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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
12/20/2017, 22:57
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#6706
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Join Date: Aug 2016
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Looks cool, the only thing I should point out is I don't see you using the gift from the Freeziman. I mean its just a sack of dyes and a boost scroll of some type and the gift is on a timer so if you don't use it, its going to disappear which would make it pointless to even take the quest.
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12/20/2017, 22:59
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#6707
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Posts: 417
Received Thanks: 79
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Quote:
Originally Posted by Exem strike
paraly or someone knows if the ball of nine edropa of IO box
or just the boss, if you drop from the IO box we can reuse the glorious IO script
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Bosses only, Cyan already said that in NA Forums.
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12/20/2017, 23:34
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#6708
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
OK I made a multichar for it and it seems to work, if you are not in kumuki area but you are in the Snowmen npcs it will still work if you put 0 in the option for kumuki area (I only did this because I knwo this week I need to do both)
(We could have had a pandaimonium scroll option if needed, like the kumuki event, and the script code is already there but for me it is just fine)
So if you feel like changing anything to this and adding it to your script list, I am totally fine with it, after all all I did was to copy your luna script important commands and simply add a few movesmooth locations and mouse clicks.
The delays here are kinda slow because of my connection, you might wanna revamp them if you need to put this on the main script library
Check this:
Code:
#IF=%FirstTime,;
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
UseSpeed=1;
#UseGravity
#UseCollision
#UseLoop
#SetVar10=How much characters you have?;
#SetVar18=Are you in Kumuki location?/n/n1 = Yes/n0 = No;
#SetVar21=Do you want to use Pandaimonium scroll if needed? (not implemented yet)/n/n1 = Yes/n0 = No;
_SetVar20=0; exp booster toggle
_SetVar11=0;
Command=;
#NeedResolution=816,638;
Delay=300;
#NeedResolution=816,638;
#EXECUTE=GetNames;
_Calc15=%Var10*14;
_Calc15=%Var15+3;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>9;
MemWrite=%AddrFreeMem13,%Var18,BYTE; <-- copy the kumuki location answer
_IFMemRead=%AddrFreeMem13,BYTE,=1; <-- if we are in kumuki area then do this
MoveSmooth=1273.824,1340.814; <-- we are in Kumuki area and move to NPC
MoveSmooth=1259.368,1340.497;
MoveSmooth=1242.946,1355.32;
MoveSmooth=1225.661,1359.31;
MoveSmooth=1217.364,1386.428;
#ENDIF
MoveSmooth=1211.551,1401.951;<--around the Quest NPCs
Delay=1000;
#IF=%Position,1211.551/1401.951/208.125; <--if we are in the NPC location
Command=/select Frosterinerk;
Delay=1000;
Command=/attack;
Delay=1000;
Mouse=126,282; <--1st click take quest
Delay=1000;
Mouse=196,392; <--Accept Button
Delay=1000;
Command=/select Frosterinerk;
Delay=1000;
Command=/attack;
Delay=1000;
Mouse=116,281; <--1st click give quest
Delay=1000;
Mouse=113,188; <--2nd click give quest
Delay=1000;
Mouse=194,390; <--OK button
Delay=1000;
Command=/select Freeziman;
Delay=1000;
Command=/attack;
Delay=1000;
Mouse=116,171; <--1st click take quest
Delay=1000;
Mouse=196,392; <--Accept Button
Delay=1000;
Command=/select Freeziman;
Delay=1000;
Command=/attack;
Delay=1000;
Mouse=127,175; <--1st click give quest
Delay=1000;
Mouse=108,179; <--2nd click give quest
Delay=1000;
Mouse=194,390; <--OK button
Delay=1000;
#ENDIF
_IFMemRead=%AddrFreeMem13,BYTE,=1; <-- we are going back to Kumuki area if we were there
MoveSmooth=1217.364,1386.428;
MoveSmooth=1225.661,1359.31;
MoveSmooth=1242.946,1355.32;
MoveSmooth=1259.368,1340.497;
MoveSmooth=1273.824,1340.814; <-- Kumuki spot
Delay=1000;
#ENDIF
_Calc11=%Var11+1;
MemWrite=%AddrFreeMem3,%Var11,BYTE;
_IFMemRead=%AddrFreeMem3,BYTE,=%Var10;
TrayInfo=Finished;
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF
MemWrite=%AddrFreeMem1,%Var10,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,>1;
#EXECUTE=ChangeCharacter;
Delay=5000;
#ELSE
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF
start_ChangeCharacter;
Command=/logout;
Delay=20000;
#EXECUTE=SelectSlot;
Delay=1500;
Mouse=400,571; <-- Start
Delay=15000;
end_ChangeCharacter;
start_SelectSlot;
