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ChaosKit

Discussion on ChaosKit within the Last Chaos forum part of the MMORPGs category.

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Old 12/02/2016, 22:31   #196
 
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^ Having same problem. Anyone can help?

Update: Jk, got it. You HAVE to use r10. You can't use a newer version.
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Old 05/11/2017, 13:29   #197
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habe mal ein zelt umgewandelt für lc

ist nur mal so ein test kommen noch mehr modelle für lc









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Old 09/12/2017, 21:50   #198
 
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Hey,

weiß jemand wie man das Problem beheben kann?

Es tritt beim Öffnen des Pyra Models auf, da ich etwas mit dem Pyramiden Model rumspielen wollte.
Ich nutze Cinema 4D R10 mit dem chaoskit aus diesem thread.

Hier mein Problem:
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Old 09/13/2017, 08:24   #199
 
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Es könnte an der Cinema Version liegen eventuell. Ich das plugin läuft nur auf Cinema 4D R12
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Old 09/13/2017, 19:08   #200
 
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Das Plugin läuft nicht nur mit R12.

Welches Dateiformat wolltest du laden?
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Old 09/27/2017, 17:07   #201
 
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Ein .bm Format, es hat jetzt alles geklappt. Danke nochmal!

Nur kennt jemand diesen Fehler im Ska Editor ?



Ich wollte ein Model aus dem Spiel The Witcher in LC reinbringen, nur sieht man ja, fehlt an einigen Stellen der Model Übergang. Hat jemand das selbe Problem jemals gehabt ?
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Old 09/28/2017, 20:48   #202
 
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Sieht aus als fehlt da die Wichtung (c4d)
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Old 10/20/2017, 14:30   #203
 
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insert plugin? 3dmax ?

Quote:
Originally Posted by wizatek View Post
Cinema 4d R16 has a improved weight painting with a different color for each bone to make it a little more clear when selecting multiple bones.
But being able to use Python is also a huge improvement to write little scripts to modify things in the model that usually takes a lot of writing compared to cinema 4d R10

insert plugin? 3dmax ?
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Old 06/02/2020, 00:23   #204

 
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Moin kann mir jemand sagen ob es dieses Plugin auch für Blender 3D gibt ?
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Old 06/20/2020, 14:55   #205
 
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Flexing





Improved a little:
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Old 06/21/2020, 13:02   #206
 
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Quote:
Originally Posted by wizatek View Post
Flexing





Improved a little:
Good job. I wrote plugin for blender, but I'm too lazy to finish Maybe someday I will finish.
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Old 06/21/2020, 16:41   #207
 
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I have been doing the same because there are much more resources available for blender.
Sadly it is also quite slow with python.
Specially when it has to do the DXT decompression of the textures so i stopped working on that.
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Old 06/21/2020, 17:36   #208
 
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Quote:
Originally Posted by wizatek View Post


I have been doing the same because there are much more resources available for blender.
Sadly it is also quite slow with python.
Specially when it has to do the DXT decompression of the textures so i stopped working on that.
Uf, I had problems with DXT compression when compiled & fixed WE..
Blender have good API, but I had some problems with uv map. I spent a lot of time trying to figure out what the problem was.
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Old 06/21/2020, 21:29   #209
 
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Its probably because the uv map is set per face and not per vertex, but its almost the same
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Old 06/21/2020, 22:24   #210
 
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Maybe this will help those who want to use Blender.
It is not finished, but it is a start:
Attached Files
File Type: zip blenderlcimport.zip (4.9 KB, 103 views)
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