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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
01/07/2018, 05:47
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#6856
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elite*gold: 0
Join Date: Oct 2015
Posts: 87
Received Thanks: 14
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Quote:
Originally Posted by node182
Also seems to get stuck a lot on the secret box above where you need to glide to get it normally.
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I Ran it 12 times today didn't have any issues here.
Do you have 22% run speed boots?
Can maybe try and slow it down a little bit in that one section.
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01/07/2018, 06:15
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#6857
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elite*gold: 737
Join Date: Oct 2007
Posts: 730
Received Thanks: 133
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can anyone tell me what lvl your char needs to be to start getting the 6 snow ***** each day? and thx
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01/07/2018, 06:16
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#6858
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Bocc1337
can anyone tell me what lvl your char needs to be to start getting the 6 snow ***** each day? and thx
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66 or higher as far as I know
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01/07/2018, 06:28
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#6859
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elite*gold: 0
Join Date: Jun 2014
Posts: 119
Received Thanks: 3
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Quote:
Originally Posted by clouds12
I Ran it 12 times today didn't have any issues here.
Do you have 22% run speed boots?
Can maybe try and slow it down a little bit in that one section.
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Yeh all my chars have the boots. It either gets stuck there or going down the ramp
I play with 210ish ping so I'm tipping that could be the issue since I'm trying to do it afk it wouldn't bother me if the whole thing was slowed down. Not too sure on how to do that though
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01/07/2018, 06:38
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#6860
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by node182
Yeh all my chars have the boots. It either gets stuck there or going down the ramp
I play with 210ish ping so I'm tipping that could be the issue since I'm trying to do it afk it wouldn't bother me if the whole thing was slowed down. Not too sure on how to do that though
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Add these 2 lines
Code:
UseSpeedGlobal=1.3;
DelayGlobal=1.3;
right under this line
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01/07/2018, 07:09
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#6861
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elite*gold: 0
Join Date: Jun 2014
Posts: 119
Received Thanks: 3
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Quote:
Originally Posted by Paraly
Add these 2 lines
Code:
UseSpeedGlobal=1.3;
DelayGlobal=1.3;
right under this line
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still got me stuck haha can i make the speed 1.7 or something? think that would help?
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01/07/2018, 07:14
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#6862
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by node182
still got me stuck haha can i make the speed 1.7 or something? think that would help?
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You can increase it as far as you wish, 1.3 slows the entire script down by 30% and 1.7 would slows it down by 70%
However I think you have some huge lag spikes which is hard to solve just by slowing the script down, the script itself needs some DO UNTIL checks so it repeats certain move paths if they have failed.
I'll update the script in 1-2 hours, give it another try then
Edit: Done, try version 1.04 of the Kumuki script and don't stop the script when it seems to rollback, it will retry the path after few seconds
Quote:
Originally Posted by nickjaspion
Hi, let me do a randon question.. :3
Anyone knows Panesterra macro to apply fast ?
Ty <3
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It's easy to create, read
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01/07/2018, 09:03
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#6863
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elite*gold: 0
Join Date: Jun 2014
Posts: 119
Received Thanks: 3
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working perfectly thanks heaps mate
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01/07/2018, 14:47
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#6864
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elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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How do I add COE flight mode in the Fallen POet script? that part of POeta is the same as COE it takes about 10 minutes for the flight to work out and with that it spends a lot of XP parchment
Please how can I add the same system?
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01/07/2018, 15:19
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#6865
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
How do I add COE flight mode in the Fallen POet script? that part of POeta is the same as COE it takes about 10 minutes for the flight to work out and with that it spends a lot of XP parchment
Please how can I add the same system?
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I'll add it later today
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01/07/2018, 16:04
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#6866
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Paraly in COE, is this line a mistake?
MoveTo=778.55,936.732,155.479,False,False;
Because this line literally makes my chars go out of client down or something and forward and lose their spot in a failed glide and then they simply either get stuck or they go to mobs or fall off the cliff.
This is from the glide thing, the x,y,z numbers are super different to the rest, why does the char try to go that low and that off to his current position?
Code:
#3DO=1050;
SendAction=1,2;
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
Delay=5;
SendAction=3,32;
#3DO=425;
MoveTo=778.55,936.732,155.479,False,False; <--mistake?
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
Quote:
Originally Posted by Cuckedbattles
Its just a graphic bug, go to character select and come back in and the new snowballs show up. You will still claim the snowballs regardless if you clear up the graphical bug or not. This is not new, it has always been there, the best thing to do is run thru all the characters and manually claim the first quest anyway and cycle back to the first character before starting the script.
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When I logged my char right after the reset, his event window said "remaining 2" which is what he was left from the previous day. I did go to character screen and back and the event window was still in 2 remaining.
So I left my char in for more than 2 hours online to see how many he would get from afk and he got that -> only 2 althought in 2 hours he should have gotten 4 if the event window is bugged and you still get all the balls.
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01/07/2018, 16:39
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#6867
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
Paraly in COE, is this line a mistake?
MoveTo=778.55,936.732,155.479,False,False;
Because this line literally makes my chars go out of client down or something and forward and lose their spot in a failed glide and then they simply either get stuck or they go to mobs or fall off the cliff.
This is from the glide thing, the x,y,z numbers are super different to the rest, why does the char try to go that low and that off to his current position?
Code:
#3DO=1050;
SendAction=1,2;
MoveTo=1477.025,774.523,1042.675,False,False;
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
Delay=5;
SendAction=3,32;
#3DO=425;
MoveTo=778.55,936.732,155.479,False,False; <--mistake?
_3UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1
_UNTILMemPtrRead=%PlayerBase,%OffsetFlightStatus,BYTE,=1;
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Yes this line is wrong it should be
Code:
MoveTo=1477.025,774.523,1042.675,False,False;
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01/08/2018, 16:36
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#6868
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elite*gold: 0
Join Date: Oct 2016
Posts: 108
Received Thanks: 2
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Thank you !
But, do u know the mouse position ? XD
maybe i need to lost 1 more week just to take the mouse positon
Quote:
Originally Posted by Paraly
You can increase it as far as you wish, 1.3 slows the entire script down by 30% and 1.7 would slows it down by 70%
However I think you have some huge lag spikes which is hard to solve just by slowing the script down, the script itself needs some DO UNTIL checks so it repeats certain move paths if they have failed.
I'll update the script in 1-2 hours, give it another try then
Edit: Done, try version 1.04 of the Kumuki script and don't stop the script when it seems to rollback, it will retry the path after few seconds
It's easy to create, read
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01/08/2018, 16:37
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#6869
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by nickjaspion
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No, I don't know the mouse coordinates
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01/09/2018, 07:23
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#6870
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elite*gold: 0
Join Date: Oct 2017
Posts: 21
Received Thanks: 0
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hey paraly, just used the tool but i suddenly cannot see any hidden players, it worked before flawlessly.... anything wrong?
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