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[Release] Derp Lite
Discussion on [Release] Derp Lite within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.
04/04/2016, 06:58
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#271
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elite*gold: 0
Join Date: Dec 2014
Posts: 33
Received Thanks: 5
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Hey plox. I think the objects thing isn't working right.. When sunken chest hunting, it used to (a few weeks ago) show the physical broken down ships on the ocean floor, when i turn it up to 500meters, now it doesn't. Also, it used to slightly free the client when adjusting it (i assume to change the value of loaded details) and now it's not doing that.. I've not been sunken chest hunting for about a week, but last week it was working fine.
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04/04/2016, 06:59
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#272
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by Littleguykoyo
Well plox, I'm sure I'm not the only one that supports you. You are the only person who knows how many people log into your system, so if $3/mo will cover your bills (while I don't like it for programs), I will sub to you. What you do is appreciated.
Is it just Archeage that is hard to keep up? I wonder if you did a $/mo for full access to all programs on your site?
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Gw2 is self sustaining because all of the pattern scanning invested into it so I don't often need to do anything with it but Unf has been free since it's release 3 years+ ago and I just can't put that to a pay-base program an the ESP is very light weight and something outside of what everyone else is doing and most of the others just leech off it in some way or another but have a very troublesome time trying to keep the memory updated with the small pieices they actually were able to get from memory compares ( yotari really ) to mooch from the program an try to rewrite something an call it there own..
Archeage will take some time to put on the same playing field because it is a different engine ontop of it having divided files an not an all-in-one type executable/pak file and the difference between Trion & AreaNet is that AreaNet acknowledges the existence of hacks but instead of attacking the hackers like Trion does with legal bullshit they take the time/effort to attempt to properly disable the hacks internally ( which they have done quite a bit in there span even with a few fuckups here/there but still handled it much better then Trion/XL by far ).
Trion/XL tries these very half-ass cookie cutter 'solutions' to hacking that are really just amateur coding attempts ( like ticking an option on compile that adds virtual protect to a file when in olly you just breakpoint on kernel32.VirtualProtect an go from there an it is literally something you would of learned 6-7 years ago taking apart other MMO's if you were into learning reversing ) or sneaking in stupid shit into the glyph client or there really sad ass attempts at adding things into other files like x2game.dll ( which they have fucked up an left opened an unprotected countless amounts of times ) not even including the piss poor server scripting system they added or the in-ability to hide there GM's connecting to the server an it being able to be detected on a global scale ( you can literally see a GM connect to the server no matter were they login from in the world ). These are things in all honesty that within 1-3 months ArenaNet / Blizzard learned from mistake wise and counteracted very nicely over time an made it an relatively difficult challenge ( like arenanet adding SSE mnemonics to the client ) which for me is overly exciting to take apart. But with the blunders an mishaps from Trion/XL it still does arouse a challenge but more so in an annoying way because they add complete retarded shit that takes a few code reworkings to fix/do but they never stick to something solid an it is more the legal that gets in the way then the coding an them harassing it so much.
Trion/XL is basically killing there own player base adding in stupid shit which is creating countless amounts of false positives and even the ones that are not there CS department has unbanned so many people that were outright obviously hacking its unreal ( trust me I've helped 100's get unbanned or duping of items or the recent stunt where they screwed up in a trade on twitch an because of there moronic CM going on about a 'hidden policy' gotten people epic/legendary items by wording there tickets just right an saying it is over 6-8 months ago that it happened which goes past there log systems an makes them unable to verify anything so they eventually cave an just gave like 20ppl I know on skype free epic/legendary items over it. )
To make a long story short, because of Trion push push pushing into the legal shit which none other company has putup such a fuss over and then them adding these half-ass anti-hack attempts it does delay progress overall with everything. Now granted since I've dropped the mod because of federal copyright and now am only working just primarily on derp then it makes everything alot easier because RAM editing falls under nothing ( we own our ram ) and they can go on about a violation of an contract and me assisting people to do so it is irrelevant because a digital contract is a "good faith" contract and it is not totally legal binding not even mentioning the fact that with them doing all of these 'policy changes' an not putting up a new contract agreement under those policy changes for players to accept it is just even more bad business but in the end of it, it did cost me quite a bit out of pocket to defend the whole entire aspect as long as I did which none even cared to notice..
Most have moved onto BDO and granted I can easily produce a few things as it is ( without packet editing ) in BDO I tend not to release anything into it until I've more of a packaged deal in the situation an none want something on a small scale or I cannot just produce immediately because it is a whole different engine/file/system setup and it does actually take time to reverse things or dig through files and since I'm not one to packet edit, like ever, I cannot obviously pull diamonds out of my ass on the fly and needless to say reversing is not the most common approach to MMO's anymore because just about anyone can PE now-a-days since it is so much more simple then taking the time to go through everything in a debugger an reverse the assembly by hand. That or people just go straight into dxdraw an hook certain aspects of the game an make ESP's out of it as such cause how easy it is to hook into an draw from ( hagsclub for example ).
