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Aion AutoIt Bot Beta [Open Source]

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Old   #886
 
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Quote:
Originally Posted by seallaes View Post
chefes78, can you pm me password of archive with sources?
ps is Bahamasmamas ... or Bahamamamas ... try it...

it will be the last open source from my side :S ...

i have an update here thats gona blast you away... need some
more time though



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Old   #887
 
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Quote:
Originally Posted by seallaes View Post
chefes78, can you pm me password of archive with sources?
aye chefes78
nice work man, but i have a question
is this bot able to do combos?
for eg
press 2 for 1st attack skill,then press 2 again for the combo, then press 2 again
then press 3
then press 4
then repeat

so can it do combos, because ive noticed it never uses the skill chain, it just keeps going along my skill bar using the skills i told it to press.
is there a way to make it do skill chains, then move onto the second skill?
thank you

sorry i think figured it out -__-, im a bit new to bots
i got
attack 1-press 2
attack 2-press 2
attack 3-press 2
attack 4-press 3

i just thought that when you tick the "tripple combo" it will spam key 2 for a few seconds...


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Old   #888
 
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Combos indeep explanation:

Thats what the DA tick is for.. its a fake tripple attack... ill make
an example

There are 2 ways you can do a combo within a serie of casts...

One: - The DA ticked chain
First and easy method is to set the DA tick.. this will give you like a fake combo... lets say your combo start attack is maped to 2 ...
After Casttime is over (roughly...count..) the icon of 2 will change to the next Attack of that combo ... ("Y" way combo see Two: )

What DA does is after your casttime is over( Casttime you set in bot =
the time needed until the icon of 2 changes to next combo...)
it will spam 2 every (1/4) Casttime/4 ms (1/4) a "2" attack ....
1/4 because there are diff combos.. some need more time inbetween
the attacks then others..

this should give you about a Tripple combo .. if you hit the
starting attack again after finishing the first combo you should
increase your Casttime... so the pause between the combo attacks
is bigger... the window if open combo is long enough to easy tune
the bot to optimal values ( only for perfomance ;D ... will do the job
anyway but not that fast... i like to have it human speed like.. )


in short: Casttime = The time the bot waits until it does 2nd combo or next attack

Now to make it work you need to calculate the Cooldown...

First question to ask yourself is how often to i want to do this
combo... if Value is low you will spam that combo... if you
set it to about the time you need to kill a mob it will be cast
only once a fight.. as a rule of thumb use the highest
cooldown value of you chain combo attacks ...The value cant be lower
or you wont finish the chain cause like combo attack3 isnt ready ... you can use that to make littlemistakes to act like a player







Two.. the Y Combo chain...


As you can only use DA for your Mainpath of a Y chain you need
to "hard code" your alternative path of a chain/combo...

Expl: Attack2 > Attack7 >Attack 4 for a Tripple attack chain

Timers:

Attack: 2
Casttime2: The time Aion needs until you should press Attack 7 for the 2nd chain attack (in Miliseconds )
Cooldown2: Input the highest cooldown of either 2,7 or 4 ...

Attack 7
Casttime7: The time Aion needs until you should press Attack 4 for the 3rd chain attack (in Miliseconds )
Cooldown7: Value of Cooldown 2 (highest..) and deduct casttime2


Attack 4
Casttime4: Input the real casttime of your spell/attack (if your
casttime is instant you should set about 800ms ... allways !! )
Cooldown4: Value of Cooldown 7 and deduct casttime2

like this you will do the combo again as soon as the slowest one of the
combo attacks is ready... increase value if you dont want to spam...


Used For Buff:
Same, same but...
as Cooldown you set the duration of the buff... if your buff last for
30min you input 1806sec as Cooldown... like this you will cast
the buff again as soon it wears off ... dont do it instant after
its off... ... If its a "hard coded" buff chain see above for
calculation of next cooldown...

Like this you should be able to adjust the timers for any
situation, spell or whatever... The Ingame Timers have nothing to do with
the bot timers... Bot Value cant be lower then ingame value ..



i hope this helps
..................

Peace and good night ...

(wasted after Company Christmas Party...
so dont blame me for typos etc.. )
chefes78 is offline  
Old   #889
 
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I didn't know to share this or not. this is - my - version of the GUI for it. It is now 100% compatible with chefes code. this is just the koda form, you will still need to copy and paste this with the source code. I hope that some of you understand what I mean.

I didn't add in the code and make a exe because I did not make the code or contribute to it. this is just a gui to use with it. depending on he changes the codes, if he changes the names of the inputs and what not it won't work.

this gui works with the source before minmax 3. minmax 3 source does not work.


You guys might ask why Team Venture? I love the show and found a nice pic, so i wanted to throw it in there. so think of it as a Team Venture skin for the bot.

big thanks to alll that helped with the open source!!
and since chefes is no longer releasing open source, I guess it ends here. I am no coder, and no one else is really feeling the need for open source.

If any of the orginal people of the code wants me to take this down. just PM me and i will do so ASAP.


P.s.

On the Status Tab there is alot i wanted to do with it but didn't have time, I wanted to share this with the people that might want to use since there is no more open source.

things thats don't work are:

HP Display and HP Percentage Bar
MP Display and MP Percentage Bar
EXP Percentage Bar


But as far as i hear, it would be very easy to add it in with just a few lines of code. so feel free to do so.



they might be some other little bugs or glitches. but like i said time wasn't really on my side
Attached Files
File Type: zip aionautoit.zip (93.0 KB, 33 views)


LostCross is offline  
Old   #890
 
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Hey guys i got some problems too.

