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Aion AutoIt Bot Beta [Open Source]

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Old   #856
 
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würde auch gerne am bot rumbasteln, aber mir ist es ehrlich gesagt zu doof an der gui ohne koda rumzufummeln. das die benutzeroberfläche mittlerweile eh nichtmehr schön anzusehen ist wäre doch nen rebuild mit tabs usw praktisch, oder? wäre ja ganz toll wenn sich da jemand ranmachen würde. und dann gleich das koda design file gleich mit ins archiv packen würde



kknb is offline  
Old   #857
 
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why my character don't go to wp ?


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Old   #858
 
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does the bot have any antistuck measures yet?

or will it just stuck at that tree forever? atleast it does for me in case somthin gets in bots way it stucks there so long until afk disconnect or aggro mob spawns, kills it cause it doenst change its target from the target it cant reach.

so some antistuck "go around the stone/tree" would be awesome

works well for hour maybe, but sometimes it hits an obstacle = end....
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Old   #859
 
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Yes it makes the measure of anti stucking, but it makes it not on everything the characters I consider just on range char or the new characters

what solution plz ? sorry for my bad english


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Old   #860
 
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Antistuck is only in for MIN attacks once you are in min range... its more
antisuck atm...

We need:

antistuck from WP to WP

antistuck from MidWP to Mob


im gona try something with like

While moving (w down )

getposition()

after like 5 sec... getposition()

IF ( 1. Pos +-5 ) and (2. Pos +-5 ) is similar then the charas stuck...

any better ideas?


Regarding the Tabs... Doest this work like the ChildGUIs? thats
hella complicated i think... nearly lost sanity making the Keepalive
script (on of my other projects)


In addition i saw that i ****** up _toolTips in a last minute edit -.- ill fix that soon
chefes78 is offline  
Old   #861
 
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MiniMax4 - Tooltips fixed

fixe _ToolTips so you can see again if you set WP with 0 etc (what
the bot is doing atm )

took out the ugly background pic ;D

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File Type: zip MiniMax4 RC - Tooltipfix.zip (322.4 KB, 139 views)
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Old   #862
 
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Quote:
Originally Posted by chefes78 View Post
fixe _ToolTips so you can see again if you set WP with 0 etc (what
the bot is doing atm )

took out the ugly background pic ;D

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well i donno how u can make antistuck -

since im not a programmer

lemme just compare the 2 autoaion bots i tried out:

plany autoaionit:
the plany auto aion in v2.4 or 2.5= 1. stucks after stunned/poisoned, bot doesnt attack anymore, gets killed by agromobs since he doesnt attack back
2. doesnt hit the skillsets right as i want the bot to... (so less dmg than possible)
3. but that bot has "OK" antistuck in case theres a stone or tree in the way.
4. waypoint cfg is fine

(im not sure if the stun/poison not moving is fixed yet, but i doubt it)

---------------------------------------------------------

your bot:

1. hits skillsets right and as often as i want - thats nice
2. does not stop attacking after stun / poison - also nice
3. better waypoint config - more individual
4. but - atleast for me and friends your bot stucks at each tree, stone etc wich is sad, cause it will just stuck there till someone kills it, and yet i havent noticed in any way that it has ANY ability of antistucking, not even a light one - it doesnt even try to bug around the tree or somthin...

wich is sad, cause otherweise i like ur bot -

i donno how others get along with stucking on every tree or stone, or maybe thats just only for me? but as elyos i havent seen clean areas to bot freely yet...

everywhere are more or less stones that get in my way... sooner or later.
bot may run fine an hour but then it comes across that nasty stone, stucks...

it either gets killed or afk disconnect ^^ haha

so either way, both bots are free, but i can hardly use both bots since both have small diassabilities that dont allow me to go afk for longer than an hour (depening on the area, or if there are nasty stun mobs)

so its not about complaining or demanding to much of a free bot - but fact is.

your bot + atleast that planys "antistuck ability" used in his bot could make your bot much superior to planys and in general much more usefull.

even his antistuck isnt super mega awesome, but still it gets you around a tree, and thats all i want ^^

so im in favour of your bot, but if i cant get past that tree, it sadly gets pretty much useless to me...
calamity2k is offline  
Old   #863
 
