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[NEW] ZeroN 9D - The Ultimate 9D Server

Discussion on [NEW] ZeroN 9D - The Ultimate 9D Server within the 9Dragons forum part of the MMORPGs category.

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Old 05/05/2016, 20:07   #976
 
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I wont share to anyone because I dont care. Anyway, I hope staff will use discord channel as before. We will close PA one and make a Zeron9D after forum is up
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Old 05/05/2016, 20:24   #977
 
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Where's Zeron? His last post like a week ago.
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Old 05/05/2016, 20:52   #978
 
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Originally Posted by superhdpawaaa View Post
Where's Zeron?...
... ZeroN is locked up in his chamber working intensively on the release of the server

If it happens that any of you are bored you can go check and stare at our intro site

Our forum will be live in 1-2 days. Until then, stay tuned.
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Old 05/05/2016, 22:04   #979
 
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Originally Posted by ytcns View Post
I wont share to anyone because I dont care. Anyway, I hope staff will use discord channel as before. We will close PA one and make a Zeron9D after forum is up
Agreed, we'll be doing one.
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Old 05/05/2016, 22:54   #980
 
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Quote:
Originally Posted by -ZeroN- View Post
... ZeroN is locked up in his chamber working intensively on the release of the server

If it happens that any of you are bored you can go check and stare at our intro site

Our forum will be live in 1-2 days. Until then, stay tuned.
Why have you selected every element using the * selector and set a property for the padding, content and border?

The height is automatic calculated by the browser so this is just adding extra overhead during the parse. If you're trying to get a full screen background that fills the entire page correctly, use background-size but you're probably not as you're adding 20% to the top of the padding on the image anyway.
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Old 05/06/2016, 00:03   #981
 
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RIP the dream 13-20+
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Old 05/06/2016, 01:46   #982
 
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Quote:
Originally Posted by xtJamie View Post
Why have you selected every element using the * selector and set a property for the padding, content and border?
The * selector is part of the stylesheet for the upcoming website and is going to play a role later.
However it has no visible influence on the intro-page at all as the padding/margin gets overwritten by the specified selectors below so I don't see why you mention this at all.

Quote:
Originally Posted by xtJamie View Post
The height is automatic calculated by the browser
Wrong. The Browser doesn't calculate anything correctly without you telling him how to.

Quote:
Originally Posted by xtJamie View Post
so this is just adding extra overhead during the parse.
Wrong. The overhead is so small, it plays no role at all. And as I said it'll be of use later.

Quote:
Originally Posted by xtJamie View Post
If you're trying to get a full screen background that fills the entire page correctly, use background-size but you're probably not as you're adding 20% to the top of the padding on the image anyway.
You are making an assumption but then again in the same step you deny it yourself by stating facts which contradicts it - What's the point?
Even if I wanted to use it to fill the background the background-size css property is not the way to go since it is not recommended for responsive websites. Barely anyone uses it.

No offense but your post kind of looks like you want to publicly show off that you know HTML/CSS by analyzing an intro site which has barely 10 rows of simple CSS/HTML code.
Knowing HTML/CSS is like taking candy from a baby. Trying to publicly show off by analyzing 10 rows of code is kind of ridiculous.

But don't worry our website will be using pure clearly structured HTML5 tags. Design elements which don't belong in HTML will be completely seperated into CSS stylesheets to keep it clean. Also by checking your old PA website which Arceus was so kind to sent me I it is clear that you are not familiar with HTML5 at all. You had no <Header> tags, no Sections no Figure/Picture/Article tags and also meta information which is important for google optimization was missing. It was more or less a mess of hundreds of nested div-tags which in HTML5 are barely used anymore.

I'm not goint to answer pointless questions like these anymore. However if you have game related questions feel free to do so.
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Old 05/06/2016, 02:44   #983
 
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Originally Posted by bog18dy View Post
And this puts me off... I'm thinking a lot on how to act, on one hand I'd like to have an actual cap that isn't reached, like it was supposed to be, on the other hand we have the players who are used to high numbers.

Ultimately, if grind speed is unaffected, I'd say it's a move towards the good direction, what's the point of adding dmg items etc when you will easily get that 65k anyways, works same for defense items on all servers, they lose meaning.

It's all about meaning/substance vs appealing numbers...


We'll think more on this issue.


