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[NEW] ZeroN 9D - The Ultimate 9D Server

Discussion on [NEW] ZeroN 9D - The Ultimate 9D Server within the 9Dragons forum part of the MMORPGs category.

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Old 08/30/2016, 02:09   #1336
 
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Quote:
Originally Posted by madmerlin3009 View Post
For all the non understanding of base 16. We all know numbers base 10.ie 0123456789.base 16 hexadecimal is 0123456789ABCDEF.

So we identify base sixteen with the hyphen '&'.

Work the math
A=10
B=11
C=12
D=13
E=14
F=15

So &0F in hexadecimal = 15 in base 10 decimal
When we stack the numbers.ie &FF this number in decimal relates as follows
16^1*F(15 In hex)+16^0*F(15 in hex). =255 in decimal

So &FFFF = 16^3+16^2+16^1+16^0
Use calculator.it equals 65535.

This is why I say to people the damage the developers initially programmed was 2 bytes.we need to push the client for 4 byte.



You was able to elevate the mob levels?

I know the variables assigned to damage now from definition to visual.once I get the all the .h files which are missing I will ne able to recompile with the higher level damage hits.but to be honest this will take some time.
Thanks for your firstgrade excercises in converting hex to dec. You may also want to convert it to binary.. just for the heck of it.

Wanting to sound smart by making irrelevant hex calculations and stating obvious facts huh? You're coming a few years too late with your incredible findings mate. Those things have been discussed since acclaim times.
Also if you had little knowledge of the game you'd know that you can't simply "push the client" to accept 4 bytes as new damage cap as it would also require reverse engineering the GS binary which I think no one who's currently involved in the 9d scene is able to do.
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Old 08/30/2016, 05:34   #1337
 
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have download:?
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Old 08/30/2016, 07:01   #1338


 
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Quote:
Originally Posted by madmerlin3009 View Post
For all the non understanding of base 16. We all know numbers base 10.ie 0123456789.base 16 hexadecimal is 0123456789ABCDEF.

So we identify base sixteen with the hyphen '&'.

Work the math
A=10
B=11
C=12
D=13
E=14
F=15

So &0F in hexadecimal = 15 in base 10 decimal
When we stack the numbers.ie &FF this number in decimal relates as follows
16^1*F(15 In hex)+16^0*F(15 in hex). =255 in decimal

So &FFFF = 16^3+16^2+16^1+16^0
Use calculator.it equals 65535.

This is why I say to people the damage the developers initially programmed was 2 bytes.we need to push the client for 4 byte.



You was able to elevate the mob levels?

I know the variables assigned to damage now from definition to visual.once I get the all the .h files which are missing I will ne able to recompile with the higher level damage hits.but to be honest this will take some time.
You could just show 0x10000 -> 65536, so 0x10000 - 1 = 0xFFFF == 65535d

Also, hexadecimal system is, in programming, defined as 0xFFFF (C-based languages) or FFFFh (Intel assembly). '&' char is usually related to binary operator (we are talking about C languages, because 9Dragons has been written in that).

Without unpacking the client and full RE team, there is no way to push for int32 value. And it doesn't make much sense to make it this way. You woudln't be able to put cap - dmg would be almost unlimited this way (2^32-1 == 2^10^3 * 2^2 - 1, so 1024^3 * 4 - 1. It's about 4b value. With that, you'd even 1-hit-kill bosses. 65k cap isn't that bad, just need to balance it a bit. Nobody cares about grinding their asses off, so mobs don't need to keep high def, but bosses are different.

And yes, we can manipulate mobs' levels.

