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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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02/21/2011, 17:50
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#2056
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Join Date: Apr 2010
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Quote:
Originally Posted by CyberPasci™
Nein wieso?
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Das musst du haben.
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02/21/2011, 17:52
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#2057
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Join Date: Apr 2010
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Habe ich bei den anderen Funktionen auch nicht oO
Ist ein Menü Hack
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02/21/2011, 18:05
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#2058
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elite*gold: 0
Join Date: Apr 2010
Posts: 1,106
Received Thanks: 1,748
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Quote:
Originally Posted by CyberPasci™
Habe ich bei den anderen Funktionen auch nicht oO
Ist ein Menü Hack
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menü hacks haben auch nen void
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02/21/2011, 18:07
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#2059
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elite*gold: 17
Join Date: Apr 2010
Posts: 1,174
Received Thanks: 839
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jetzt hab ich es so
Code:
void NoFallDmg()
{
if(CH_nfd==1)
{
*(float*)(dwPlayerPointer+OFS_NFD) = -2000;
}
}
Und fehler kommt dieser
Code:
1>.\base.cpp(128) : error C2065: 'dwPlayerPointer': nichtdeklarierter Bezeichner
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02/21/2011, 18:07
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#2060
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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RÊMÖVÉD
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02/21/2011, 18:08
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#2061
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by CyberPasci™
jetzt hab ich es so
Code:
void NoFallDmg()
{
if(CH_nfd==1)
{
*(float*)(dwPlayerPointer+OFS_NFD) = -2000;
}
}
Und fehler kommt dieser
Code:
1>.\base.cpp(128) : error C2065: 'dwPlayerPointer': nichtdeklarierter Bezeichner
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DWORD dwPlayerPointer <playerpointeraddy>
komm schon etwas den kopf anstrengen
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02/21/2011, 18:09
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#2062
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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void nfd()
{
DWORD dwplayerptr = *(DWORD*)ADR_PLAYERPOINTER;
{
if(dwplayerptr!=0)
{
if(CH_nfd==1)
{
*(FLOAT*)(dwplayerptr+OFS_NFD) = 99999999999;
}
}
}
}
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02/21/2011, 18:11
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#2063
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elite*gold: 17
Join Date: Apr 2010
Posts: 1,174
Received Thanks: 839
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Omg schon okay xD habe es jetzt^^
war grad net so ganz bei der sache xD
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02/21/2011, 18:15
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#2064
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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/**********************************************/
/*********CyberRazzer Public-AddyLogger********/
/**********************************************/
/************CyberRazzer|YaZZn|NikM************/
/*************Willi27|NoName|Gordon************/
/****************King7|Son_Gotes***************/
/******************21.2.2011*******************/
