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Archeage Mod Pack
Discussion on Archeage Mod Pack within the ArcheAge Trading forum part of the MMORPG Trading category.
11/16/2015, 01:49
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#3256
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by iNiperx
Not really because if you have an illegal farm you already know roughly the time when the trees are ready to harvest, and also the location, so it isn't a big deal.
I'm looking forward for the TS finder (:
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Yeah I'm debating on a model for it still and testing the size of some, since cryeditor doesn't scale totally that well compared to enviroment. I'll run some of them by you later in skype nip an see what you think cause I feel like a woman picking out shoes right now.
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11/16/2015, 03:04
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#3257
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Lmao, sure I'll be home in 4 hours, I'll test anything then.
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11/16/2015, 05:03
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#3258
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elite*gold: 5
Join Date: Jul 2013
Posts: 161
Received Thanks: 8
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Is it just me or is the regular Clipping not working? Full Clip works fine but when I check Clipping it doesn't seem to remove the extra rocks and things a car can get stuck on.
Edit: Scratch that, it seems to be working in certain areas and not others. I was standing very close to Watermist and the Clipping wasn't working, but once I went up the hill away from the city the clipping started working again... very strange.
Double Edit: Yes, I can confirm if you get close to Watermist in Rookborne with Clipping on, it will automatically disable itself until you get out of range of it again. Have not been able to replicate this on any other cities though.
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11/16/2015, 06:29
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#3259
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elite*gold: 0
Join Date: Jul 2005
Posts: 249
Received Thanks: 49
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Not sure why people don't want the TS finder released because I mean when I see a ton of trees on the side of a mountain I already know all of the times for tree phasing and its pretty easy to see whether there's a ts or not. And if they are in the process of changing you have time to ****** it too because no one wants to get 1 hit. Besides hags has had a TS finder for months and that one has teleporting and radar >.>
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11/16/2015, 07:03
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#3260
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elite*gold: 0
Join Date: Jun 2015
Posts: 116
Received Thanks: 8
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but some trees you cant see (only with clipping ) xD unless the upcoming model by Plox is too big xD sorry for my enigmatic answer but i know that trion like to read our posts . Some people know what I am talking about
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11/16/2015, 17:46
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#3261
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elite*gold: 0
Join Date: Nov 2015
Posts: 19
Received Thanks: 1
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How are ts finder tests going?
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11/16/2015, 18:06
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#3262
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by ShadySnow
How are ts finder tests going? 
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Working on it but also working on an update for derp that will add underwater fog into the toggle for fog and the debate of how to put the topside fog into derp, i.e. adding it to the checkbox next to slider or... I kind of don't want to make derp any bigger then it already is other then something for hotkeys an selectprocess and yeah, not sure how to handle it atm and also since its variations for dx9/11 for the water I've got to code it in for both dx versions an make sure it doesnt crash between the two.
And yes, thats right, you don't even need the shader mod anymore, it can now be done in derp. I've also figured out how to do the chests rigidbody in memory, too
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11/16/2015, 23:17
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#3263
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Plox is sucking huge lollipops on candy land
What Plox sees when he logs in Archeage:
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11/17/2015, 03:35
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#3264
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elite*gold: 0
Join Date: Aug 2015
Posts: 7
Received Thanks: 0
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lord baby jesus in heaven why did you set keybinds to water on/off and Height???? Only shot up in the air for no reason in the middle of fighting like 4 times just today as I use a Naga
Any fix for this? Other than changing my in game keybinds?
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11/17/2015, 03:39
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#3265
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elite*gold: 0
Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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lmao, yo Plox just make a useHotkey=0 for now on Derp and call it a day till you get it done
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11/17/2015, 08:28
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#3266
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by tyrannicalteabagger
lord baby jesus in heaven why did you set keybinds to water on/off and Height???? Only shot up in the air for no reason in the middle of fighting like 4 times just today as I use a Naga
Any fix for this? Other than changing my in game keybinds?
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Who uses hotkeys with numpad & +- ...
I've to wait for they're update later in EU before I update with the new water stuff, since I'm bound to trion and them not being able to globally patch fast like other companies.
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11/17/2015, 09:28
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#3267
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elite*gold: 0
Join Date: Nov 2014
Posts: 31
Received Thanks: 0
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Lol, same for me actually. The - key on my numpad is my push to talk button for teams peak, since I can hit it with my thumb with my mouse hand without taking my hand off my mouse. Would love a disable for the hotkeys too, but not a huge issue at all.
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11/17/2015, 10:12
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#3268
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Joshy37
Lol, same for me actually. The - key on my numpad is my push to talk button for teams peak, since I can hit it with my thumb with my mouse hand without taking my hand off my mouse. Would love a disable for the hotkeys too, but not a huge issue at all.
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Noted for the release/update tonite after EU comes back up ( I use insert and just bind it to my naga, for teamspeak ).
Speaking of which, I have a 512 slot teamspeak just laying around, anybody need some slots?
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11/17/2015, 11:02
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#3269
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elite*gold: 0
Join Date: Nov 2014
Posts: 35
Received Thanks: 0
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What are the details of the release if ya don't mind me asking?
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11/17/2015, 14:03
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#3270
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elite*gold: 0
Join Date: May 2009
Posts: 3
Received Thanks: 0
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Hey plox, thanks for your work on this.
Something I would find really useful is a sport fishing script.
I know you said you didn't want to go overboard on bot scripting, but it just needs to use the skill correlating to the fish's buff.
Would something like that be in the scope of this mod pack?
Failing that, I know it's possible to remove the fade-in/fade-out of the buff in the game files, is that something you could consider including? It would make pixel reader scripts so much easier for amateur coders like me.
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