Ok lets start with the major one. It doesnt save my WP Files! It creates them in the data folder but the entrys are all 0.
So far i didnt let the bot walk the whole path because im adjusting the combotiming, maybe thats the problem.

Next one is, when i use the Manareg skill (dont know what its called in English maybe Mana-Cure? xD) he uses it when my HP is 60 % not my Mana but i put it in the right field.(The Post-Caststuff ) I even tried to switch it to where the HP should be, but its the same.


And now to the Bot himself..... he is kind of slow. I used the Bot from plany before, and i must say he is way faster when it comes to the time he kills a monster and attacks the next one. The checking of all the stuff takes way to much time. Ok im a software engineer but i think im not as good as you in the moment, but as far as i know the small things he checks like mana lower 60 % or whatever should be faster.

Iīll still give this bot a chance and try to adjust the whole timing thing so that it works perfect for me and my little cleric.
After that iīll try some spots from non-aggro to some aggro mobs.

Letīs see what he can do.

So long smolof
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Old   #891
 
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Quote:
Originally Posted by Smolof View Post
Ok im a software engineer ...
why dont you take over ? This is my 3rd Programm i ever
coded ; ... for that fact its running pretty smooth..


maybe your timers slow it down?
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Old   #892
 
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Quote:
Originally Posted by Smolof View Post
Hey guys i got some problems too.

Ok lets start with the major one. It doesnt save my WP Files! It creates them in the data folder but the entrys are all 0.
So far i didnt let the bot walk the whole pass because im adjusting the combotiming, maybe thats the problem.

Next one is, when i use the Manareg skill (dont know what its called in English maybe Mana-Cure? xD) he uses it when my HP is 60 % not my Mana but i put it in the right field.(The Post-Caststuff ) I even tried to switch it to where the HP should be, but its the same.


And now to the Bot himself..... he is kind of slow. I used the Bot from plany before, and i must say he is way faster when it comes to the time he kills a monster and attacks the next one. The checking of all the stuff takes way to much time. Ok im a software engineer but i think im not as good as you in the moment, but as far as i know the small things he checks like mana lower 60 % or whatever should be faster.

Iīll still give this bot a chance and try to adjust the whole timing thing so that it works perfect for me and my little cleric.
After that iīll try some spots from non-aggro to some aggro mobs.

Letīs see what he can do.

So long smolof
the time between the kills is needed to check for agro.. like this you
are on the save side...

in the new version i will add an Option under misc to setup for packed
camp with agro mobs (with Tick you will have the long wait between
the kills.. its about 4-5 sec atm..

the code for Postcast Mana and MP seem fine.. ill quick retest it today
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Old   #893
 
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yeah sure im a software engineer but what does this even mean?
i can c and c++ but thats all. And i dont have the time to work me in to this.

i was just giving some review.

EDIT: I use the 3.1 version btw.
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Old   #894
 
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...

... tested and works fine? ill post an update as soon im finished..

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Old   #895
 
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my version doesnt have this textfield, it just posts blue messages.
Maybe i have an older version?

EDIT: I just checked the code and the first thing that comes to my eyes is how insanly long this thing is.
You should use arrays and loops it would make this thing much shorter and better arranged.
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Old   #896
 
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Quote:
Originally Posted by Smolof View Post
my version doesnt have this textfield, it just posts blue messages.
Maybe i have an older version?

EDIT: I just checked the code and the first thing that comes to my eyes is how insanly long this thing is.
You should use arrays and loops it would make this thing much shorter and better arranged.
the pic is fresh out of my kitchen ^^ ... gona post an update later tonight
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Old   #897
 
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just a suggestion.
say you want to just attack 1 mob
why dont you implement a timer for the rest/regen function since monsters take a certain amount of time to respawn
and your bot can get quite annoying sometimes.
because if an enemy isn't close enough, my character just keeps going int he same direction and ends up somewhere else or stuck.
since i stated that
why dont you also implement and option to stay within a certain perimeter...if possible.
idk much about programming but im guessing you can some how make the permiter function related the the waypoint feature.
other than that the bot is great keep it up
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Old   #898
 
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Quote:
Originally Posted by darklordof101 View Post
just a suggestion.
say you want to just attack 1 mob
why dont you implement a timer for the rest/regen function since monsters take a certain amount of time to respawn
and your bot can get quite annoying sometimes.
because if an enemy isn't close enough, my character just keeps going int he same direction and ends up somewhere else or stuck.
since i stated that
why dont you also implement and option to stay within a certain perimeter...if possible.
idk much about programming but im guessing you can some how make the permiter function related the the waypoint feature.
other than that the bot is great keep it up
try set your Max distance 1-2m lower then your ingame value... should help to still be in range when a mob is wallking away from you...

i like the idea to set a "max range for walking away from WPs"
thinking about it...

try my new version in next post.. MaxusMinimax4...
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Old   #899
 
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Maxus MiniMax4

First of all thank you to all who help me out with tips ^^ i got many
good inputs and i will change a lot of stuff for the good

New features:

- Start the bot ANYWHERE near 50m of a WP or GP

- Recommended to do WP/GP every 5-10m !!

- Blacklist one Mobname or Mob ID (ID isnt saved with Keyset)

- Whitelist >> Hunt only the mob with the Name in box

- Set tick "wait after loot" at packed camps to better notice agro

- speed version

- most stuff has tooltips like in pics for HELP

- bugs fixed: blist, lvl-up timer, loot, antistuck and more


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Attached Files
File Type: zip Maxus-Minimax4.zip (630.2 KB, 64 views)
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Old   #900
 
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I got a waypoint error or something. When i want to add a waypoint i get 1 0 0 0 coordinate no matter where I stand. Does anyone got a solution ?


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