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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 06/04/2015, 23:00   #1351 Trade Status: Unverified(?)
 
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So many people using this mod in salphira, like some people from monster ink, lunaticos fleur etc lol... It goes really obvious when you have the mod aswell... found 7 people now that was using it for sure.. Sad part is, finding chest became harder.
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Old 06/05/2015, 00:43   #1352 Trade Status: Unverified(?)
 
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I recommend making black pearl oysters ALSO be a giant pole =D
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Old 06/05/2015, 04:04   #1353
 
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Quote:
Originally Posted by Lucifer^PDX View Post
I recommend making black pearl oysters ALSO be a giant pole =D
I'll have to look for the model and actually find one in the ocean to test it with.

Testing trade packs on the ocean floor now, since I often find alot of them and they are easy way for charcoal an such, but to note it will change all packs an really is just for scavenging lazy people like me who can't be bothered to get on a hauler 24/7.


Edit: When I mean all packs, I mean more so one's that are ground placed since back/ground pack models are seperate so for example you would see towering things like this:



But it will showup normally on your back. It also has the same size placement and variables, it's just a huge tall model since I have alot of size to play with on them as opposed to the other's.



P.S.: Also a good reason to do sunken's is for the torso or delph pottery, I've so far gotten a torso and I would say around 10-15 delph pottery packs, not including ship scrolls. Well over 2-3k gold just from derping in the ocean watching xena warrior princess.
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Old 06/05/2015, 15:18   #1354 Trade Status: Unverified(?)
 
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Donated yesterday. Really looking forward to test some of the features myself.

Confirmation Code: 4RD471667T9433257
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Old 06/06/2015, 06:00   #1355
 
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Quote:
Originally Posted by Plouty View Post
Donated yesterday. Really looking forward to test some of the features myself.

Confirmation Code: 4RD471667T9433257
Responded to the messages.

Will be a few before I update again, like a day or so, just testing out some black perl **** and looking at thunderstrucks and some models an making sure the pack ones are not overdone too much granted they are huge it is interesting to see that quite often packs get stuck in terrain/rocks alot more then one would think an if you just strip the models off that they are stuck in you will find quite a bit underneath..

Archeage doesn't have bugs like that, though, never in archeage..
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Old 06/07/2015, 04:58   #1356 Trade Status: Unverified(?)
 
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Plox can you mode a way to walk in restric areas without getting teleport?
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Old 06/07/2015, 09:54   #1357
 
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Originally Posted by pairosp View Post
Plox can you mode a way to walk in restric areas without getting teleport?
Been looking into that but not sure entirely were that is held cause there is thing's to do with other invalid area's your not supposed to go into aswell and then left over **** from cryengine.

Does anybody know a relatively good location to find the perls so I can test models on it?

Still working on the thunderstrucks but it's hard to find a sizable model for it, was thinking to just use a sequioa since the model is so large but the skin would be stripped making it obvious in the distance.

I do still have to stay within the file limits or it will corrupt the game_pak so just hard to find sizes for anything.

I do note the requests people are asking for when the event goes away and the door housing to be optional removal an will plop that in over time.

If I cannot get anything done with the perls that is reasonable I will go ahead with just plopping the tradepack update to let people look at.

And since they are doing another divine box event I'm pulling up some old left over **** I have from before that will auto accept the box ( hopefully it still works ) and will run it on PTS to check.

P.S.: Since I'm playing with the ocean alot, is there anything specific people would overly be interested in?
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Old 06/07/2015, 11:15   #1358 Trade Status: Unverified(?)
 
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i'm having random packet loss issues, i'm not running the friend script & following the read me regarding scripts roll. Any idea what could be the cause of those dc ?
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Old 06/07/2015, 11:40   #1359
 
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Quote:
Originally Posted by Flednanders View Post
i'm having random packet loss issues, i'm not running the friend script & following the read me regarding scripts roll. Any idea what could be the cause of those dc ?
It's just the packet error dialog, you've got to run the script accordingly aspect to make sure in/out to avoid it catching anything.
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Old 06/07/2015, 20:25   #1360 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
P.S.: Since I'm playing with the ocean alot, is there anything specific people would overly be interested in?
Not ocean but wild ginseng springs to mind
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Old 06/08/2015, 03:42   #1361 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Been looking into that but not sure entirely were that is held cause there is thing's to do with other invalid area's your not supposed to go into aswell and then left over **** from cryengine.

