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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
11/29/2015, 23:00
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#3406
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,654
Received Thanks: 2,442
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Quote:
Originally Posted by z147896321
I believe it's intended for a single-client use only. Sharing or selling it to other people (login credentials) is not far from happening. This is done for regulation, not forcing people to pay for another instance ![Smile](images/smilies/smile.gif)
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It was fine for people to multi-log it, I allowed 3-5, but as I saw there was much more then 3-5 people logging in, or at times atleast trying to, from different ip's into the same account on repeated occasions.. I know people use it on different computers, sure, but when I see 3-4 different ip's or 8-10 people trying to use it at once, all from separate ips, then I of course am obviously not going to allow this.
I will add something, which you will have to of excused my absence due to american holiday ( thanksgiving on friday, family an such til today ), and put it out asap along with some other things, and get rolling with responding to all of the emails an messages I've missed an get everyone squared away.
Would it, out of curiosty, be of any interest to anyone to be able to play the game in an offline mode and explore as such? Or would that not be something anyone would be wanting to do? It's how I have been testing some things with physics, water, ect, an not worrying at all about a GM banning me in the least bit off the server.
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11/30/2015, 01:21
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#3407
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elite*gold: 0
Join Date: Aug 2011
Posts: 20
Received Thanks: 1
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Quote:
Originally Posted by Ploxasarus
Would it, out of curiosty, be of any interest to anyone to be able to play the game in an offline mode and explore as such? Or would that not be something anyone would be wanting to do? It's how I have been testing some things with physics, water, ect, an not worrying at all about a GM banning me in the least bit off the server.
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That sounds really neat, I am interested in this at the very least.
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11/30/2015, 02:13
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#3408
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,654
Received Thanks: 2,442
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Quote:
Originally Posted by lamppost
That sounds really neat, I am interested in this at the very least.
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It's good to test things on, since they hwid & ip check/ban and since they've got mine on speed dial, but amusing when I run on virtual machine and am debugging/working right next to a GM and they never notice a single hack/tool running
Such detection, like wow ![Roll Eyes (Sarcastic)](images/smilies/rolleyes.gif) ...
P.S.: I was stood there for quite awhile working on some of the GM detection in olly and debugging a few things, even speed hacked away when I left, didn't miss a beat.
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11/30/2015, 02:21
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#3409
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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should of have cheat engine opened too just for the shitz and gigglez lol
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11/30/2015, 02:52
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#3410
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elite*gold: 0
Join Date: Aug 2011
Posts: 20
Received Thanks: 1
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How difficult is it to set up whatever to basically have an offline version of the game?
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11/30/2015, 03:08
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#3411
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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I think it's only useful (for us) to just use the offline to find illegal spots to make farms (using speedhack and such without ban)
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11/30/2015, 03:33
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#3412
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elite*gold: 0
Join Date: Oct 2015
Posts: 28
Received Thanks: 1
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I smell a private server!
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11/30/2015, 04:07
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#3413
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elite*gold: 0
Join Date: Aug 2011
Posts: 20
Received Thanks: 1
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Quote:
Originally Posted by iNiperx
I think it's only useful (for us) to just use the offline to find illegal spots to make farms (using speedhack and such without ban)
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That's pretty much what I was going to end up using it for. I'm sure there are other things that I would use such a tool as well, but I cannot think of any off the top of my head.
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11/30/2015, 07:44
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#3414
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elite*gold: 0
Join Date: May 2013
Posts: 5
Received Thanks: 0
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Hello~ ![Big Grin](images/smilies/biggrin.gif) donated and sent a PM
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11/30/2015, 12:32
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#3415
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elite*gold: 0
Join Date: Nov 2015
Posts: 52
Received Thanks: 7
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When i'm running 2 AA clients, derp isn't working at all. Can't I use derp with one of the clients when I run 2?
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11/30/2015, 15:52
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#3416
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elite*gold: 0
Join Date: Jul 2015
Posts: 53
Received Thanks: 1
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I'm really interested in having offline mode, but does it mean we get to do stuff that normal GM's can? Like spam skills etc?
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11/30/2015, 17:41
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#3417
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,654
Received Thanks: 2,442
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Quote:
Originally Posted by DumbyDuck
I'm really interested in having offline mode, but does it mean we get to do stuff that normal GM's can? Like spam skills etc?
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No. It leaves the world in-tact, all physic params an such still work like run/jump/fall and such, you cannot use a skill or spawn a mount/car/hauler ( though u can spawn it prior an it still works ) since it's interaction with the server is cut, but you can freely hack/do as you please an nothing will be seen on the server end cause you are, obviously, offline playing in a sandbox type mode. Anything you do in it, will of course, memory wise - carry over to the server part when you run it live and things like the boat/hauler being spawned then you going into offline mode gives you alot of room to debug/test without anyone seeing at all cause your not on the server anymore an can freely hack to your hearts desire an test anything you like.
Quote:
When i'm running 2 AA clients, derp isn't working at all. Can't I use derp with one of the clients when I run 2?
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Testing this now an going to update later with something fancy for it =)
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11/30/2015, 19:43
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#3418
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elite*gold: 0
Join Date: Nov 2015
Posts: 52
Received Thanks: 7
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Quote:
Originally Posted by Ploxasarus
Testing this now an going to update later with something fancy for it =)
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Great, thanks! I've donated for another instance of derp btw, pm'ed you.
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11/30/2015, 20:09
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#3419
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elite*gold: 0
Join Date: Jan 2013
Posts: 107
Received Thanks: 2
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Quote:
Originally Posted by Ploxasarus
Would it, out of curiosty, be of any interest to anyone to be able to play the game in an offline mode and explore as such? Or would that not be something anyone would be wanting to do? It's how I have been testing some things with physics, water, ect, an not worrying at all about a GM banning me in the least bit off the server.
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i love to do that it be killer to do count me in
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11/30/2015, 20:11
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#3420
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elite*gold: 0
Join Date: Oct 2015
Posts: 28
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
No. It leaves the world in-tact, all physic params an such still work like run/jump/fall and such, you cannot use a skill or spawn a mount/car/hauler ( though u can spawn it prior an it still works ) since it's interaction with the server is cut, but you can freely hack/do as you please an nothing will be seen on the server end cause you are, obviously, offline playing in a sandbox type mode. Anything you do in it, will of course, memory wise - carry over to the server part when you run it live and things like the boat/hauler being spawned then you going into offline mode gives you alot of room to debug/test without anyone seeing at all cause your not on the server anymore an can freely hack to your hearts desire an test anything you like.
Testing this now an going to update later with something fancy for it =)
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Prolly a dumb question but, anything we do in it will memory wise carry over to the server when we run it live? Does that mean we can go offline, grab tons of sunken chests and then go online and have that all carry over?
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