/**********************************************/
/****************Start Logging*****************/
/**********************************************/
/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x00BC3228
#define ADR_PTR_SERVERPOINTER 0x00ABDE08
#define ADR_PTR_BASEPOINTER 0x00AF8400
#define ADR_PTR_HEALTHPOINTER 0x00AF9F94
#define ADR_PTR_WEAPONPOINTER 0x0096818C
#define ADR_PTR_USERPOINTER 0x00BC3274
#define ADR_PTR_VIEWANGELS *Privat*
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00967F80
#define ADR_MEM_SCOPESIZE 0x00967F88
#define ADR_MEM_SPEED 0x008F2F3C
#define ADR_MEM_IMDRUNK 0x00A73E98
#define ADR_MEM_NOWATER 0x00968028
#define ADR_MEM_NOSPREAD 0x00A44868
#define ADR_MEM_MEMCROSS 0x00967FE4
#define ADR_MEM_NOSPAWN1 0x00A77C90
#define ADR_MEM_NOSPAWN2 0x00A77C94
#define ADR_MEM_NOSPAWN3 0x00A77C98
#define ADR_MEM_NOBOUNDS1 0x00A6F080
#define ADR_MEM_NOBOUNDS2 0x00A6F084
#define ADR_MEM_NOBOUNDS3 0x00A6F088
#define ADR_MEM_FASTAMMO 0x00A47D14
#define ADR_MEM_FASTREPAIR 0x00A47D1C
#define ADR_MEM_FASTHEALTH 0x00A47D18
#define ADR_MEM_FASTFLAG 0x00A47D20
#define ADR_MEM_FASTLOCKON 0x00A44874
#define ADR_MEM_WATERHEIGHT 0x00A4A760
#define ADR_MEM_VIRTUALJUMP 0x008E3820
#define ADR_MEM_PLANTANYWHERE *Privat*
#define ADR_MEM_GLASSWALLS 0x00A4A668
#define ADR_MEM_CQCPRONE *Privat*
#define ADR_MEM_WEAPONGRAVIT 0x008E5C58
#define ADR_MEM_NEARFOG 0x00A4A768
#define ADR_MEM_FARFOG 0x00A4A76C
#define ADR_MEM_WATERCOLOR1 0x0096802C
#define ADR_MEM_WATERCOLOR2 0x00968030
#define ADR_MEM_WATERCOLOR3 0x00968034
#define ADR_MEM_FOGCOLOR1 0x00A4A710
#define ADR_MEM_FOGCOLOR2 0x00A4A714
#define ADR_MEM_FOGCOLOR3 0x00A4A718
#define ADR_MEM_FULLBRIGHT1 0x00A4A6C8
#define ADR_MEM_FULLBRIGHT2 0x00A4A6CC
#define ADR_MEM_FULLBRIGHT3 0x00A4A6D0
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00AF8DC4
#define ADR_USER_D3D_IP 0x00AF8AD4
#define ADR_USER_D3D_HEALTH *Privat*
#define ADR_USER_D3D_KILLS *Privat*
#define ADR_USER_D3D_DEATHS *Privat*
#define ADR_USER_D3D_POINTS *Privat*
#define ADR_USER_D3D_PING *Privat*
#define ADR_USER_D3D_TEAM *Privat*
#define ADR_USER_D3D_BRANCHE *Privat*
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00A4484C
#define ADR_PX_EXTRACLIP2 0x00A4484D
#define ADR_PX_SNIPERX2 0x00A4484E
#define ADR_PX_ASSAULTX2 0x00A44850
#define ADR_PX_BANDAGE ´ 0x00A44852
/********************Offsets*******************/
#define ADR_OFS_Z 0x000102D8
#define ADR_OFS_Y 0x000102DC
#define ADR_OFS_X 0x000102D4
#define ADR_OFS_NFD 0x000103A8
#define ADR_OFS_SLOT1 0x001021A0
#define ADR_OFS_SLOT2 0x001021A1
#define ADR_OFS_SLOT3 0x001021A2
#define ADR_OFS_SLOT4 0x001021A3
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_SLOT6 0x001021A5
#define ADR_OFS_SLOT7 0x001021A6
#define ADR_OFS_SLOT8 0x001021A7
#define ADR_OFS_WEAPON1 0x00010100
#define ADR_OFS_WEAPON2 0x000101D2
#define ADR_OFS_WEAPON3 0x000101D0
#define ADR_OFS_GRAVIT_X *Privat*
#define ADR_OFS_GRAVIT_Y *Privat*
#define ADR_OFS_GRAVIT_Z 0x0000C49C
#define ADR_OFS_SPECTATE *Privat*
#define ADR_OFS_GAMEMODE *Privat*
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
#define ADR_OFS_FORCEKICK *Privat*
#define ADR_OFS_ROOMMASTER 0x000FD148
#define ADR_OFS_SUPERMASTER 0x000FCD30
#define ADR_OFS_PLAYERSTATE *Privat*
/*********************Asm**********************/
#define ADR_ASM_WTW *Privat*
#define ADR_ASM_WUW *Privat*
#define ADR_ASM_STW *Privat*
#define ADR_ASM_ALLSERVER *Privat*
#define ADR_ASM_NO_OXIGEN *Privat*
#define ADR_ASM_QUICKPLANT *Privat*
#define ADR_ASM_QUICKDEFUSE *Privat*
#define ADR_ASM_FASTRELOAD *Privat*
#define ADR_ASM_ESCALATOR1 *Privat*
#define ADR_ASM_ESCALATOR2 *Privat*
#define ADR_ASM_STAMINA_UP_5 *Privat*
#define ADR_ASM_NORESTRICTIONS *Privat*
#define ADR_ASM_ROOMNAMEFILDER *Privat*
#define ADR_ASM_PREMIUM_CROSSHAIR_1 *Privat*
/**********************************************/
/*****************End Logging******************/
/**********************************************/
mfg.