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Quote:
Originally Posted by calamity2k View Post
well i donno how u can make antistuck -

since im not a programmer

lemme just compare the 2 autoaion bots i tried out:

plany autoaionit:
the plany auto aion in v2.4 or 2.5= 1. stucks after stunned/poisoned, bot doesnt attack anymore, gets killed by agromobs since he doesnt attack back
2. doesnt hit the skillsets right as i want the bot to... (so less dmg than possible)
3. but that bot has "OK" antistuck in case theres a stone or tree in the way.
4. waypoint cfg is fine

(im not sure if the stun/poison not moving is fixed yet, but i doubt it)

---------------------------------------------------------

your bot:

1. hits skillsets right and as often as i want - thats nice
2. does not stop attacking after stun / poison - also nice
3. better waypoint config - more individual
4. but - atleast for me and friends your bot stucks at each tree, stone etc wich is sad, cause it will just stuck there till someone kills it, and yet i havent noticed in any way that it has ANY ability of antistucking, not even a light one - it doesnt even try to bug around the tree or somthin...

wich is sad, cause otherweise i like ur bot -

i donno how others get along with stucking on every tree or stone, or maybe thats just only for me? but as elyos i havent seen clean areas to bot freely yet...

everywhere are more or less stones that get in my way... sooner or later.
bot may run fine an hour but then it comes across that nasty stone, stucks...

it either gets killed or afk disconnect ^^ haha

so either way, both bots are free, but i can hardly use both bots since both have small diassabilities that dont allow me to go afk for longer than an hour (depening on the area, or if there are nasty stun mobs)

so its not about complaining or demanding to much of a free bot - but fact is.

your bot + atleast that planys "antistuck ability" used in his bot could make your bot much superior to planys and in general much more usefull.

even his antistuck isnt super mega awesome, but still it gets you around a tree, and thats all i want ^^

so im in favour of your bot, but if i cant get past that tree, it sadly gets pretty much useless to me...

Thank you for your inputs!

ill try to input the input the antistuck feature this weekend.. top priority as its going on my nerfs...

as mage antistuck is not realy needed if you set smart WPs... but on MIN mode (mele... use voke or ranged as precast ant set your casttime to like 3 seconds... gives the mob time to get to your spot and you never realy leave your track) it sucks bad -.- ... working on it

at the same time im making all timers/wps etc random (+20ms max... +/-)...

New idea i had: Set 2 waypoints for 1 ... bot will try to cross the line between the 2 points...
set points for objects.. you can not cross the line between the 2 object points points (3d...
like an X ... ) ... but thats future
chefes78 is offline  
Old   #864
 
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...

wow i solve antistuck with a 6liner... lol

realeasing it tomorrow after some further bug fixes and testing overnight...

* validateAttack() leads to the antistuck from Planys fight mode ( *cough* Credits )
" Combatfreemind()"

Code:
$dist1 = GetDistance()
Sleep(1000)
$dist2 = GetDistance()

if $dist1  < $dist2 +4  Then
	validateAttack()   
EndIf
chefes78 is offline  
Old   #865
 
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AutoAion - Maxus Minimax

New:

- Add Ghostpoints with Numberpad " - " / Add Waypoitns with Numberpad " + "

- Nearly Instant Antistuck ( WP > WP and WP > Mob > WP and )
(its working nearly as i want ;D .. maybe improving it further )

- Recogn. if you cant see your mob (line of sight)

- Dont use Camp and KeySet name: "-Empty-" ... ( ***** up pulldown box... )

* Designed for normal speed... if antistuck kicks in when it shouldnt you
have either too low speed or a casttime lower then your ingame ability... )

Not much new... (see _tooltip in pic)

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File Type: zip Maxus MiniMax.zip (324.2 KB, 57 views)
chefes78 is offline  
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Old   #866
 
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Next version...

fixing some bugs and tuning a bit here and there...

here a preview .. see pic for surprise ... upping soon...

