Quote:
Originally Posted by Wizatek
The rotation in lastchaos is a bit strange.
There is a fault somewhere in the quaternion.
What i did was just use the quaternion and matrix12 code from lastchaos to get a matrix and then convert that matrix to a matrix the 3d program uses
|
ah I though there is another way however thank you
hmm if I'm right I should port Quaternion<Type>::ToMatrix which I did already and Quaternion<Type> Slerp and then do it like that
Quote:
Originally Posted by kochanek17
Stupid question, but where to paste the chaoslib.d3d.dll file
You have a problem compiling ChaosLib.Map
|
you're probably missing dependencies which I didnt listed such as BinarySerializer and NPoco, check .csproj file