It doesn't help Trion when you have a 'transgender' that looks more like a goth and is by far extremely worse then scapes ever was.. Atleast scapes knew how to dodge questions or was very relaxed on alot of aspects were-as once the CM now has a bad day you can tell just based on the amount of questions dodged or forum threads closed or there inability to say anything remotely intelligent about how the game functions work other then knowing how to faceroll a keyboard an still be bad.. And all of these 'hidden' policies being brought up is just extremely bad business as a whole too and they are overall a sinking ship and I forsee by the end of 2.9 even more of the player base to be gone and the end of the year there to be perhaps 4 servers per region total..
Oh an they can lie about there player numbers but maybe they really shouldn't because you can kick certain display aspects of the client on in the lua that actually shows you current connections on ea server from GM aspects an know exact numbers an it is decent on 3 servers on NA and 2 on EU, the rest has had huge declines over the past few months..
/endrant.
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Hey plox. I think the objects thing isn't working right.. When sunken chest hunting, it used to (a few weeks ago) show the physical broken down ships on the ocean floor, when i turn it up to 500meters, now it doesn't. Also, it used to slightly free the client when adjusting it (i assume to change the value of loaded details) and now it's not doing that.. I've not been sunken chest hunting for about a week, but last week it was working fine.
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Will look into it an see if I can reproduce, going to cleanup an add/fix/remove some stuff on Derp into the patch this coming week ( if there is one )
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04/04/2016, 07:24
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#273
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elite*gold: 0
Join Date: Dec 2014
Posts: 33
Received Thanks: 5
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Quote:
Originally Posted by Ploxasarus
Will look into it an see if I can reproduce, going to cleanup an add/fix/remove some stuff on Derp into the patch this coming week ( if there is one )
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Issue i'm finding with objects is: If I stay still long enough (5+ minutes) objects in the distance start to appear like they did last weekend. However, when I start moving around, those objects then disappear, until I get within the default range of them.
Hope this helps and I understand what your saying about other stuff. If Trion is trying to make you go bust due to legal fees, set up a sub based program. Again, you know how many people actually use your program, so you know how many people would pay monthly for it.
P.S. I look forward to what you do more than I look forward to any AA update. I hope derp becomes even better! (#merch speed, need offsets? barrow my vehicles!)
Omg plox. it's working.. i had clipping turned on so the objects where loading VERY slowly.. heh.. turned off clipping and it worked for me.
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04/04/2016, 20:00
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#274
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elite*gold: 0
Join Date: Jul 2015
Posts: 37
Received Thanks: 2
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Sad to see this project slow start to die. First because of Trion legal BS and now because of funding :|
Even worse is, id pay big just to have simple things like AH undercutting and anywhere mailbox. I don't even care much for "hacks" like speed and clipping.
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04/04/2016, 21:15
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#275
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by homeland5
Sad to see this project slow start to die. First because of Trion legal BS and now because of funding :|
Even worse is, id pay big just to have simple things like AH undercutting and anywhere mailbox. I don't even care much for "hacks" like speed and clipping.
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Oh don't worry, it will stay afloat one way or another & as for your paying big with that then lets see how big you'd pay and drop me a line on it and we'll see
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04/07/2016, 12:34
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#276
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elite*gold: 0
Join Date: Jan 2016
Posts: 4
Received Thanks: 0
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Can u make a radar for derp?
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04/08/2016, 22:06
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#277
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elite*gold: 0
Join Date: Apr 2016
Posts: 4
Received Thanks: 1
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You got a message from me, ploxasarus
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04/09/2016, 00:02
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#278
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elite*gold: 0
Join Date: Jul 2015
Posts: 37
Received Thanks: 2
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Quote:
Originally Posted by Ploxasarus
Oh don't worry, it will stay afloat one way or another & as for your paying big with that then lets see how big you'd pay and drop me a line on it and we'll see 
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I tested an old version of the mod a few days ago on a new account just to see what would happen. The scripts rolled fine and still worked, but after re-rolling and uninstalling the mod. I started getting a packet error at character select. Would let me login slowly but my characters would be unable to move. Had to reinstall the game to fix it.
Not sure how hard it would be to update those scripts like mailbox and AH to run safely. But even if you did, i'd prefer it to be public or at least donate. That way at least it would be tested by more players to be safe.