Yes I do want to ask more about what you guys would like to see, like what skills do you think need to be changed:
-physical aoe, noted

Anything else ?
I want to tell that first and the worst thing on 9dragons was getting items like Highest dmg at boss . Imagine that you have 1000 players and you need farm something from boss witch has respawn few hours and drop rate is not 100% for example. This concept farming from boses should be canceled.
For example World of Warcraft have good concept everybody helping kill bos have something from him (imposible do it here)

Same probability drop . Like there where Everlasting Stones from mobs . If you was luck you got a lot otherwise you didn t have.

ES will be just example. But for me those drops has to have 100% drop rate for example from all tibet mobs. Then increase number of parts needed for collection. I want +2 scroll som i will spend time in tibet where i will kill like 200 - 300 or 500 mobs from each i will get ES and i will trade that 500 ES for scroll or i need something else so i will farm those mobs again.

Or i need relic so i move to ICY (100% drop from blue mobs) and i will farm 200 items in icy. When there will be 100% drop i don t need to keep it in bags i will farm it when i will need it .

Dungeons :This game is from begining SOLO game so there should be posible made it . Black monk with 65 k dmg cap was terrible . You had to farm a lot of material for run and you could easy lost it because doesn t matter on your leech or DMG (again very wrong concept of dungeons) when you got 30 sec para stun or something and bleed 5k+ and 10k aoe dmg you can t heal yourself

1 More important Question.

PA was promised that there won t be Item Mall.

Now its gona change for ZERON . How about Item Mall .Are you gona have that ?

I understand that you need to pay that but it should be throught donate or easy farmable items. Or items witch not affect game like visual decos etc.

And it works (League of Legens sell skins , CS: GO sell skins and they have good profit)
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Old 05/06/2016, 03:13   #984
 
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Quote:
Originally Posted by -ZeroN- View Post
The * selector is part of the stylesheet for the upcoming website and is going to play a role later.
However it has no visible influence on the intro-page at all as the padding/margin gets overwritten by the specified selectors below so I don't see why you mention this at all.



Wrong. The Browser doesn't calculate anything correctly without you telling him how to.



Wrong. The overhead is so small, it plays no role at all. And as I said it'll be of use later.



You are making an assumption but then again in the same step you deny it yourself by stating facts which contradicts it - What's the point?
Even if I wanted to use it to fill the background the background-size css property is not the way to go since it is not recommended for responsive websites. Barely anyone uses it.

No offense but your post kind of looks like you want to publicly show off that you know HTML/CSS by analyzing an intro site which has barely 10 rows of simple CSS/HTML code.
Knowing HTML/CSS is like taking candy from a baby. Trying to publicly show off by analyzing 10 rows of code is kind of ridiculous.

But don't worry our website will be using pure clearly structured HTML5 tags. Design elements which don't belong in HTML will be completely seperated into CSS stylesheets to keep it clean. Also by checking your old PA website which Arceus was so kind to sent me I it is clear that you are not familiar with HTML5 at all. You had no <Header> tags, no Sections no Figure/Picture/Article tags and also meta information which is important for google optimization was missing. It was more or less a mess of hundreds of nested div-tags which in HTML5 are barely used anymore.

I'm not goint to answer pointless questions like these anymore. However if you have game related questions feel free to do so.

This is going to be an interesting one.


The * selector according to many people including Steve Souders and Jens Meiert would argue that is is harmful and can cause a hamper on any 'optimization' instead of optimizing, you are selecting every single element on opposed to selecting only what is necessary. As you may know browsers move right to left by checking that element to match that key selector. This is not 'wrong' before you even attempt it. If this is wrong to you, I guess you know more than people who work for Google. Again, you're selecting every single element - regardless if this is a 'intro page' it isn't the done thing to do.

The selector can also produce unexpected results, can hamper your ability to rank higher because if you go ahead and read the Google pdf which is updated regularly, the algorithm that determines ranking negatively reflects these types of 'hacks'.

Then again if you feel the need to select every element in existence feel free.

The browser by default contains an agent stylesheet which is the default stylesheet for that browser. "The browser calculates the height. This is default" Height is relative to whatever its childrens heights are. There is no height set (relative or absolute) so its automatically set. Look at the inspect element and look for yourself....

The overhead would actually be something to consider but as your site will be so small and considering Elysium will more than likely have more players regardless of this 'reboot' I guess carry on. It seems slightly worrying that on a 'professional' level you seem to argue the semantics about improving on overheads by just not including redundant tags.

