Code:
//timber_camp, headquarter, barracks, tavern, hospital, wall, statue (I don't know all of the ids)
window.build = ["warehouse", "farm","barracks"];
window.index = 0;
window.socketService = window.injector.get('socketService');
window.modelDataService = window.injector.get('modelDataService');
window.villageService = window.injector.get('villageService');
window.tribeService = window.injector.get('tribeService');
window.tradeListModelProvider = window.injector.get('tradeListModelProvider');
window.eventTypeProvider = window.injector.get('eventTypeProvider');
window.questLineListModelProvider = window.injector.get('questLineListModelProvider');
window.questLineModelProvider = window.injector.get('questLineModelProvider');
window.routeProvider = window.injector.get('routeProvider');
socketService.emit(routeProvider.GET_CHARACTER_VILLAGES, {}, function(villages){
window.village_id = villages.villages[0].id;
console.log(village_id);
});
setInterval(function() {
socketService.emit(routeProvider.VILLAGE_UPGRADE_BUILDING, {building: build[index], village_id: village_id, location: "menu", premium: false}, function(data) {
if(!data.error_code) {
index++;
}
});
}, 20000);