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02/21/2011, 18:40
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#2065
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elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
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Quote:
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Originally Posted by CyberRazzer
/**********************************************/
/*********CyberRazzer Public-AddyLogger********/
/**********************************************/
/************CyberRazzer|YaZZn|NikM************/
/*************Willi27|NoName|Gordon************/
/****************King7|Son_Gotes***************/
/******************21.2.2011*******************/
/**********************************************/
/****************Start Logging*****************/
/**********************************************/
/*******************Pointers*******************/
#define ADR_PTR_PLAYERPOINTER 0x00BC3228
#define ADR_PTR_SERVERPOINTER 0x00ABDE08
#define ADR_PTR_BASEPOINTER 0x00AF8400
#define ADR_PTR_HEALTHPOINTER 0x00AF9F94
#define ADR_PTR_WEAPONPOINTER 0x0096818C
#define ADR_PTR_USERPOINTER 0x00BC3274
#define ADR_PTR_VIEWANGELS *Privat*
/********************Memory********************/
#define ADR_MEM_SCOPE 0x00967F80
#define ADR_MEM_SCOPESIZE 0x00967F88
#define ADR_MEM_SPEED 0x008F2F3C
#define ADR_MEM_IMDRUNK 0x00A73E98
#define ADR_MEM_NOWATER 0x00968028
#define ADR_MEM_NOSPREAD 0x00A44868
#define ADR_MEM_MEMCROSS 0x00967FE4
#define ADR_MEM_NOSPAWN1 0x00A77C90
#define ADR_MEM_NOSPAWN2 0x00A77C94
#define ADR_MEM_NOSPAWN3 0x00A77C98
#define ADR_MEM_NOBOUNDS1 0x00A6F080
#define ADR_MEM_NOBOUNDS2 0x00A6F084
#define ADR_MEM_NOBOUNDS3 0x00A6F088
#define ADR_MEM_FASTAMMO 0x00A47D14
#define ADR_MEM_FASTREPAIR 0x00A47D1C
#define ADR_MEM_FASTHEALTH 0x00A47D18
#define ADR_MEM_FASTFLAG 0x00A47D20
#define ADR_MEM_FASTLOCKON 0x00A44874
#define ADR_MEM_WATERHEIGHT 0x00A4A760
#define ADR_MEM_VIRTUALJUMP 0x008E3820
#define ADR_MEM_PLANTANYWHERE *Privat*
#define ADR_MEM_GLASSWALLS 0x00A4A668
#define ADR_MEM_CQCPRONE *Privat*
#define ADR_MEM_WEAPONGRAVIT 0x008E5C58
#define ADR_MEM_NEARFOG 0x00A4A768
#define ADR_MEM_FARFOG 0x00A4A76C
#define ADR_MEM_WATERCOLOR1 0x0096802C
#define ADR_MEM_WATERCOLOR2 0x00968030
#define ADR_MEM_WATERCOLOR3 0x00968034
#define ADR_MEM_FOGCOLOR1 0x00A4A710
#define ADR_MEM_FOGCOLOR2 0x00A4A714
#define ADR_MEM_FOGCOLOR3 0x00A4A718
#define ADR_MEM_FULLBRIGHT1 0x00A4A6C8
#define ADR_MEM_FULLBRIGHT2 0x00A4A6CC
#define ADR_MEM_FULLBRIGHT3 0x00A4A6D0
/*********************User*********************/
#define ADR_USER_D3D_NAME 0x00AF8DC4
#define ADR_USER_D3D_IP 0x00AF8AD4
#define ADR_USER_D3D_HEALTH *Privat*
#define ADR_USER_D3D_KILLS *Privat*
#define ADR_USER_D3D_DEATHS *Privat*
#define ADR_USER_D3D_POINTS *Privat*
#define ADR_USER_D3D_PING *Privat*
#define ADR_USER_D3D_TEAM *Privat*
#define ADR_USER_D3D_BRANCHE *Privat*
/*******************PxItems********************/
#define ADR_PX_EXTRACLIP1 0x00A4484C
#define ADR_PX_EXTRACLIP2 0x00A4484D
#define ADR_PX_SNIPERX2 0x00A4484E
#define ADR_PX_ASSAULTX2 0x00A44850
#define ADR_PX_BANDAGE ´ 0x00A44852
/********************Offsets*******************/
#define ADR_OFS_Z 0x000102D8
#define ADR_OFS_Y 0x000102DC
#define ADR_OFS_X 0x000102D4
#define ADR_OFS_NFD 0x000103A8
#define ADR_OFS_SLOT1 0x001021A0
#define ADR_OFS_SLOT2 0x001021A1
#define ADR_OFS_SLOT3 0x001021A2