Barely anyone uses a CSS3 declaration for full images? I guess Chris Coyier would have to heavily disagree with you, that and Rachel Andrews? It's a shame you feel the declaration is not responsive as it is designed to resize to all view ports and you only need to specify a preserved aspect ratio to begin with.

'Purely semantic tags'. Interesting. Smashing Magazine already went over the 'unnecessary use of semantic tags' but if you feel like your html would look that much cleaner with them you go right ahead. There is absolutely nothing wrong with using nested divs and if you can explain the difference to why a nested div over a semantic tag is so ground breaking?

Elements are not 'correct' and the use of sectioning elements makes utterly no difference.

Basically your website currently looks like shit and if that ability of graphic design is what is going into your final project, oh boy this will be entertaining to view.

You seem incredibly salty with questions and making them in your own assumption as if I'm attacking your knowledge. I was only asking you why the inclusion of redundant and pointless declarations.



OHHHH that old template for PA, I didn't do it. I couldn't be fucked so I asked FCV to do it. You're criticizing other people's work now, not mine.
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Old 05/06/2016, 03:22   #985
 
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jamie arguing with the staff and the staff actually arguing back now whats new?

zeron take some advice asap - dont reply because you look as stupid and immature as jamie does

pa making all these big announcements like the big announcements they made and you will be lucky to scrape 20 players i don't get why you bother with this

the project will surface because you guys stick to your word but the end result will just be bogdy making the decisions with some random person who nobody has heard of in this community and in six months time the server will be empty like it was a few weeks ago

so far you have a website to show and thats it and its a really bad looking one

zozo and another guy already worked out blitzcronk was jamie didn't know if you guys saw that post or not might have been deleted
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Old 05/06/2016, 06:52   #986
 
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(newly created account tries to tarnish ZeroN... Hmmm seems familiar, to say the least I doubt any normal player gains anything from posting things like this, and judging by the lack of capital letters and fullstops, I already know who you are. Once zeron is released, competition will be out, don't worry )

@

Now getting to important stuff, which I'd like to address, yes we will have an item mall, the concept of ZeroN will be different from PA's concept. ZeroN targets a higher playerbase and to make everybody enjoy the server, while PA was a more serious, official-like type of server.

Item Mall will be needed, zeron will be a commercial server (not milking though, you'll surely see that by the accesible prices), commericial servers being the only type of servers which work out in the end.

Quote:
Originally Posted by thehacker12 View Post
RIP the dream 13-20+
Well, +13--->+17 will be used.
Sadly the client doesn't support new refine rates, which without visual effects, they are not needed.


I really do want to clarify something, we do care about the community and I'm sure that with nR as moderator, he'll grasp better the needs of community.
We want a big community this time, a place for everybody.Having the low rates server which satisfied like 1/10 of the community was a bad approach @ PA.
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Old 05/06/2016, 09:11   #987
 
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@ and team is it possible if the payment via xsolla?

thanks for answering
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Old 05/06/2016, 09:15   #988
 
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Originally Posted by bog18dy View Post
Well, +13--->+17 will be used.
Sadly the client doesn't support new refine rates, which without visual effects, they are not needed.
So what I am getting from this is that the visual effects don't work with the client? If that's the case then yeah I agree that they are not needed. Although if the visuals do work but the client doesn't support +18-+20, is it possible to move the refine visuals down to have the "+18-+20" moved to "+15-+17" while removing the visual effects of +1-+3 (+1-2 are blank and +3 isn't very bright anyways) and have the +4 visual effect become the new +1? idk if this was easy to follow but something like this
+1 -> +4
+2 -> +5
+10 -> +13
+11 -> +14
+12 -> +15
+13 -> +16
+14 -> +17
+15 -> +18
+16 -> + 19
+17 -> +20
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Old 05/06/2016, 09:35   #989
 
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So what I am getting from this is that the visual effects don't work with the client?=0
Yes and not only that, 18-19-20 just won't happen.

And no, it's impossible for us to change the visual effects of refines, we'd have custom ones by now if we could...

Discord chat:
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Old 05/06/2016, 13:23   #990
 
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so bogdy your'e saying that there is absolutely no way to bring those refine rates? Dawwg, been waitin' for them since ages.
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