I'm not sure if KR/VN at that time used the same structure as the leaked DBs(EU/US) do...
Their History and Account DB are WAAAAAAAAAAAY different... ND_GAME_0 is mostly the same... (the EU/US one has some V2 tables..)
P.S. CHECK YOUR PMs ! Please do it as soon as possible(what I told you in the PM)... If you manage to launch it tell me... If successful, we're into something
I'm not sure if KR/VN at that time used the same structure as the leaked DBs(EU/US) do...
Their History and Account DB are WAAAAAAAAAAAY different... ND_GAME_0 is mostly the same... (the EU/US one has some V2 tables..)
P.S. CHECK YOUR PMs ! Please do it as soon as possible(what I told you in the PM)... If you manage to launch it tell me... If successful, we're into something
I'll try to do it ASAP, but I forgot, how to do it... I should make my own script for that. I didn't check the link, though.
Oh, so we can't make them just now. Sadly, but maybe some day we'll find our way to do it.
bogdy can you include me into the stuff you sent to adek? And what exactly does the screenshot of pengsaizhen tell because the only thing I see is some old *** GUI from last decade
I'm currently looking into every single c++ file from hexpor's source code trying to figure out if there's a way to login a GM account without the need of a GM Client. There's some freaking intresting stuff in the login_server source code.
Also I'm trying to see how the Launcher is connected to the client.
I'm on win8.1 and using visual studio 2013 and didn't manage to compile the Login,ds,ms and log_srv.
Anyone tried to compile them on XP with visual c++ 6.0? Is the source of the mentioned stuff complete?
Does anyone know which part of the source code is missing?
Btw. I got a server up and running with the 9dPK client files, and zeroburners server files. It works pretty well. If anyone is intrested to login and play every now and then just for the ***** sake i can PM you the client, rates are somewhat like x600. (Doesn't work on win8.1 though)
I rather want to manipulate the login_srv so I can login without the need of the GM Client.
For example reverse engineer and find that part where a user gets kicked out and just make the login_server skip that part.
I've also thought about if there might be a command on the login_server which activates the GM Login couldn't find any yet.
Where did you get those files though? Are they accessible somewhere public?
bogdy can you include me into the stuff you sent to adek? And what exactly does the screenshot of pengsaizhen tell because the only thing I see is some old *** GUI from last decade
I'm currently looking into every single c++ file from hexpor's source code trying to figure out if there's a way to login a GM account without the need of a GM Client. There's some freaking intresting stuff in the login_server source code.
Also I'm trying to see how the Launcher is connected to the client.
I'm on win8.1 and using visual studio 2013 and didn't manage to compile the Login,ds,ms and log_srv.
Anyone tried to compile them on XP with visual c++ 6.0? Is the source of the mentioned stuff complete?
Does anyone know which part of the source code is missing?
Btw. I got a server up and running with the 9dPK client files, and zeroburners server files. It works pretty well. If anyone is intrested to login and play every now and then just for the ***** sake i can PM you the client, rates are somewhat like x600. (Doesn't work on win8.1 though)
First of all, I sent adek some ******** old DBs along with some ******** old server files... We're curious if we're able to get the server up...
What pengsaizhen showed is a functionality of some tools... Look on the lower-right corner... "Change BGM 1 ->2 ", I guess he was able to get his server up... if showing some functionality wasn't the case...
Hexpor's code is missing a **** ton actually, including viral .DLLs required to compile.
First of all, I sent adek some ******** old DBs along with some ******** old server files... We're curious if we're able to get the server up...
What pengsaizhen showed is a functionality of some tools... Look on the lower-right corner... "Change BGM 1 ->2 ", I guess he was able to get his server up... if showing some functionality wasn't the case...
Hexpor's code is missing a **** ton actually, including viral .DLLs required to compile.
Thx for the info. Could you share those old files ? I may contribute something to it.
Streetfighter 5 - Entwicklung mit Unreal Engine 4 12/20/2014 - User Submitted News - 0 Replies Wenn man an Street Fighter denkt, schwelgt man in Erinnerungen an die letzten 4 Teile der Kampfspiel-Serie. Für den fünften Teil hat sich Entwickler Capcom die Unreal Engine 4 lizenziert, und wird sein Spiel auf dessen Basis Entwickeln. Sie wollen dem Spieler die beste und neuste auf dem Markt verfügbare Technik bieten. Teil 5 ist damit der erste der Serie, bei dem auf die Technik der Unreal Engine zurückgegriffen wird. Bochan Kim von Capcom äußerte sich wortwörtlich wie folgt zu der...
Unreal Engine 05/27/2013 - General Coding - 10 Replies Hallo Community,
Ich suche mehrere Leute die sich gut mit der Unreal Engine auskennen.
Gesucht werden Leute für ein Projekt die sich damit allgemein auskennen oder Modelle etc dafür machen können.
Was für ein Projekt es wird steht aber noch nicht fest.
Wenn ihr Interesse habt meldet euch bei mir über private Nachricht oder in Skype.
Wenn ihr gut seid werdet ihr im übrigen auch von uns bezahlt.
Gruß,
Unreal Engine 4 running on PS4 04/26/2013 - Gaming News - EN - 21 Replies There has been some advancement in the development of the PlayStation 4; and now it is possible to watch the Unreal Engine 4 running on it (we know this demo has been shown before, yet it was always shown on PC, not on PS4).
We are getting closer and closer to this next-gen console's release, and Sony is all up to create more hype to it, showing more videos about engines running on it, people creating rumors about how will the console look like and so on.
This is the demo of the Unreal...
Thief 4: Multiplayer und mit Unreal Engine 3? 01/02/2012 - User Submitted News - 3 Replies Letztes Jahr wurde von dem Entwicklerstudio Eidos Montreal der 4. Teil des
Schleichspiels angekündigt. Seitdem war es jedoch schwer, im Internet
irgendwelche Hinweise oder Informationen zu dem Spiel zu finden.
Jetzt jedoch schrieb der Entwickler Stephane Bonetti:"Now I'm on Thief 4,
working with the Unreal Engine." Auf Deutsch hieße das in etwa:"Jetzt entwickle
ich Thief 4, arbeite daran mit der Unreal Engine." Andere Gerüchte besagen,
dass Thief 4 auch einen Multiplayer beinhalten...
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Wäre interessant mal zu wissen und ich weiss ja das es hier ziemlich begabte Leute im Coding und Hacking gibt
and in English
It would be interessting for me to hear if exist working Hacks/Exploids or something like that for the Unreal3 Engine i have do the SearchFunction...