- tuned antistuck
- recogn. poison while resting
- fixed Ghostwalkpoints -.- (sorry my mistake )
- surprise expansion

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Old   #867
 
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wie lädt man den den runter - bei click auf download link kommt forum login fenster... und das ich keine Rechte habe ^^
calamity2k is offline  
Old   #868
 
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Maxus Minimax 1

i fixed a few bugs and added:

- Run to Camp works ANYWHERE on the route.. be near 50m of a GP..
(with agro detection while searching for nearest GP)

- tuned down antistuck sensibility.. tell me if its still too much

- improved Walkpoints/ghostpoints

- checks after each kills for mobs in range, then WPs

- PrecastHP / PrescastMP ... Set % value.. doesnt cast with 99% hp -.-

- Checks for poinson while resting

...

PN me for the Password to the Source in the ZIP file.. (only source is PW prot. )

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__________________________________________________ ___

Mirror:


--------------------------------------------------------------------------
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File Type: zip Maxus-Minimax1.zip (327.1 KB, 60 views)
chefes78 is offline  
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Old   #869
 
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Can anyone explain to me how this bot works?
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Old   #870
 
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Quote:
Originally Posted by AbbyAlok View Post
Can anyone explain to me how this bot works?

if you already have setup your bot... you only need to
start the exe and hit the run button (remembers your
last input) .. or if you are along your ghostpoint route
you hit Go to camp button..


Basicly first you fill in your keysetform and give it a name (dont
save it as empty -.- ) .. then you strat recording your
waypoints .. this is your farming/killing route... if you wish
to set Ghostpoints (way back to your camp) you can do it
before or after...

Ghostpoints and Waypoints are connected to a Campname ..

Just start the bot .. choose camp and keyset from pulldown
box ( Keyset doesnt need to be opened before start) and
hit Runbot/GotoCamp button...

How To Setup the Bot (long)

Start with Precast... This can be a Buff or a Attack/pull
spell ...

- if its a buff input the real game timers for casttime


The timers depend on if you have DA ticked or not...

DA ticked = Tripple attack Combo (after Casttime is over it Spams every Casttime/4 ms the combo (which gives roughly a 3er combo )

keep that in mind if you set the Casttime...

if you want the bot to wait after a certain spell just increase
the casttime

Casttime = The time the bot waits until it does the next valid attack
(this value CAN NOT be lower then your ingame casttime for this attack )

Cooldown = The time the bot needs to its virtual Cooldown timer is ready
(This value CAN NOT be lower then your ingame Cooldown for this attack)


The bot will go through the list from top down and repeads...
if you X out a spell or the virtual Cooldown isnt ready it
will move the the next ready attack...

IF YOU HAVE INSTANT CASTTIME FOR THAT ATTACK USE 800ms


if you want to add a buff that last for 30 min to a line do it like this...
Set Cooldown to like 1800sec so your Buff will only be cast
every 30min... if you have a long attack list use the buffs
at Start ( ATtack1 etc... try to avoid itas antistuck buggs then)

if you are a ranged fighter/caster use the Max mode...
it will bring you in casting range .. then start the attack (
so timers and antistuck dont screw up )

Distance:
Set Min Value to your Mele Range... like 3-5m
Set Max Value to your Max Casting range or pulling range *

* ( While the bot walks along the Waypoint route it will keep tabing..
if a mob is found withing max range it will attack... else it keeps
going along the route until a mob in range is found... )

Antistuck works on WPs and GPs:
WP > WP
WP > mob > wp

This bot is very flexible... if you input the right timers you
can use it for almost any spell and camp situation..

on WP/GPs the antistuck kicks in instant... the check
for enemy sight ok takes 2-3 attacks to kick in...

Set your WP/GPs about 25m apart... shouldnt be closer then 15-20m !
if you set the GPs more then 50m apart it wont work...


hmm thats about it? sorry for the wall of text... ill reformat it
to a Readme later...

Things i still gota fix soon...
- turn off antistuck at align circle wp > wp.. sometimes antistuck kicks in..
you shouldnt get stuck near like 2m to a wp right ?)

things im adding longterm:
- multi mob Blacklist (add Names or mob IDs.. ) ... still to do ;D
- if i get the gettargetname() running you can choose what mob to hunt ;D
- as im running out of gui space and its big enough already, ill change to layers or
childGUIs...


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