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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
12/11/2015, 21:11
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#3526
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,654
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Will update it, seems the put a hotfix in for the client, going to setup for this an have it up when EU goes down.
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12/11/2015, 23:41
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#3527
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elite*gold: 0
Join Date: Jun 2015
Posts: 116
Received Thanks: 8
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We need a portable boat radar xD
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12/11/2015, 23:52
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#3528
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elite*gold: 0
Join Date: Nov 2015
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On the idea of requests I don't know if it's possible but could you do something similar to mailbox and werehouse where we can access a nui from anywhere and respec our class?
More of a quality of life thing, so not really important but I thought it was cool.
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12/12/2015, 01:03
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#3529
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
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Quote:
Originally Posted by debbielove
We need a portable boat radar xD
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Quote:
Originally Posted by DeathenShada
On the idea of requests I don't know if it's possible but could you do something similar to mailbox and werehouse where we can access a nui from anywhere and respec our class?
More of a quality of life thing, so not really important but I thought it was cool.
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Always wanted these both, never bothered to look into the scripts #lazy, but the boat radar always wanted that one.
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12/12/2015, 01:04
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#3530
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elite*gold: 0
Join Date: Nov 2014
Posts: 7
Received Thanks: 0
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Quote:
Originally Posted by DeathenShada
On the idea of requests I don't know if it's possible but could you do something similar to mailbox and werehouse where we can access a nui from anywhere and respec our class?
More of a quality of life thing, so not really important but I thought it was cool.
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I tried to do that. Could bring up the UI and select what you wanted to change etc, but I could never get it to actually work. Would just close the window with no change. I am going to say it won't work for the same reason we are not able to send mail.
Both the sending of mail and the changing of class needs a value input with their function that I have not been able to figure out. Plox might be able to through memory though, not sure.
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12/12/2015, 01:20
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#3531
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elite*gold: 0
Join Date: Nov 2015
Posts: 78
Received Thanks: 3
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Quote:
Originally Posted by NelsonF
I tried to do that. Could bring up the UI and select what you wanted to change etc, but I could never get it to actually work. Would just close the window with no change. I am going to say it won't work for the same reason we are not able to send mail.
Both the sending of mail and the changing of class needs a value input with their function that I have not been able to figure out. Plox might be able to through memory though, not sure.
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That makes sense, thanks for clarifying. Well maybe in the future trino will do it of their own accord. I mean most games have re-spec anywhere type things.
It's kinda funny how I have to ask for simple quality of life things to be done by hackers when this is the kind of thing developers should do. Either way kinds humorous in my eyes.
Out of curiosity did you try the radar thing as well? That one should work since you don't need to input anything.
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12/12/2015, 01:35
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#3532
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elite*gold: 0
Join Date: Apr 2010
Posts: 115
Received Thanks: 65
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Quote:
Originally Posted by DeathenShada
On the idea of requests I don't know if it's possible but could you do something similar to mailbox and werehouse where we can access a nui from anywhere and respec our class?
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I heard that they were adding functionality to save builds, so you can easily switch between them. Think they mentioned it on the livestream.
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12/12/2015, 01:47
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#3533
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elite*gold: 0
Join Date: Nov 2015
Posts: 78
Received Thanks: 3
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Quote:
Originally Posted by Snaffy
I heard that they were adding functionality to save builds, so you can easily switch between them. Think they mentioned it on the livestream.
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If that's the case then no point in Plox wasting his time working on my request. I had not heard about that thanks for the heads up.
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12/12/2015, 03:06
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#3534
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elite*gold: 13
Join Date: Apr 2010
Posts: 612
Received Thanks: 233
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Yo plox
**************/forums/mmo/archeage/archeage-exploits/542188-archeage-mod-pack-updated.html
replace the *** with owned core
guy copy pasted your stuff and is trying to sell it as his own lol
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12/12/2015, 03:44
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#3535
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,654
Received Thanks: 2,442
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Quote:
Originally Posted by blahblah9
Yo plox
**************/forums/mmo/archeage/archeage-exploits/542188-archeage-mod-pack-updated.html
replace the *** with owned core
guy copy pasted your stuff and is trying to sell it as his own lol
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Quote:
Invalid Thread specified.
