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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 11/13/2014, 05:51   #466 Trade Status: Unverified(?)
 
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Plox, Can u edit the resolution of the game ? I mean allow us to edit and also does it possible to reduce the render distance instead of increase? ( Something like Disable Rendering but not entirely to reduce CPU and RAM usage ) Btw Payment Sent. I will send the Paypal Transaction on ur PM Thx.
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Old 11/13/2014, 07:07   #467 Trade Status: Unverified(?)
 
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getting this error when i click the bat file...

C:\Users\CJ\Downloads>repacker -r -w pickles.run "C:\ArcheAge\Working\game_pak"
Mods
'repacker' is not recognized as an internal or external command,
operable program or batch file.

C:\Users\CJ\Downloads>pause
Press any key to continue . . .

what do i do
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Old 11/13/2014, 12:06   #468
 
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Quote:
Originally Posted by rampage3c View Post
The fishing school render distance does not work, nor is the original file included in the uninstall folder.

\Original\game\ui\login_stage\background is also incorrectly spelt as 'backround' so those files will also not be restored.

Other than that, all is well.
Fishing render should work for schools, how is it not working exactly? I see it increase on my end on load/unload. Original file added.

Fixed the name issue, also fixed the night cycling faster/better, fixed another issue with a file that was missed.

More code cleanup that was missed in the lua.

Removed un-needed file in materials folder that was left over.

Quote:
Auto clicker is still not working.
Does the other options function, though? It would make no sense other then you having software for the mouse running, be it a razor naga or something, that would conflict with it, if one thing works but another does not.


Quote:
getting this error when i click the bat file...
Responding to your message on here, read that please.
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Old 11/13/2014, 12:18   #469 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Fishing render should work for schools, how is it not working exactly? I see it increase on my end on load/unload. Original file added.
Visibility is still about 100 meters even when changing it. Not really noticeable on my end, odd. Though I am testing this on freshwater (in two crowns), haven't been out to sea. I checked the values in the file, and it should also apply for freshwater stuff.


Quote:
Originally Posted by Ploxasarus View Post
As for the patron watermark, I'll add a remove on it next update, I need to reinstall an clean my client since its got such heavy modification from between patches an just do a clean dump.
File is \scriptsbin\x2ui\hud\locale\en_us.alb for those who still want this removed. Edit it for false or delete before installing.
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Old 11/13/2014, 14:46   #470 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Fishing render should work for schools, how is it not working exactly? I see it increase on my end on load/unload. Original file added.

Fixed the name issue, also fixed the night cycling faster/better, fixed another issue with a file that was missed.

More code cleanup that was missed in the lua.

Removed un-needed file in materials folder that was left over.



Does the other options function, though? It would make no sense other then you having software for the mouse running, be it a razor naga or something, that would conflict with it, if one thing works but another does not.




Responding to your message on here, read that please.

Hm, the other options in the new autoclicker work, with the exception of the actual autoclicking. The old .net-based one still works though.
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Old 11/13/2014, 16:59   #471 Trade Status: Unverified(?)
 
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Auto Clicker not working still with the last update Plox, probably forgot to set the keybind?
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Old 11/13/2014, 20:58   #472
 
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Quote:
Originally Posted by crazyrikan View Post
Auto Clicker not working still with the last update Plox, probably forgot to set the keybind?
Timer wasn't firing for some reason on that compile, fixed.
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Old 11/13/2014, 21:36   #473 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Ploxasarus View Post
Timer wasn't firing for some reason on that compile, fixed.
Gonna log in and try it right now Thanks man!

Edit: Yep it's working!
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Old 11/13/2014, 23:41   #474 Trade Status: Unverified(?)
 
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How do i take up agrobar again when i hit esc it does close, and there is no way to get it up again untill you restart your game?
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Old 11/14/2014, 00:05   #475 Trade Status: Unverified(?)
 
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How do u guys win auctions? Everytime I wait until the last second I either get the error "to many people in ah" or "not high enough bid" then it dissapears. Is it just luck?
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Old 11/14/2014, 01:02   #476 Trade Status: Unverified(?)
 
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Hmm autoclicker is working fine for me. but afk and mount does not work :S. Started as admin as well.
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Old 11/14/2014, 01:08   #477 Trade Status: Unverified(?)
 
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My AFK tool failed for the first time as well.... I'm not even running the ltest version either. Wonder if they changed something on their end on keystrokes/mintes
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Old 11/14/2014, 01:33   #478 Trade Status: Unverified(?)
 
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Auto clicker works for me now. Thanks Plox!
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Old 11/14/2014, 02:08   #479 Trade Status: Unverified(?)
 
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Tried emailing and adding to skype.. no response from both... how do you get in contact with Plox?
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Old 11/14/2014, 03:29   #480
 
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Quote:
Originally Posted by Xi.Cynx View Post
My AFK tool failed for the first time as well.... I'm not even running the ltest version either. Wonder if they changed something on their end on keystrokes/mintes
Nothing has changed, working fine for me.. Run as admin perhaps or hit me up on skype an i'll drop some compiles to you.


I did lol @ this since I already got my hands on the files early.

Quote:
As a reminder, examples of hacking include but aren't limited to using illicit third-party software, modifying the game client, or intercepting packets between server and client.



What a joke.
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