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Archeage Mod Pack

Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.

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Old 01/29/2016, 14:42   #3901 Trade Status: Unverified(?)
 
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Donation sent, I just pm you with the transaction ID
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Old 01/29/2016, 19:11   #3902 Trade Status: Unverified(?)
 
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I did a clean instalation of archeage after getting packet error. Next installing Mod with option 1. Running option 5 and rerolled with 6. After this i tried to open a second client and here he is again my packet error.
Downloaded the new version yesterday, so this could not be a problem with an old version istalled.

Edit: Before i rolled the scripts and rerolled, i was able to open another client without packet error
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Old 01/29/2016, 19:21   #3903 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Timberwoelfin View Post
I did a clean instalation of archeage after getting packet error. Next installing Mod with option 1. Running option 5 and rerolled with 6. After this i tried to open a second client and here he is again my packet error.
Downloaded the new version yesterday, so this could not be a problem with an old version istalled.

Edit: Before i rolled the scripts and rerolled, i was able to open another client without packet error
I suggest you make a backup copy from the original (unedited) game_pak file, when ever you get a packet error just replace the corrupt one with the back up.
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Old 01/29/2016, 19:34   #3904 Trade Status: Unverified(?)
 
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So whoever gets packet error has to redownload the client? This mod just got ******. Downloading 10gb everyday ain't fun.
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Old 01/29/2016, 21:23   #3905 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Timberwoelfin View Post
I did a clean instalation of archeage after getting packet error. Next installing Mod with option 1. Running option 5 and rerolled with 6. After this i tried to open a second client and here he is again my packet error.
Downloaded the new version yesterday, so this could not be a problem with an old version istalled.

Edit: Before i rolled the scripts and rerolled, i was able to open another client without packet error
Open the launcher, press 6. and try to go ingame without doing anything and see if it works now.

As far as I was told you don't need to press 6 while ingame, it won't disconnect you anymore, you can press 6 after closing the game if you'd like.

I had the packet error yesterday but fixed it right up after deleting the mod and redownloading it, I had a game_pak backup too so I didn't had to clean install.
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Old 01/29/2016, 21:29   #3906 Trade Status: Unverified(?)
 
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Originally Posted by justin19955 View Post
So whoever gets packet error has to redownload the client? This mod just got ******. Downloading 10gb everyday ain't fun.
The mod has worked flawlessly for months, this is a hiccup with the 2.5 update. You can backup your game_pak so you don't have to download every time things **** up causing you to come on here and post bullshit cause you're frustrated.

Tl;dr

Backup your game_pak, practice good habits.
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Old 01/29/2016, 21:48   #3907 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by justin19955 View Post
So whoever gets packet error has to redownload the client? This mod just got ******. Downloading 10gb everyday ain't fun.
No need to have a sense of entitlement, you can leave if you don't like it. Besides the majority of people aren't getting packet errors. Re-download your game, copy the game file, install mod. Don't worry, be happy.
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Old 01/29/2016, 22:22   #3908 Trade Status: Unverified(?)
 
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Guys, if u are getting packet errors with newest mod it means that u rerolled cvars too late, i discovered that while ago
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Old 01/29/2016, 22:37   #3909 Trade Status: Unverified(?)
 
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I didn´t use cvars since derp was released.
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Old 01/29/2016, 22:47   #3910 Trade Status: Unverified(?)
 
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Where's plox ?, I sent him a pm before going to work with transaction ID and I was hoping he would replay by now after I got off, I am dying to try that speed hack :P
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Old 01/29/2016, 23:11   #3911 Trade Status: Unverified(?)
 
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Just redownload the mod, and use the options 2, 4, 6 and go ingame to see if you get a packet error, if you don't then install the mod again, if you do get the error then you'll have to redownload the game and after you do so BACKUP THE GAME_PAK FILE.

I'll see later after work if a video tutorial can be made...
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Old 01/30/2016, 01:40   #3912 Trade Status: Unverified(?)
 
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Ever planning on adding GM Alerts, kinda like AB added 2 days ago?
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Old 01/30/2016, 02:20   #3913
 
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I'm going to throw it on the second drive I've in just to test that theory. Outside of newb mistakes when I 1st got your mod i had no troubles with it and I'm CERTAIN this is just another noob mistake.
I'm more so referring to AA being on the SSD, it has been wonkey at times and I don't myself use an SSD so most of the tests I try when working with the packer source I usually let others do and cannot make that perfect.



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can you release the derp for log more than 1 time. lets say 2 only because the 2min debuff is awfull
No, blame people sharing there login and 30 some odd people trying to log into 1 account at a time and me seeing it clear as day and disabling it as such.



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Ploxa, I meant to set back old ah timer (hh:mm:ss) even tho seconds info is no longer delivered to the client cus it was 10000x better to see 1h 26m than eg. 2time ;p
It will be fixed by XL regardless so me doing it is pointless since there is a fix for it next week and it would be a waste of time to do so.




Everyone seems to be getting packet errors, I'm doing an absolute entirely clean install of archeage right now, dumping the original files and planning to upload them with the mod tonite so if there is still that issue then all I can tell you is that you are running the scripts at the wrong time or if you own derp then I suggest using as I showed the simple refresh button.

Alternatively, you can run the scripts while already in game, go to options an set borderless window mode to on, then revert the change back, then run option 6, and all of the lua will execute from the scripts as such since it is a hud reload ( which I'm doing something similar with derp but I'm actually calling a cvar param to do so for hud reload in cryengine ).




Quote:
Ever planning on adding GM Alerts, kinda like AB added 2 days ago?
Yep, working on it and also working on something for derp to run the scripts automatically and also so u never need to worry about the packet error anymore. My time is stretched, I'm trying to answer everyone, so please forgive me if there is a slight delay between or not immediately.
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Old 01/30/2016, 02:59   #3914 Trade Status: Unverified(?)
 
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All working flawlessly for me. No packet errors.

Just waited for 2.5 to fully launch, then updated the mod after pl0x released it on 1/27. Not a single problem. Even feels like it runs and looks better (maybe because of the new adjustments?)

I don't use derp though. Never got around to the second donation because i'm not sure i'd use derp.
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Old 01/30/2016, 03:04   #3915 Trade Status: Unverified(?)
 
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Is there anything better for AH than mod since few days? There are ppl bidding on the VERY VERY last moment which wasnt the case since seconds were not delivered into the client :<
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