That we shouldn't give up on PA's DB. And, about your involvement - you told few days ago you are not related to any server of 9Dragons and you stopped playing. Why do you care about Zeron and ePVP, then?
That we shouldn't give up on PA's DB. And, about your involvement - you told few days ago you are not related to any server of 9Dragons and you stopped playing. Why do you care about Zeron and ePVP, then?
I was referring to the comment about giving up on your life. I don't care, just giving an opinion.
I was referring to the comment about giving up on your life. I don't care, just giving an opinion.
Just asking, why would you give an opinion if you "don't care". I thought that people that care have opinions about stuff that concern them. Oh well I always fail to understand people so if I am mistaken please do correct me.
Just asking, why would you give an opinion if you "don't care". I thought that people that care have opinions about stuff that concern them. Oh well I always fail to understand people so if I am mistaken please do correct me.
looking good, keep it up!!
one question: is the dmg cap 200k?
Nope, it's 65k, but we are trying to maintance some balance between 65k and "OP KR items" with massive "all attributes" stuff. Check our efforts in September!
Hmm.this is very similar to Elysium guys .just different mobs.correct me if I am wrong.exactly what level mobs are actually posted here guys???.btw the 65k level cap was assigned to &FFFF .client has not been altered.as I understand the signed variable has not been updated.this is also a visual aspect, which is highlighted within the source.it would be perfect if we can actually release the cap damage from a 2 byte to 4 byte variable or higher.ofc ita not just the code that has to be altered ita the visual hit you see
Hmm.this is very similar to Elysium guys .just different mobs.correct me if I am wrong.exactly what level mobs are actually posted here guys???.btw the 65k level cap was assigned to &FFFF .client has not been altered.as I understand the signed variable has not been updated.this is also a visual aspect, which is highlighted within the source.it would be perfect if we can actually release the cap damage from a 2 byte to 4 byte variable or higher.ofc ita not just the code that has to be altered ita the visual hit you see
Hey there martin.
No, the mobs are not simulated, they are real, real levels, real attributes, real yybs system for them, real drops.
For all the non understanding of base 16. We all know numbers base 10.ie 0123456789.base 16 hexadecimal is 0123456789ABCDEF.
So we identify base sixteen with the hyphen '&'.
Work the math
A=10
B=11
C=12
D=13
E=14
F=15
So &0F in hexadecimal = 15 in base 10 decimal
When we stack the numbers.ie &FF this number in decimal relates as follows
16^1*F(15 In hex)+16^0*F(15 in hex). =255 in decimal
So &FFFF = 16^3+16^2+16^1+16^0
Use calculator.it equals 65535.
This is why I say to people the damage the developers initially programmed was 2 bytes.we need to push the client for 4 byte.
Quote:
Originally Posted by bog18dy
Hey there martin.
No, the mobs are not simulated, they are real, real levels, real attributes, real yybs system for them, real drops.
You was able to elevate the mob levels?
I know the variables assigned to damage now from definition to visual.once I get the all the .h files which are missing I will ne able to recompile with the higher level damage hits.but to be honest this will take some time.
For all the non understanding of base 16. We all know numbers base 10.ie 0123456789.base 16 hexadecimal is 0123456789ABCDEF.
So we identify base sixteen with the hyphen '&'.
Work the math
A=10
B=11
C=12
D=13
E=14
F=15
So &0F in hexadecimal = 15 in base 10 decimal
When we stack the numbers.ie &FF this number in decimal relates as follows
16^1*F(15 In hex)+16^0*F(15 in hex). =255 in decimal
So &FFFF = 16^3+16^2+16^1+16^0
Use calculator.it equals 65535.
This is why I say to people the damage the developers initially programmed was 2 bytes.we need to push the client for 4 byte.
You was able to elevate the mob levels?
I know the variables assigned to damage now from definition to visual.once I get the all the .h files which are missing I will ne able to recompile with the higher level damage hits.but to be honest this will take some time.
Well getting latest tools/source code files is not impossible, just unlikely.
Also, believe me, even with full latest source code, I doubt I'll see anyone trying to develop on this game, the time investment wouldn't be worth it. Developing something as simple as the raid system would take ages without a proper team.
Yes, 65k is the cap for dmg, but REing the entire client and GS to find that is not for anyone, not for me at least.
Any ETA on ZeroN? 06/26/2016 - 9Dragons - 4 Replies When can we expect the best private server's very first arrival?
I guess we're all more than eager here to finally start playing that astoundingly wonderful server!
[Release]Neues Monster ~ Zeron 09/20/2015 - Metin2 PServer Guides & Strategies - 52 Replies Einen wunderschönen guten Tag,
Ich release heute ein neues Monster das den Namen Zeron hat.
- HD Texturen
- Neue Animationen mit Effekten
- Nutzbar mit der alten granny
- 7 Animationen
- richtig exportiert
http://i.epvpimg.com/McCnb.png