MemWrite=%AddrFreeMem1,%Var10,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,=2;
Mouse=675,200;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=3;
Mouse=675,241;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=4;
Mouse=675,276;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=5;
Mouse=675,313;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=6;
Mouse=675,357;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=7;
Mouse=675,397;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=8;
Mouse=675,436;
#ENDIF
end_SelectSlot;
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I made another version of it since you just covered one faction
Code:
#IF=%FirstTime,;
WaitForResponse=Be sure all toons have 100% UI size/nBe sure all toons have reseted window positions/nBe sure you use the english language pack;
#SmoothBackground
MemPtrWrite=%AddrFPS,%OffsetFPS1,24,BYTE;
MemPtrWrite=%AddrFPS,%OffsetFPS2,24,FLOAT;
UseSpeed=1;
#UseLoop
Command=;
#SetVar1=How much characters you have?;
#SetVar2=Wanna stay 3 hours AFK at 66+ toons?/n/n1 = Yes/n0 = No;
_SetVar5=0;
#NeedResolution=816,638;
Delay=300;
#NeedResolution=816,638;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENU/;
_SetVar3=ENU;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[32],=L10N/ENG/;
_SetVar3=ENG;
#ENDIF
_IFMemRead=%AddrLangPack,CHAR[7],=L10N/EN;
#ELSE
WaitForResponse=Unsupported language pack, use the english language pack!;
#ENDIF
____________________________________________________________________
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>29;
#EXECUTE=QuestRaceSort;
_IFMemPtrRead=%PlayerBase,%OffsetLevel,BYTE,>65;
#EXECUTE=AntiAFK;
#ENDIF
_Calc5=%Var5+1;
MemWrite=%AddrFreeMem3,%Var5,BYTE;
_IFMemRead=%AddrFreeMem3,BYTE,=%Var1;
TrayInfo=Finished;
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF
MemWrite=%AddrFreeMem1,%Var1,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,>1;
#EXECUTE=ChangeCharacter;
Delay=5000;
#ELSE
TrayInfo=Finished;
WaitForResponse=Finished;
#UseNoLoop
#EndScript
#ENDIF
____________________________________________________________________
start_ChangeCharacter;
Command=/logout;
Delay=20000;
#EXECUTE=SelectSlot;
Delay=1500;
Mouse=400,571; <-- Start
Delay=15000;
end_ChangeCharacter;
start_SelectSlot;
MemWrite=%AddrFreeMem1,%Var1,BYTE;
_IFMemRead=%AddrFreeMem1,BYTE,=2;
Mouse=675,200;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=3;
Mouse=675,241;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=4;
Mouse=675,276;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=5;
Mouse=675,313;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=6;
Mouse=675,357;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=7;
Mouse=675,397;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=8;
Mouse=675,436;
#ENDIF
end_SelectSlot;
start_AntiAFK;
MemWrite=%AddrFreeMem4,%Var2,BYTE;
_IFMemRead=%AddrFreeMem4,BYTE,=1;
#DO=10800000;
SendKey=0x76; <- F7
Delay=2000;
SendKey=0x49;
_UNTILMemRead=%AddrFreeMem4,BYTE,=0;
#ENDIF
end_AntiAFK;
start_QuestRaceSort;
_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=L;
#EXECUTE=Elyos;
#ENDIF
_IFMemPtrRead=%PlayerBase,%OffsetData/0x1090,CHAR[1],=D;
#EXECUTE=Asmo;
#ENDIF
end_QuestRaceSort;
start_Elyos;
_IFMemRead=%AddrMap,DWORD,=110010000; <- Sanctum
_IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1497-1519;
_IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1494-1527;
_IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,560-570;
FlySmooth=1518.762,1506.696,565.918;
#EXECUTE=QuestDialogElyos%Var3;
#ELSE
#EXECUTE=GoToSpotElyos;
#ENDIF
end_Elyos;
start_Asmo;
_IFMemRead=%AddrMap,DWORD,=120010000; <- Pande
_IFMemPtrRead=%PlayerBase,%OffsetPosX,FLOAT,1210-1237;
_IFMemPtrRead=%PlayerBase,%OffsetPosY,FLOAT,1390-1429;
_IFMemPtrRead=%PlayerBase,%OffsetPosZ,FLOAT,204-212;
FlySmooth=1210.984,1402.557,208.125;
#EXECUTE=QuestDialogAsmo%Var3;
#ELSE
#EXECUTE=GoToSpotAsmo;
#ENDIF
end_Asmo;
start_GoToSpotElyos;
_IFInventoryContains=164000085,1;
#DO=500;
UseID=164000085;
_UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000085;
Delay=18000;
FlySmooth=1362.823,1513.185,569.154;
FlySmooth=1371.61,1523.567,569.176;
FlySmooth=1392.599,1521.484,572.994;
FlySmooth=1410.742,1511.302,573.333;
FlySmooth=1450.015,1510.962,573.072;
FlySmooth=1462.214,1504.422,573.072;
FlySmooth=1488.448,1505.951,566.029;
FlySmooth=1500.448,1505.951,566.029;
FlySmooth=1518.762,1506.696,565.918;
#EXECUTE=QuestDialogElyos%Var3;
#ENDIF
end_GoToSpotElyos;
start_QuestDialogElyosENG;
Command=/select Snorinerk;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,188; <-- Take Quest
Delay=750;
Mouse=173,390; <-- Accept
Command=/select Snorinerk;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,187; <-- Complete 1
