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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 05/27/2015, 05:12   #1306 Trade Status: Unverified(?)
 
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Ploxasarus I wonder if you can remove the door from the miragle mansion... In korean version was open and inside there were many custumes and stuff to buy there, maybe if you open it, the things will still be there? Maybe is worth testing it...
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Old 05/27/2015, 07:34   #1307 Trade Status: Unverified(?)
 
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Sent you a PM with donation info.
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Old 05/27/2015, 11:16   #1308 Trade Status: Unverified(?)
 
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Sent you a PM with donation info.
Looks like some old mabi players are here as always
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Old 05/27/2015, 16:59   #1309 Trade Status: Unverified(?)
 
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any news on the serpentis solo?

also any chance for zooming out on boats? ive noticed you cant while driving
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Old 05/27/2015, 19:10   #1310 Trade Status: Unverified(?)
 
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Looks like some old mabi players are here as always
Haha, who else is here?
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Old 05/27/2015, 23:19   #1311
 
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Quote:
Originally Posted by Lucifer^PDX View Post
any news on the serpentis solo?

also any chance for zooming out on boats? ive noticed you cant while driving
The problem with serpentis, if you strip it down to pure models, is that the wall/floor is all one big huge model together in design, I'd show a picture but I'm out of serpentis stones an not made anymore yet til I go to test again.

I'm playing with 3ds & the sdk import/plugins but you'll have to give me a few on that, I'm a coder not good with models/textures in a 3d enviroment - less you know somebody who is and I can hand them some things?

The boats and cars and wagons I'm looking into, I had something for it but it changed when they did the **** view distance of the passenger for car and I need to re-think that.

Would also like it on my skateboard aswell so trust me, it is in the works


Responded to everyone, enjoy.
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Old 05/28/2015, 00:08   #1312 Trade Status: Unverified(?)
 
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Thumbs up Good !!

Really thanks for your good work
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Old 05/29/2015, 03:38   #1313
 
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Changelog:
  • Re-added friend creeper, be a bit delayed when running scripts, it can be sensitive.
  • Re-added UI scaling, works differently because how trion is holding str variables now so the slider is a bit retarded. The readme will explain more, trying to make a work around in the code so it functions normally.
  • Still playing with objects and camera distances in the cvars but should be a bit better still now.

Still working on camera distances for vehicles an the such and understand how its done in cryengine an how trion does it.

Playing with the models still but I'm no 3ds master so please be patient, not sure if the models will even function on edits I'm doing or not.

Is there anything else people would want done with models? Some have suggested removing the doors in library as an option - would more want this?
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Old 05/29/2015, 08:52   #1314 Trade Status: Unverified(?)
 
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Lost access to my previous forum account and lost the link , I sent a PM again with paypal info.
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Old 05/29/2015, 09:10   #1315 Trade Status: Unverified(?)
 
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plox, model idea:
make black pearl bigger or a neon color
same with underwater chest
same with thunderstruck tree
same with tradepack
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Old 05/29/2015, 13:49   #1316 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by awxid View Post
plox, model idea:
make black pearl bigger or a neon color
same with underwater chest
same with thunderstruck tree
same with tradepack
why make them bigger? just color the texture red.
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Old 05/29/2015, 14:56   #1317 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Changelog:
  • Re-added friend creeper, be a bit delayed when running scripts, it can be sensitive.
  • Re-added UI scaling, works differently because how trion is holding str variables now so the slider is a bit retarded. The readme will explain more, trying to make a work around in the code so it functions normally.
  • Still playing with objects and camera distances in the cvars but should be a bit better still now.
Im getting packet error with this version, even when doing nothing, like standing wile afk.
Never seen that before.
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Old 05/29/2015, 15:03   #1318 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Changelog:
  • Re-added friend creeper, be a bit delayed when running scripts, it can be sensitive.
  • Re-added UI scaling, works differently because how trion is holding str variables now so the slider is a bit retarded. The readme will explain more, trying to make a work around in the code so it functions normally.
  • Still playing with objects and camera distances in the cvars but should be a bit better still now.

Still working on camera distances for vehicles an the such and understand how its done in cryengine an how trion does it.

Playing with the models still but I'm no 3ds master so please be patient, not sure if the models will even function on edits I'm doing or not.

Is there anything else people would want done with models? Some have suggested removing the doors in library as an option - would more want this?
Door removal: yes please.
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Old 05/29/2015, 15:09   #1319 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by shyic View Post
Im getting packet error with this version, even when doing nothing, like standing wile afk.
Never seen that before.
same here
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Old 05/29/2015, 15:36   #1320
 
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Quote:
Originally Posted by Lucifer^PDX View Post
same here
It's because as I stated, the friend creeper is very sensitive on when it goes in, the best thing would be to wait until you see the loading screen an rolling the scripts for that since how it scans down the scripts.

If nothing, just simply take the relationship folder in x2ui and place it from Mods into Optional.
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