#define ADR_OFS_SLOT4 0x001021A3
#define ADR_OFS_SLOT5 0x001021A4
#define ADR_OFS_SLOT6 0x001021A5
#define ADR_OFS_SLOT7 0x001021A6
#define ADR_OFS_SLOT8 0x001021A7
#define ADR_OFS_WEAPON1 0x00010100
#define ADR_OFS_WEAPON2 0x000101D2
#define ADR_OFS_WEAPON3 0x000101D0
#define ADR_OFS_GRAVIT_X *Privat*
#define ADR_OFS_GRAVIT_Y *Privat*
#define ADR_OFS_GRAVIT_Z 0x0000C49C
#define ADR_OFS_SPECTATE *Privat*
#define ADR_OFS_GAMEMODE *Privat*
#define ADR_OFS_PREMIUM1 0x0000057C
#define ADR_OFS_PREMIUM2 0x00000580
#define ADR_OFS_FORCEKICK *Privat*
#define ADR_OFS_ROOMMASTER 0x000FD148
#define ADR_OFS_SUPERMASTER 0x000FCD30
#define ADR_OFS_PLAYERSTATE *Privat*
/*********************Asm**********************/
#define ADR_ASM_WTW *Privat*
#define ADR_ASM_WUW *Privat*
#define ADR_ASM_STW *Privat*
#define ADR_ASM_ALLSERVER *Privat*
#define ADR_ASM_NO_OXIGEN *Privat*
#define ADR_ASM_QUICKPLANT *Privat*
#define ADR_ASM_QUICKDEFUSE *Privat*
#define ADR_ASM_FASTRELOAD *Privat*
#define ADR_ASM_ESCALATOR1 *Privat*
#define ADR_ASM_ESCALATOR2 *Privat*
#define ADR_ASM_STAMINA_UP_5 *Privat*
#define ADR_ASM_NORESTRICTIONS *Privat*
#define ADR_ASM_ROOMNAMEFILDER *Privat*
#define ADR_ASM_PREMIUM_CROSSHAIR_1 *Privat*
/**********************************************/
/*****************End Logging******************/
/**********************************************/
mfg.
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xD Cyber *Privat* es gibt Leute die posten ALLE
Addys selbst die für bypass^^
tdm sanke gibts seid heute neue?
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02/21/2011, 20:21
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#2066
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Sorry aber für *privat*
gibts hier leider kein platz (siehe MainThread)
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02/21/2011, 21:17
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#2067
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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Ich Poste die Adressen die ich will Kiddy
Quote:
xD Cyber *Privat* es gibt Leute die posten ALLE
Addys selbst die für bypass^^
tdm sanke gibts seid heute neue?
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Nur weil du C&P Kinq heiss auf meine Vip addys bist....
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02/21/2011, 22:12
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#2068
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elite*gold: 219
Join Date: Jan 2011
Posts: 1,444
Received Thanks: 1,369
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da is ja mehr als die helfe *privat*
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02/21/2011, 22:36
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#2069
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elite*gold: 0
Join Date: Dec 2010
Posts: 660
Received Thanks: 99
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kan mir wer sagen wie man die sdk dateine nochma einbindet ?? sehr nett danke
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02/21/2011, 23:33
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#2070
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elite*gold: 0
Join Date: Apr 2009
Posts: 258
Received Thanks: 38
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Hat niemand ’ne Weapon Gravity-Source?
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