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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 09/04/2015, 14:57   #1876 Trade Status: Unverified(?)
 
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Hum @plox,

MAn you did the thing about open AH and craft at same time, so, there were a rule that forbidden open ah at same time as craft windows....
My idea, can you do the same on portals? enter in a portal with a pack xD i know sounds brutal, bu i know that can be super dificult xD
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Old 09/04/2015, 15:39   #1877 Trade Status: Unverified(?)
 
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Can someone explain what I do with the game_pak file? I am confused and don't understand what plox is telling me to do there.
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Old 09/04/2015, 15:51   #1878 Trade Status: Unverified(?)
 
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anyone play in Shatigon eu?
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Old 09/04/2015, 18:07   #1879 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
The memory with this is different as opposed to what I was doing with guild wars 2 and other games ( its not all 1 archive because of the crydll's ) and it is taking me a bit longer then expected to write something from scratch.
Did you remove themida first?
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Old 09/04/2015, 23:56   #1880
 
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Quote:
Originally Posted by Snaffy View Post
Did you remove themida first?
It's not about removing themida, its modifying things in different dll's through memory while the client is loaded an having to look at cry physics, cry entities - ect.



Quote:
My idea, can you do the same on portals? enter in a portal with a pack xD i know sounds brutal, bu i know that can be super dificult xD
Tried, it drops the pack to the ground after you go in the portal, unfortunately.


Quote:
Hello plox just a quick question you said you can change the car speed back to the old value while under water can you add this soon :3 ?
Yes but it is untested after the recent patch with a car and uploaded live now. I'm aware it still does work with a hauler, though and so long as people do not see you, its far from detected on any part.


Changelog:
  • Added Nude Mode ( on by default when installing ).
  • Added Water Bender ( read the readme at the bottom for instructions ).
  • Slight changes in prefab's.


There will be some minor updates prior to 2.0 , but until 2.0 there is not going to be anything more. There will be alot of changes in 2.0 which will require me to update quite a bit and see how gameguard does with the mod. I know people are wanting to test something with the memory work I have done but I'm unsure of able to produce prior ( people are at college, I'm basically doing this solo and my health is not doing so great - not making excuses & trying also to prepare for gw2 HoT soon at the same time as working on BDO and also Blade & Soul ). Quite a tedious taskload ontop of working a real job, my apologies
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Old 09/05/2015, 01:33   #1881 Trade Status: Unverified(?)
 
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hey i tried to load the mod a few times this past week and its not loading
iv downloaded from the link in the read me and stuff but instead of it taking time loading the scripts and mods it just says loaded successfully

but once the game loads none of the mods loaded im stuck ?
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Old 09/05/2015, 02:29   #1882
 
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Quote:
Originally Posted by Joshi120 View Post
Hmm each time i set it to water level 0 the game is stuck at the server sellection
Just change the 1 > 0 an leave it as 000 ( it needs same file size alternatively you can backspace some things an it work fine ).



Quote:
hey i tried to load the mod a few times this past week and its not loading
iv downloaded from the link in the read me and stuff but instead of it taking time loading the scripts and mods it just says loaded successfully

but once the game loads none of the mods loaded im stuck ?
Are you sure your running and trying with and without admin & has of edited the config.ini properly?
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Old 09/05/2015, 03:53   #1883 Trade Status: Unverified(?)
 
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Just a correction to the readme:

Quote:
Reducing this to 0 will remove the water and also prevent the hauler from being reduced in speed underwater ( tested prior to last patch working with cars but unsure now ).
That is false, it stopped to work with car back in january, when they introduced the "new" car physic system that was made to prevent server lagspike.. You lost track of time! Can't blame you, with all the hard work you do ;-)
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Old 09/05/2015, 05:28   #1884
 
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Quote:
Originally Posted by awxid View Post
Just a correction to the readme:

That is false, it stopped to work with car back in january, when they introduced the "new" car physic system that was made to prevent server lagspike.. You lost track of time! Can't blame you, with all the hard work you do ;-)

This was working prior to the re-change again on the cars that set the speed back when changing the heightmap on it aswell, I unfortunately do not have a car but was alternatively testing this with a friend an it seemed to be functioning fine. If it's not working anymore /w the heightmap change, that is unfortunate but I did not own a car and only used this + a change to run a hauler straight across which people will probally figure out now
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Old 09/05/2015, 10:31   #1885 Trade Status: Unverified(?)
 
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I have a request for when gameguard returns: Change the mod so that it allows multiboxing like we have now. It is a huge advantage in time to be able to play on your main and craft on alts in the background.
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Old 09/05/2015, 13:34   #1886 Trade Status: Unverified(?)
 
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Kann mir jemand auf Deutsch erklären wie ich diesen Mod installiere und benutze ?
Ich kann leider nicht so gut bzw. so gut wie garkein Englisch
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Old 09/05/2015, 14:15   #1887
 
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Quote:
Originally Posted by NetSkay View Post
Had the same problem, don't forget to include it in the readme :P

EDIT: IMPORTANT, something in this mod removes the owl mailbox texture
EDIT2: I narrowed it down to "interaction.xml", but I'm a graphic designer not a programmer, so no idea how to fix the code.

Changelog:
  • Fixed interaction.xml
  • Changed readme to explain ( will do a rework of this after 2.0 update )


Quote:
I have a request for when gameguard returns: Change the mod so that it allows multiboxing like we have now. It is a huge advantage in time to be able to play on your main and craft on alts in the background.
Judging by the params set on the korean version it won't be too hard to patch a mutex in.
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Old 09/05/2015, 14:42   #1888 Trade Status: Unverified(?)
 
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I can see on the black pearl prefab the viewdistance is set to : ViewDistRatio="2500"

Is 2500 the max or is it possible to increase it and see the black pearls from even further away?


Also can the nude mod please be put in optional? :P
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Old 09/05/2015, 17:08   #1889 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Just change the 1 > 0 an leave it as 000 ( it needs same file size alternatively you can backspace some things an it work fine ).





Are you sure your running and trying with and without admin & has of edited the config.ini properly?


i have tried it with and without the admin running alos the config.ini is directed to the correct game folder i sent you a email about it maybe you could send me the new download link if there is one when i download the mod it doesnt change it seems to be the same readme and everything else maybe i have the wrong download or something

hey i sent you an email if you dont mind checking it out
the subject tag will be
Re:hey i donated to you for this mod
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Old 09/05/2015, 22:29   #1890 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Mcweaksauce View Post
I can see on the black pearl prefab the viewdistance is set to : ViewDistRatio="2500"

Is 2500 the max or is it possible to increase it and see the black pearls from even further away?


Also can the nude mod please be put in optional? :P
I would also like to know this. Would definitely help save time with the Black Pearls.
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