Quote:
Originally Posted by jonathas01 View Post
have download:?
Not yet. We are going to launch about 25th September, maybe a bit earlier.
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Old 08/30/2016, 07:56   #1339
 
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if i may suggest to @, @ @(not the fake bogdy) and @

do host 3 site to upload

-mega
-torrent
-any other hoster

i appreciate if you can just do that thanks all
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Old 08/30/2016, 08:07   #1340


 
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Quote:
Originally Posted by sacred_flower View Post
if i may suggest to @, @ @(not the fake bogdy) and @

do host 3 site to upload

-mega
-torrent
-any other hoster

i appreciate if you can just do that thanks all
It's @

Mega is almost sure, and for everything else wait for Zeron/Bogdy to answer.
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Old 08/30/2016, 10:26   #1341
 
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I can't wait to play again I hope everyone will have fun
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Old 08/30/2016, 10:27   #1342

 
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Smile

Quote:
Originally Posted by [Arceus] View Post
Thanks for your firstgrade excercises in converting hex to dec. You may also want to convert it to binary.. just for the heck of it.

Wanting to sound smart by making irrelevant hex calculations and stating obvious facts huh? You're coming a few years too late with your incredible findings mate. Those things have been discussed since acclaim times.
Also if you had little knowledge of the game you'd know that you can't simply "push the client" to accept 4 bytes as new damage cap as it would also require reverse engineering the GS binary which I think no one who's currently involved in the 9d scene is able to do.
Always 1 smart ****.just remember this was a question made by many of the community members about damage cap.they are unaware of the implications.this was not pointed at coders.so get off your high horse and let the community understand 😁
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Old 08/30/2016, 11:17   #1343
 
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Quote:
Originally Posted by madmerlin3009 View Post
Always 1 smart ****.just remember this was a question made by many of the community members about damage cap.they are unaware of the implications.this was not pointed at coders.so get off your high horse and let the community understand ��
If you really wanted to make the "non-coding" community understand you could've simply said that its not possible due to game server files needing reverse engineering.
Instead you start explaining what base 16 is and make several conversations and calculations from hex to dec. Kinda contradictory if you ask me.

Imo you just wanted to sound like a smartass who's pro at coding.

Normally I try to keep myself out of these kind of discussions. But this was just hilarious.
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Old 08/30/2016, 11:29   #1344
 
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Hey there , i can't wait to play on your server again
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Old 08/30/2016, 13:02   #1345
 
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Quote:
Originally Posted by bog18dy View Post
Yes, 65k is the cap for dmg, but REing the entire client and GS to find that is not for anyone, not for me at least.
Quote:
Originally Posted by [Arceus] View Post
new damage cap as it would also require reverse engineering the GS binary which I think no one who's currently involved in the 9d scene is able to do.
Whats GS?

5 minutes in IDA:



It makes things pretty infinitely easier when they have all of these debugging functions in the executable. I don't have any characters that I can test the broken damage calculation on, but there are multiple different calculations being added together. If its all ( 3? ) calculations causing the problem then it might be time consuming to hook all the functions and handle all the damage calculation yourself.

Entire log file:
Code:
Account	
Character	
Group	Vagabond
Level	4

Date	Time	Str	Int	Dex	TargetGroup	TargetName	TargetIndex	SkillIndex	SkillName	SkillLevel	Martial#	C-Type	S-Type	UsefulType	Result	AP1_Damage	AP2_Damage	AP3_Damage	TotalDamage	
8/30	6:48:20	29	8	18	Monster	Innocent Fox	6100	0	NormalAttack	0	1	0	0	0	Hit	65	65	0	130	
8/30	6:48:22	29	8	18	Monster	Innocent Fox	6100	0	NormalAttack	0	1	0	0	0	Miss	0	0	0	0	
8/30	6:48:24	29	8	18	Monster	Innocent Fox	6100	0	NormalAttack	0	1	0	0	0	Hit	67	67	0	134	
8/30	6:49:24	29	8	18	Monster	Sly Fox	6101	4	Basic Spade Attack	0	1	1	1	2	Critical	91	91	0	182	
8/30	6:49:25	29	8	18	Monster	Sly Fox	6101	4	Basic Spade Attack	0	1	1	1	2	Hit	64	64	0	128	
8/30	6:50:48	29	8	18	Monster	Sly Fox	6101	4	Basic Spade Attack	0	1	1	1	2	Hit	65	65	0	130	
8/30	6:50:49	29	8	18	Monster	Sly Fox	6101	4	Basic Spade Attack	0	1	1	1	2	Hit	65	65	0	130
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Old 08/30/2016, 13:37   #1346
 
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Quote:
Originally Posted by Plastic View Post
Whats GS?