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Guessing it was just more malware, people been trying to copy/paste and get people caught on it or redistribute fake **** or what hasn't been updated.
Atleast now that trion is finally done being retarded I can actually update some of the **** in the mod, derp is updated , granted a bit late - I was trying to fix some of the crashing that was being caused an realized what I did wrong, should be corrected now.
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12/12/2015, 04:23
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#3536
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elite*gold: 0
Join Date: Jul 2005
Posts: 249
Received Thanks: 49
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If people are getting banned speed hacking its because your turning packs in too fast that the system is flagging you. Example Lets say your running a pack from rookborne to falcorth if that pack normally takes about 3 minutes with a car and you run down the mountain with speed hacks and turn said pack in within 40 seconds that will get you banned. You won't get flagged before hand because this is the NPC ban script they use. Instead you have 2 hours before you get your *** slapped into non existance. That type of ban is the kind that won't get you unbanned. I know because the NPC script ban came out afew weeks after the game released in order to stop all the bots that where teleporting directly to the NPC and turning packs in. I mean you shouldn't be speed hacking on your main in the first place if your worried about getting banned either. But still if your gonna pack run it you will need to figure out how long the run would take with the fastest vehicle then not turn it in any faster then that or you risk a ban. I used to use hags all the time and I tested most of the pack teleporting and turning in stuff long ago and all of that hasn't really changed. I would still even be careful if your picking up packs crafted by other people because if you turn them in too fast or they where a hacker doing the same thing you could get banned too. You just gotta be on your guard. Sure people are an enemy but your an enemy of yourself too.
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12/12/2015, 06:18
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#3537
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
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@gun
I think it's quiet easy, I could be wrong but we could think of it like this:
The game has a list of the minimum time a pack can be turned in from any city, all the times are stored somewhere, could be server sided, in the database or simply a script in our clients, I don't know.
With that being said when you craft a pack a timer is ticking up, that timer count will be compared to the ones that are stored when you turn in the pack, if it's lower than it should be then you get flagged, the timer will continue to go up as long as the pack is on your back or on a vehicle (clipper/hauler/merch/etc), BUT that timer will stop when you set it down, or you get killed and it's dropped, if it's not in a vehicle or on your back it will stop.
With that thinking, you CAN speedhack packs from place to place but you will have to AFK with that pack for X amount of time until that pack has a legit time on it to turn it in, or you will get flagged.
But that's just a theory, you can correct me.
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12/12/2015, 08:24
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#3538
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elite*gold: 0
Join Date: Oct 2015
Posts: 28
Received Thanks: 1
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I have a theory as well. It's possible that you get flagged when you reach a certain distance with a pack when normally you shouldn't be able to. The threshold would be the speed of a coupe (I'm basing it on cars since it's the fastest way to deliver a pack legitly.) Packets sent to the server determining your coordinates with a pack and reflecting it with their flagging scripts may result to the debuff/ban. Duration of travel and distance may have a part in those auto-flags. Just like dashing underwater with or without swimfins(with swim speed gem).
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12/12/2015, 10:13
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#3539
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elite*gold: 0
Join Date: Nov 2012
Posts: 10
Received Thanks: 0
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I been using the Mod for weeks and never saw this speedhack on it. It's a hidden feature or u talking of other mod or derp?
Thanks
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12/12/2015, 10:32
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#3540
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Quote:
Originally Posted by Gaara81
I been using the Mod for weeks and never saw this speedhack on it. It's a hidden feature or u talking of other mod or derp?
Thanks
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Derp.
Mod = Convenience (Its more convenience than anything else except for little things)
Derp = Hack
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