Also would it be possible to make a mod so that it detects (Treasure Hoarder) like sunken treasure? its the thing that drops library armor.
How would I set something for that exactly without ripping all of the walls out so you could actually see it?
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i need help i have playd last time befor the 2.0 update and i need info how 2 make the script work coz i got disconected all the time at the screen load ;/ im dooing all the things like before pls help
If your being disconnected at the screen load, then your doing it too early and/or your not unrolling before trying again.
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Are all tradepacks supposed to have the poles? Because I don't think cheese packs do
Windscour cheese ( which is the cheese model ) had a pole for someone who was sea-salvaging today. If it is something else can you please tell me which pack it is specifically?
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I notice the distance on pearl finder isnt as long anymore, you have to be within id say 25-50m of them to spot em now.
Stood at old manor spot, since changes in housing now, in villanele - could see the pearl @ aqua farms today. The max range is 2500, anything more then that will have conflicts. Are you not using the cvars with it aswell which will help with the fog/rendering even further?
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-Sunken treasure chests outside the world?
Is there a way to get these to not show up? I mean its not really much of a problem, but I drove off the map since one of the sticks where there and I ended up getting teleported back to the Nui ;-;.
Not possible, its server sided - but I'll PM you something about it.
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-Stealth detector?
I'm not sure if this is in the mod yet or if its in the optional folder, but did you enhance the stealth detection rate?
I'm looking into it, there is something that 'stealths' a char in the animations an some other things, but I'm not sure how char coordinates work with stealth and if its sent to other players besides party.
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-Old Jar finder
(For Eternal Swimfins and other loot in the bottom of the sea near Fredich) You can make it so a big stick of a different color sticks out and make it an optional mod for people who want to find the swimfins?
The jar is shared with a few other models, I'll see what I can do but I looked at it before an it was just no good at the time.
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Doesn't, I had to start with a fresh install after 2.0 and my seconds aren't working either.
I'll have to redo something entirely for the AH and look at how the timers themselves for checktime where changed, it may not be fixable atm.
Responding to everything the best I can with emails/messages. Please be patient & I'am working on a few new things aswell
How would I set something for that exactly without ripping all of the walls out so you could actually see it?
If your being disconnected at the screen load, then your doing it too early and/or your not unrolling before trying again.
Windscour cheese ( which is the cheese model ) had a pole for someone who was sea-salvaging today. If it is something else can you please tell me which pack it is specifically?
I put the pole mod in the env folder like the readme says too however I only seem to get poles for standard zone packs, every cheese pack i see never as a pole on it.
I put the pole mod in the env folder like the readme says too however I only seem to get poles for standard zone packs, every cheese pack i see never as a pole on it.
001_ndeco needs to go inside 01_nuia which is inside the env folder.
02_harihara should just be placed in there.
Tested myself, working fine. Might be a mishap in the readme ( this is being updated I assure you & quite heavly too + new feature(s) coming aswell ).
Plox the password still the same? I will come back playing archeage, I quit archeage 2-3 monhs ago, the mod still working?
No, PM me.
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All works fine, i can see the sunken chest, but with time (idk 15 min or so) i cant see sunken chest. I must reload the mods for see it again.
Did you die and/or do anything during it? Do you have your object view distance ingame set to max?
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Can you add : remove confirmation window when you tr~y cut other trees?
Answered this before, its considered a global interaction confirmation window and just sets the doodadid, so no I cannot without removing a ton more that people would not like removed.
I have no ETA on this nor do I even know if at the moment I can. It is only the timestamps at the moment and me trying to see how it was changed and if I can even get it to pull that variable to display.
I'm working on this amongst other things, be patient.. Rome was not built in a day you know
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