How do i make the water level thing work? I checked the file..and the ocean level is at 100...So that means i can be swimming upwards into the sky? Or did i do something wrong?
How do i make the water level thing work? I checked the file..and the ocean level is at 100...So that means i can be swimming upwards into the sky? Or did i do something wrong?
Did you remember to uninstall etc and then install again?
How do i make the water level thing work? I checked the file..and the ocean level is at 100...So that means i can be swimming upwards into the sky? Or did i do something wrong?
ocean level is at 100 = level normal
ocean level is at 000 = no ocean
ocean level is at 200 = vol in air
WaterBender - Mods\game\worlds\main_world\world.xml
Inside of this file at the top is a parameter: oceanLevel="100"
Changing this to 000 will remove the water and also prevent the hauler from being reduced in speed underwater.
Increasing this past 100 will raise the water level, allowing you to swim high into the map.
Note: People can see you doing this.
so, quick question:
did anyone tryed to pass by the ghost ship? or kraken or hanure or any world boss? in that thing of water blended? i was thinking about that, cause i wsa on library with the door removed and the mobs cant see the doors too, they just passed through them, so can we bug the ghost ship, or kraken without water he cant move, right?
I've been wondering this for a while and after skimming and searching through this thread and the read me I can't seem to find an answer. What I've been doing for each update of the mod is uninstalling every part of the mod for my current version, then I go grab the new version's files, rearrange everything so my optional and active files are all in the proper places and I run the mod again. Should I need to go through all of these steps everytime? Or what is the update process for the mod?
one question, the new version of the mod, is always the link who ploxa send or they send a new link?
Same link as always when any update is done.
Quote:
so, quick question:
did anyone tryed to pass by the ghost ship? or kraken or hanure or any world boss? in that thing of water blended? i was thinking about that, cause i wsa on library with the door removed and the mobs cant see the doors too, they just passed through them, so can we bug the ghost ship, or kraken without water he cant move, right?
I'am not sure about kraken because my server is too populated to test that theory but I do know that some do not have a reset trigger on them and will stay hovering below so long as you keep the height at a certain point ( I've solo'd serpentis up to the last boss with the same method but you have to change the instances params and this is only changing the outer world ). Now mind you soloing things in terms of world boss is very long/tedious an if you adjust the wrong way an they reset you've just wasted your time.
Quote:
Plox, do think you can mange changing fov in 2.0?
Without it the game is not playable at all. After 20 min on PTS im getting huge headache.
I've not looked at all on the PTS due to other work & real life things going on about what is done on 2.0, I don't think doing anything with FoV or zoom would be much a problem as you can file stuff but is gameguard active on the PTS or is it still disabled ( to save me the trouble of dling it if it doesnt have gg enabled ). I planned to just wait until 2.0 launch an prepare everything all in one go due to possible changes that may happen from PTS > live an just update with the live version.
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