Delay=750;
Mouse=120,216; <-- Complete 2
Delay=750;
Mouse=173,390; <-- Complete 3
end_QuestDialogElyosENG;
start_QuestDialogElyosENU;
Command=/select Frosterinerk;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,281; <-- Take Quest
Delay=750;
Mouse=193,393; <-- Accept
Delay=750;
Command=/select Frosterinerk;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,283; <-- Complete 1
Delay=750;
Mouse=120,189; <-- Complete 2
Delay=750;
Mouse=196,390; <-- Complete 3
Delay=750;
Command=/select Freeziman;
Delay=500;
Command=/attack;
Delay=1500;
Mouse=120,168; <--1st click take quest
Delay=750;
Mouse=193,392; <--Accept Button
Delay=750;
Command=/select Freeziman;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,171; <--1st click give quest
Delay=750;
Mouse=120,176; <--2nd click give quest
Delay=750;
Mouse=195,392; <--OK button
Delay=750;
_IFInventoryContains=188053008,1;
#DO=500;
UseID=188053008;
_UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008;
Delay=750;
SendKey=0x0D;
Delay=2000;
#ENDIF
end_QuestDialogElyosENU;
start_GoToSpotAsmo;
_IFInventoryContains=164000089,1;
#DO=500;
UseID=164000089;
_UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=164000089;
Delay=18000;
FlySmooth=1604.546,1390.22,193.129;
FlySmooth=1597.019,1400.446,193.127;
FlySmooth=1558.991,1400.802,198.642;
FlySmooth=1518.547,1400.989,201.702;
FlySmooth=1480.361,1401.234,207.921;
FlySmooth=1435.987,1401.545,208;
FlySmooth=1390.523,1406.434,208;
FlySmooth=1364.069,1408.965,208.207;
FlySmooth=1336.616,1411.592,208;
FlySmooth=1309.308,1414.206,208.125;
FlySmooth=1281.864,1416.219,208.125;
FlySmooth=1254.702,1413.683,208.125;
FlySmooth=1227.902,1407.103,208.125;
FlySmooth=1210.853,1403.223,208.125;
FlySmooth=1210.984,1402.557,208.125;
#EXECUTE=QuestDialogAsmo%Var3;
#ENDIF
end_GoToSpotAsmo;
start_QuestDialogAsmoENG;
Command=/select Snorinerk;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,188; <-- Take Quest
Delay=750;
Mouse=173,390; <-- Accept
Command=/select Snorinerk;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,187; <-- Complete 1
Delay=750;
Mouse=120,216; <-- Complete 2
Delay=750;
Mouse=173,390; <-- Complete 3
end_QuestDialogAsmoENG;
start_QuestDialogAsmoENU;
Command=/select Frosterinerk;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,284; <-- Take Quest
Delay=750;
Mouse=193,393; <-- Accept
Delay=750;
Command=/select Frosterinerk;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,283; <-- Complete 1
Delay=750;
Mouse=120,189; <-- Complete 2
Delay=750;
Mouse=196,390; <-- Complete 3
Delay=750;
Command=/select Freeziman;
Delay=500;
Command=/attack;
Delay=1500;
Mouse=120,168; <--1st click take quest
Delay=750;
Mouse=193,392; <--Accept Button
Delay=750;
Command=/select Freeziman;
Delay=500;
Command=/attack;
Delay=1000;
Mouse=120,171; <--1st click give quest
Delay=750;
Mouse=120,176; <--2nd click give quest
Delay=750;
Mouse=195,392; <--OK button
Delay=750;
_IFInventoryContains=188053008,1;
#DO=500;
UseID=188053008;
_UNTILMemPtrRead=%PlayerBase,%OffsetData/0xC10,DWORD,=188053008;
Delay=750;
SendKey=0x0D;
Delay=2000;
#ENDIF
end_QuestDialogAsmoENU;
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12/21/2017, 00:30
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#6709
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Does the user made script only take the quests and not afk? I'd love to have one that dooes the quests + afk. Also is it possible to add in luna too? I could figure something like this out on my own if I had the time to invest, but I do not
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12/21/2017, 01:21
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#6710
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
Does the user made script only take the quests and not afk? I'd love to have one that dooes the quests + afk. Also is it possible to add in luna too? I could figure something like this out on my own if I had the time to invest, but I do not
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The version I just posted does stay AFK for 3 hours with level 66+ toons if you want to, it asks at the start
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12/21/2017, 01:27
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#6711
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Quote:
Originally Posted by Paraly
The version I just posted does stay AFK for 3 hours with level 66+ toons if you want to, it asks at the start
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And it works for elyos toons? Or just asmos?
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12/21/2017, 01:29
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#6712