Does anybody know a relatively good location to find the perls so I can test models on it?

Still working on the thunderstrucks but it's hard to find a sizable model for it, was thinking to just use a sequioa since the model is so large but the skin would be stripped making it obvious in the distance.

I do still have to stay within the file limits or it will corrupt the game_pak so just hard to find sizes for anything.

I do note the requests people are asking for when the event goes away and the door housing to be optional removal an will plop that in over time.

If I cannot get anything done with the perls that is reasonable I will go ahead with just plopping the tradepack update to let people look at.

And since they are doing another divine box event I'm pulling up some old left over **** I have from before that will auto accept the box ( hopefully it still works ) and will run it on PTS to check.

P.S.: Since I'm playing with the ocean alot, is there anything specific people would overly be interested in?
Maybe to change the ground textures... Every part of the ocean have different ground textures, would be nice to change to one that we can see things easily.
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Old 06/08/2015, 07:08   #1362 Trade Status: Unverified(?)
 
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This may have been asked or answered, and I apologize if it has, but would it be possible to re add the 1 click housing? Perhaps by pass the every 5 seconds you may place the house? Using an auto clicker really doesn't work for housing anymore and bots still win it. Bots will always win I know, but if it can give you a chance, then it's worth it imo.
Glad to see the mod is still doing well (I only recently returned to archeage)
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Old 06/08/2015, 09:40   #1363 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
It's just the packet error dialog, you've got to run the script accordingly aspect to make sure in/out to avoid it catching anything.
i didn't realy catch what you're saying :/
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Old 06/08/2015, 19:16   #1364 Trade Status: Unverified(?)
 
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I am having the Packet Error DC aswell since like a day or two now. I am following the readme but eitherway, I know how to load/unload the scripts, yet I keep getting this error.
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Old 06/09/2015, 00:36   #1365
 
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Quote:
Originally Posted by Von Rosa View Post
This may have been asked or answered, and I apologize if it has, but would it be possible to re add the 1 click housing? Perhaps by pass the every 5 seconds you may place the house? Using an auto clicker really doesn't work for housing anymore and bots still win it. Bots will always win I know, but if it can give you a chance, then it's worth it imo.
Glad to see the mod is still doing well (I only recently returned to archeage)
You cannot bypass the 5 second delay, unfortunately. It was briefly removed when I was testing then because of archebuddy abusing past it they added a secondary server-sided delay for the 5 seconds which can still be gotten past with packet editing but I avoid that an only prefer the client edits instead. I don't mind re-adding it, I'm sure it would be handy in the land rush for the merges in the future, but I cannot get around the 5 seconds anymore.


Quote:
Not ocean but wild ginseng springs to mind
Looking into that now, good thing you brought this up! Maybe clubheads would be suitable aswell? It's hard to find a suitable model for some of these things an the person who is more better in 3ds is a bit busy with college at the moment so I'm having to test with basic models I rip around or else wise from the game so its a bit tedious since size ratio for files has to be kept. I'm a coder not a graphic designer :P


Quote:
I am having the Packet Error DC aswell since like a day or two now. I am following the readme but eitherway, I know how to load/unload the scripts, yet I keep getting this error.
I'll double check all of the files to make sure, update soon with the pack aspect for those that wish to salvage for salt/stabilizers ( do be aware how huge the model is I'm using which is just a ladder model I took out to utilize for the time being. ). If your using the friend creeper I would suggest being aware that it is scanned in the order list quite quickly as opposed to the rest due to its small lua file size and could be what is catching.

Will update soon, was a bit busy with a huge server crash at work and trying to recover data off it, very unfortunate but I will say the server had been running for over 7 years so she did her job quite well over time considering the only down time it ever had was brief restarts


Edit:

Changelog:
  • Auto Divine Box Collect, added.
  • Sea-Pack Finder, added.

The file size has of course increased with this update, because of the amount of models contained within. Do let me know if there is any bugs/issues, everything should be wrapped up clean & the readme explanitory enough with new things.
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