5 minutes in IDA:



It makes things pretty infinitely easier when they have all of these debugging functions in the executable. I don't have any characters that I can test the broken damage calculation on, but there are multiple different calculations being added together. If its all ( 3? ) calculations causing the problem then it might be time consuming to hook all the functions and handle all the damage calculation yourself.

Entire log file:
Code:
Account	
Character	
Group	Vagabond
Level	4

Date	Time	Str	Int	Dex	TargetGroup	TargetName	TargetIndex	SkillIndex	SkillName	SkillLevel	Martial#	C-Type	S-Type	UsefulType	Result	AP1_Damage	AP2_Damage	AP3_Damage	TotalDamage	
8/30	6:48:20	29	8	18	Monster	Innocent Fox	6100	0	NormalAttack	0	1	0	0	0	Hit	65	65	0	130	
8/30	6:48:22	29	8	18	Monster	Innocent Fox	6100	0	NormalAttack	0	1	0	0	0	Miss	0	0	0	0	
8/30	6:48:24	29	8	18	Monster	Innocent Fox	6100	0	NormalAttack	0	1	0	0	0	Hit	67	67	0	134	
8/30	6:49:24	29	8	18	Monster	Sly Fox	6101	4	Basic Spade Attack	0	1	1	1	2	Critical	91	91	0	182	
8/30	6:49:25	29	8	18	Monster	Sly Fox	6101	4	Basic Spade Attack	0	1	1	1	2	Hit	64	64	0	128	
8/30	6:50:48	29	8	18	Monster	Sly Fox	6101	4	Basic Spade Attack	0	1	1	1	2	Hit	65	65	0	130	
8/30	6:50:49	29	8	18	Monster	Sly Fox	6101	4	Basic Spade Attack	0	1	1	1	2	Hit	65	65	0	130
GS means gameserver.

So you've enabled logging, interesting.

I also assume you're right, there's like a base damage (pre defense calculation) and then a "final damage" (post defense calculation), we'd have to edit the type of both damages for it to work, both on server side and on client side.

However, there is something simpler and more useful that we could try, PM me if you're interested in any collaboration with us.
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Old 08/31/2016, 00:01   #1347
 
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Quote:
Originally Posted by [Arceus] View Post
Thanks for your firstgrade excercises in converting hex to dec. You may also want to convert it to binary.. just for the heck of it.

Wanting to sound smart by making irrelevant hex calculations and stating obvious facts huh? You're coming a few years too late with your incredible findings mate. Those things have been discussed since acclaim times.
Also if you had little knowledge of the game you'd know that you can't simply "push the client" to accept 4 bytes as new damage cap as it would also require reverse engineering the GS binary which I think no one who's currently involved in the 9d scene is able to do.
as much as we've had our disagreements, just put your ego aside and realise martin was only trying to give a perspective to people who don't understand exactly what is being said.

you're all doing great things and pushing the boundaries on what has been possible - that's an achievement within itself so keep the hostility down and keep the energy for development.
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Old 08/31/2016, 02:14   #1348
 
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Does Zeron 9d work on windows 10?
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Old 08/31/2016, 06:34   #1349
 
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Quote:
Originally Posted by dragonfury9 View Post
Does Zeron 9d work on windows 10?
Yes . It works on win10/win8.1 aswell.
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Old 08/31/2016, 10:14   #1350
 
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Quote:
Originally Posted by xtJamie View Post
as much as we've had our disagreements, just put your ego aside and realise martin was only trying to give a perspective to people who don't understand exactly what is being said.
That is because you don't see the hidden advertisment here. In one post asking if ZeroN is copying Ely in the other acting like a pro coder so ppl start thinking "wow elys staff is actually smart".
Like I said if he wanted the non-coding community to understand he would've explained it in a much simpler way.
Nothing against him advertizing but I think to be fair he should do that in his own topics.

But well lets keep that aside. I agree with you private servers and especially ZeroN are doing an amazing job scooping the possibilites they have.
Also seems like Sheik has been comingback from the death...
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