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
And it works for elyos toons? Or just asmos?
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It works for both races, it also uses a pande / sanctum scroll if available and in case your toon isn't already infront of the NPC
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12/21/2017, 01:33
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#6713
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Quote:
Originally Posted by Paraly
It works for both races, it also uses a pande / sanctum scroll if available and in case your toon isn't already infront of the NPC
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Oh awesome thanks!
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12/21/2017, 01:35
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#6714
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Solaci
Oh awesome thanks!
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Be sure you use the latest version tho, I just updated it again 5 minutes ago
It's also inside the Short Script Bundle
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12/21/2017, 09:25
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#6715
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elite*gold: 0
Join Date: Oct 2010
Posts: 107
Received Thanks: 11
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Is the autochain and Remove Shock + the Auto weave good for pvp? And does it also use the Remove Shock Chain or does it keep the Buff?
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12/21/2017, 09:32
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#6716
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by K0LL3G3
Is the autochain and Remove Shock + the Auto weave good for pvp? And does it also use the Remove Shock Chain or does it keep the Buff?
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Weaving is just worth at long fights which usually just happen at PvE
AutoChain + Shock remove is good for some people but if you're decent in PvP you don't waste shock remove for any stun that's coming, nor you want to auto continue any chain without brain
The best things for PvP are
Some Animation mode
Auto Remove Debuff
360 Radar
AttackRangePlus
Field of View at least at 120
See Hidden Players + Eye secure mode
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12/21/2017, 11:10
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#6717
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elite*gold: 0
Join Date: Oct 2010
Posts: 107
Received Thanks: 11
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Thanks for the fast answer!
Isnt the Animation Thing to obvious for pvp? And easily detected by dps meters? Or what Are non obvious settings?
Does the dispel option also use the skill or just the pots?
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12/21/2017, 11:12
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#6718
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by K0LL3G3
Thanks for the fast answer!
Isnt the Animation Thing to obvious for pvp? And easily detected by dps meters? Or what Are non obvious settings?
Does the dispel option also use the skill or just the pots?
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There's no DPS meter that displays the animation value anymore, also other players still see your animation even with full no animation
Auto Remove Debuff just uses pots at the moment
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12/21/2017, 16:24
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#6719
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elite*gold: 0
Join Date: Aug 2011
Posts: 79
Received Thanks: 4
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Does the snowball script not target the NPC's from the start? I've been running it for like 15 mins and it hasnt collected them yet. Also doesnt open the joyful bundle, just collects it.
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12/21/2017, 17:05
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#6720
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elite*gold: 0
Join Date: Aug 2016
Posts: 138
Received Thanks: 19
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Quote:
Originally Posted by Solaci
Does the snowball script not target the NPC's from the start? I've been running it for like 15 mins and it hasnt collected them yet. Also doesnt open the joyful bundle, just collects it.
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Thats funny, mine collects the snowballs but doesn't get the joyful bundle. It only gets part of that quest which I don't care about the bundle anyway.
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