: Jan 2013
Posts: 107
Received Thanks: 2
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Quote:
Originally Posted by Ploxasarus
You get an error cause your leaving the files in and derp will only handle one client or the other. Just make a folder next to your Live folder and call it Original, copy over the original files without the mod or else wise in it. When your running your hack client, just run derp + the hacked client, then when you want to run your alt account simply go to glyph > settings > change directory and set it as Original, then simply launch. This is also something I don't know why has not been directed on the forums, instead of them going "dont download while regions patching bleh bleh blah" , when you can simply do this, let NA update, have the other folder and simply swap in glyph to that an then jump on EU until EU updates. Also to note, there is often times on the same account you can actually get on NA/EU at the same time and it not give you the multiple login error.
Also to note, something I didn't test, I'm not sure if that actually removes that error in derp or not, if you get on the same account twice on 2 different regions.. Let me know?
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thats a pain i run up to 7 accounts some times so i get the Loyaltys each day on na and eu that going be pain in my *** i love idea but this eats up space on hard drive for no real reasons
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02/04/2016, 19:26
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#3996
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elite*gold: 0
Join Date: Nov 2015
Posts: 78
Received Thanks: 3
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Hey plox,
just updated the mod and noticed you put the old loading screen back. Can you upload the anon one, I may be the only person but I thought it was badass. I can replace the file myself, just upload the file if it's not to much to ask
Edit: I found the image in the folder so I was wondering why it was showing up, then I realized I forgot to re-install hahaha i'm such a ****** lel
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02/04/2016, 21:53
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#3997
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elite*gold: 0
Join Date: Oct 2011
Posts: 78
Received Thanks: 4
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Hi plox, I tried adding you on skype yesterday morning but that hasn't been accepted so I tried PMing you on here but it doesn't show up in my sent box so I don't think it's working. My skype is teamember (name is Torin Kogut)
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02/05/2016, 01:00
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#3998
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elite*gold: 0
Join Date: Mar 2006
Posts: 88
Received Thanks: 6
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still have not figured how to get out of here once stuck.
Tried water slider and it doesn't allow the water to rise it appears.
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02/05/2016, 02:24
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#3999
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elite*gold: 0
Join Date: Feb 2016
Posts: 2
Received Thanks: 0
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paided and pmd you plox.
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02/05/2016, 06:20
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#4000
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elite*gold: 0
Join Date: Dec 2015
Posts: 4
Received Thanks: 1
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Plox,
Any idea how to do this? This guy's gotten extra skill points so he can have the last passive in auramancy for cooldown reset of TP.
Video link.
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02/05/2016, 06:42
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#4001
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elite*gold: 203
Join Date: Jan 2016
Posts: 2,600
Received Thanks: 77
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so great work!
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02/05/2016, 09:24
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#4002
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elite*gold: 0
Join Date: Apr 2010
Posts: 115
Received Thanks: 65
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Quote:
Originally Posted by Moloch Amon
Tried water slider and it doesn't allow the water to rise it appears.
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You have to click on the 'Water' label (beside the silder) to turn the water mod on
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02/05/2016, 09:51
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#4003
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elite*gold: 0
Join Date: Mar 2006
Posts: 88
Received Thanks: 6
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Quote:
Originally Posted by Snaffy
You have to click on the 'Water' label (beside the silder) to turn the water mod on
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Wow thanks that wasn't readily apparent to me haha.
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02/05/2016, 14:05
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#4004
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,654
Received Thanks: 2,441
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Quote:
Originally Posted by p1ckl32
Plox,
Any idea how to do this? This guy's gotten extra skill points so he can have the last passive in auramancy for cooldown reset of TP.
Video link.
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What the issue is, is a problem with the skill saver itself, and is partially to blame because of some things in the lua but mostly in the server end. It would be rather pointless to do anything with, cause my birdy tells me they /should/ have a fix for it coming this next week and those caught doing it will get a punishment in return. I myself cannot replicate it totally, but then again I don't have much except a simple lv15 to work with unfortunately.
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02/05/2016, 16:22
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#4005
(?)
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elite*gold: 0
Join Date: Oct 2014
Posts: 21
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
What the issue is, is a problem with the skill saver itself, and is partially to blame because of some things in the lua but mostly in the server end. It would be rather pointless to do anything with, cause my birdy tells me they /should/ have a fix for it coming this next week and those caught doing it will get a punishment in return. I myself cannot replicate it totally, but then again I don't have much except a simple lv15 to work with unfortunately.
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I think you have to have all 28 skill points available. Once you save skillset and load it you get an extra skill added. You have no control over it so it's random and the guy in the video said his skills have been bugged out by having all of them available or he just got lucky. Sounds like they'll have a fix for this soon anyway so not worth the effort imo.
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