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[Release] TwelveSky 2 AIO
Discussion on [Release] TwelveSky 2 AIO within the 12Sky2 Hacks, Bots, Cheats & Exploits forum part of the 12Sky2 category.
08/08/2009, 07:03
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#31
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Quote:
Originally Posted by kuger555
do this works with ph?
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nope.
Also, note that I'm too busy to fix this. Going to work on it when i have the free time.
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08/08/2009, 07:05
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#32
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okie thx strike
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08/08/2009, 10:13
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#33
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Quote:
Originally Posted by strikeraid
Fully Test mode. Made for MAYN. If you want to use on Aeria you have to change addresses.
If i'm not busy. I'll make a version fully for aeria. Though. Tri407tiny's v2 is gonna be out soon. Will overshadow mine in dust and dirt.
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♥_♥ make one for aeria pl0x :].
and your work arent useless ^^ it pretty awesome and helpful,
I really think so well my opinion of course >;}
strike your the best :]
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08/08/2009, 10:17
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#34
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Thanks. Really encourages me to continue updating. Just finished in-game autopill for MAYN and Aeria from 0% to 100% instead of just 50%. gonna change up my GUI a bit and then write a Readme file.
Gonna have to personally create 3 chars for aeria and make the autobuffer work for that version.
Sounds like alot of work? there's more. :P anyways. thanks again.
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08/08/2009, 17:55
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#35
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This Would Come In Handy Thanks Strikeraid.
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08/08/2009, 17:59
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#36
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np. ^^
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08/08/2009, 18:13
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#37
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Quote:
Originally Posted by strikeraid
Thanks. Really encourages me to continue updating. Just finished in-game autopill for MAYN and Aeria from 0% to 100% instead of just 50%. gonna change up my GUI a bit and then write a Readme file.
Gonna have to personally create 3 chars for aeria and make the autobuffer work for that version.
Sounds like alot of work? there's more. :P anyways. thanks again.
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I'm always free to create that readme or test a bit on Aeria Strike. Just MSN me if you need anything man. =P
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08/08/2009, 22:34
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#38
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HP, Attack, works well. The auto buff ain't doing anything for me, same for auto loot. Also like I told you on MSN, I don't have any 12sky2 logo, just the plain GUI with a empty spot where the image is.
But it's on the right track. =D
Quote:
Originally Posted by strikeraid
Thanks. Really encourages me to continue updating. Just finished in-game autopill for MAYN and Aeria from 0% to 100% instead of just 50%. gonna change up my GUI a bit and then write a Readme file.
Gonna have to personally create 3 chars for aeria and make the autobuffer work for that version.
Sounds like alot of work? there's more. :P anyways. thanks again.
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Auto Pot above 50% is awesome, lol. For this to work you need to have the pill in your hot bar right? Or does it work similar to ingame auto pot? where as long as its SOMEWHERE on any of your 3 hot bars it uses the pill?
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08/08/2009, 22:43
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#39
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you're correct krzy. i want to say its the same as in-game autopill, but that'd be redundant. It IS the in-game autopill.
thanks to zacko7 petfeeder testing is taking place. will only be available for aeria as a secret feature because i don't have a pet to test on mayn with. zacko. stay online. lol.
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08/09/2009, 00:00
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#40
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Online? Whats dat?
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08/09/2009, 08:05
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#41
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Ok, I tested it a bit
1. Auto Buff system works however like said a lil glitchy. Seems like multipal attempts need to be made because it gets interupted alot. So the guy stands there for 15-20 seconds not rebuffing. It still works just not very accurate. That and if it can be executed earlier would be nice. If people using def buff and it doesn't rebuff till the skill is totally used them some people may die very quickly even with auto-pill.
2. Custom Auto-loot, worked very well on uni's however it failed to pick up a c-stone and at one point started moving my character from it's place
3. I know this may sound dumb, but I died using this auto-pill system. I know its the same in game auto-pill but for some reason I still died on mobs i shouldn't have. May have been lag, or just fluke, it was strange.
4. Aoe bot is kinda testy. Doesnt seem to act as quickly as holding the button down like some odd delay. Again may just be me.
5. Attach keys, you cant use alot of the keys to execute. I was going to us f1 like the multi-hack activation but it wouldn't let me put in an f key or other keys besides normal ones.
6. The test question thing. What does it do? I put in the correct answer and the program shut down. I was confused on this one. didn't know if this was needed to use your programs auto-pill or what.
7. Are the "lite" folder programs working? Being able to have these open individually would be awesome. Like just being able to use the auto-buff or custom loot picker.
8. Awesome transparent gui, easy to use, nicely organized.
Just a question, since you already have pixel search function in this for buffs is it possible for your program to detect the hack captcha and play a sound when it pops up? Seems like something that would be simple to add on to this monster hack! But yeah, like said nice work. My problems could be from lag, the auto-buff seemed to work well with no lag but with a lil lag and 9 mobs around the buff gets interupted. Other than that good work keep it up!
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08/09/2009, 08:20
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#42
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This one is actually obsolete. Finished fixing it up and trying to make it work for aeria, but i'm going to see what i can do with your suggestions. I tested autobuff while not getting hit, didn't know it can get interrupted, but I don't think I can improve it. Its not a pixel buffer either because pixel buffers are a pain to adjust for each resolution and if you win df or not.
Custom loot was actually messed up in this version. I coded it wrong and when I was adding it to the fixed version, i noticed my mistake. Should be working fine now, though as you know it isn't easy/possible to make a perfect 100% accurate clicker. Long names will still give it trouble. I could make it accurate and faster without too much movement, but then items with long names wouldn't get picked up.
As for the slowness of the AOE. i assumed everyone used attack speed hack to speed up the aoe's. Autobuffer is embedded with the aoebot so that they don't interfere with each other when run separately.
You wouldn't be able to use the programs separately without recoding them to have hotkeys to activate/deactivate and close them.
The tester question was a fluke. I had to take out all my inputboxes and msgboxes.
Not sure what you mean on number 5, but i'm assuming you're saying they're irresponsive? I'm not sure if i've fixed it or not. This release was a test to see what i needed to work on. Your feedback is appreciated. I'm going to go work on it right now.
New autopill system should be flawless, except for game/internet lag. MAYN servers are really laggy right now and anything can happen with the in-game autopots.
My pet feeder is a hidden feature that only works for aeria users currently due to my inability to borrow a pet on MAYN.
I haven't improved GUI response time. If it proves to be a problem then I will separate attackspeed out to have its own process. and perhaps the pot system as well.
I took out the address changer in this new version because I will be updating it regularly and it works faster without having to constantly read the ini file.
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08/09/2009, 12:34
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#43
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we write in msn and can doo the borrowing of a pet for you on mayn  if you like too
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08/09/2009, 12:36
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#44
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should only take like 3-5min to do it.
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08/09/2009, 12:52
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#45
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come in msn i m already in game too
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