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04/09/2016, 00:55
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#279
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elite*gold: 0
Join Date: Dec 2014
Posts: 33
Received Thanks: 5
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He can't update the mod pack at all. From what he told us, trion legally made him not able to handle the modpack. If he does, I believe trion will sue him and unless you donate like $100,000.00 to pay legal fees he probably wont even touch the modpak
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04/09/2016, 09:17
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#280
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elite*gold: 0
Join Date: Jan 2013
Posts: 107
Received Thanks: 2
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Quote:
Originally Posted by Ploxasarus
Most have moved onto BDO and granted I can easily produce a few things as it is ( without packet editing ) in BDO I tend not to release anything into it until I've more of a packaged deal in the situation an none want something on a small scale or I cannot just produce immediately because it is a whole different engine/file/system setup and it does actually take time to reverse things or dig through files and since I'm not one to packet edit, like ever, I cannot obviously pull diamonds out of my *** on the fly and needless to say reversing is not the most common approach to MMO's anymore because just about anyone can PE now-a-days since it is so much more simple then taking the time to go through everything in a debugger an reverse the assembly by hand. That or people just go straight into dxdraw an hook certain aspects of the game an make ESP's out of it as such cause how easy it is to hook into an draw from ( hagsclub for example ).
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i moved to BDO love it game is the **** and i love have a ESP for it  i waiting for you plox join us on BDO ...i drop in here every so often see whats new on that end
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04/09/2016, 11:27
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#281
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by homeland5
I tested an old version of the mod a few days ago on a new account just to see what would happen. The scripts rolled fine and still worked, but after re-rolling and uninstalling the mod. I started getting a packet error at character select. Would let me login slowly but my characters would be unable to move. Had to reinstall the game to fix it.
Not sure how hard it would be to update those scripts like mailbox and AH to run safely. But even if you did, i'd prefer it to be public or at least donate. That way at least it would be tested by more players to be safe.
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Check your PM's & also note that derp will in itself completely bypass the packet error regardless & the "anti-hack" they added.
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i moved to BDO love it game is the shit and i love have a ESP for it i waiting for you plox join us on BDO ...i drop in here every so often see whats new on that end
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I do a few thing's with it quietly at the moment, I have no intention of releasing anything public right now and a few people on skype directly test and work with things for me. The most I needed to start with was making my own custom launcher for the game to get around how they, unlike trion, force file updates when it sees things are not correct. Wasn't so hard when I loaded up wireshark an could see how easily the token handled and everything else with the json but is actually very cleanly done as compared to Glyph.
That is really all I would semi-offer at this time along with a pack/unpack tool but all of the edits people are testing for me I'd rather keep idle for now because I don't want to release anything that can be leeched immediately ( like how easy the mod can be passed around ).
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04/11/2016, 17:08
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#282
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elite*gold: 0
Join Date: Jun 2008
Posts: 87
Received Thanks: 23
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btw plox the mod still works some scripts might just need to be data updated to the correct places.
Just a noob talking.. i steped away from moding long time ago.
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04/12/2016, 01:55
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#283
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,447
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Quote:
Originally Posted by selmo
btw plox the mod still works some scripts might just need to be data updated to the correct places.
Just a noob talking.. i steped away from moding long time ago.
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I know what needs to be updated
gm_console_view.alb is what was updated recently ( they added some new commands and code into it ).
Just fill the bytes in (56.9 KB (58,336 bytes) ) an rip the original as a clean reroll to script an you should be fine.
2.9 however, will change quite a few files ( npc_interaction.alb being a main one ) and probably remove some of the possible mods. I do know in the KR version I can hot-load everything from derp and it works absolutely fine ( despite gameguard ) so expect derp to have a very very long lifetime.
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04/12/2016, 18:17
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#284
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elite*gold: 0
Join Date: Apr 2016
Posts: 4
Received Thanks: 1
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Quote:
Originally Posted by Ploxasarus
I know what needs to be updated
gm_console_view.alb is what was updated recently ( they added some new commands and code into it ).
Just fill the bytes in (56.9 KB (58,336 bytes) ) an rip the original as a clean reroll to script an you should be fine.
2.9 however, will change quite a few files ( npc_interaction.alb being a main one ) and probably remove some of the possible mods. I do know in the KR version I can hot-load everything from derp and it works absolutely fine ( despite gameguard ) so expect derp to have a very very long lifetime.
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hey , coud u pls tell me how to fill in the bytes (no idea what u mean wich that ) <=i am a very big noob :-)
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04/12/2016, 22:04
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#285
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Join Date: Jan 2011
Posts: 610
Received Thanks: 152
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Quote:
Originally Posted by Buzuki
hey , coud u pls tell me how to fill in the bytes (no idea what u mean wich that ) <=i am a very big noob :-)
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Noob-friendly: Lets say 58,336 is the original size, and the current one that you have is 57656 what you need to do is go all the way down that file and add more ----- until you reached exactly 58,336 bytes, I use Notepad++ so on the bottom bar of the application "Length" would be same as the byte, so just keep adding tons of --- until you get there (:
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