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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 02/12/2012, 16:32   #6421
 
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Quote:
Originally Posted by xBioK1ngz View Post
Die Struct sind von mir und was ich nicht verstehe, es ist kein Anti OPK.
Ehm die Structs sind sicherlich nicht von dir die habe ich gerade selber gemacht..
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Old 02/12/2012, 17:15   #6422
 
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GMMode :

Quote:
#define OFS_GMMode 0x574
if(AL_GMMode)
{
DWORD Server = *(DWORD*)SPointer;
if(Server!=0){ *(FLOAT*)(Server+OFS_GMMode) = 5; }
}
Credits : Angeblich Anksel , würde eher Sagen K7
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Old 02/12/2012, 18:03   #6423
 
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i need source code no m134idle no menu
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Old 02/12/2012, 19:08   #6424
 
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if (xWeapon.CH_AccuracyAs == 1)
{
*(float*)(ADR_ACCURACYAS) = 21;/*Famas*/
}

if (xWeapon.CH_AccuracyAs == 2)
{
*(float*)(ADR_ACCURACYAS) = 23;/*Xm8*/
}

if (xWeapon.CH_AccuracyAs == 3)
{
*(float*)(ADR_ACCURACYAS) = 39;/*Tmp9*/
}

Credits to BuRn3R!
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Old 02/14/2012, 17:45   #6425
 
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MEMwrite((void*)0x00417F4B,(PBYTE)"\x90\x90",2); // Prevents warrock to kick you from the

WrSelfCrc Bypass

Artilery:

c_Artillery0.PatchOnce ((void*) "\x90\x90",2);
c_Artillery1.PatchOnce ((void*) "\x90\x90",2);
c_Artillery2.PatchOnce ((void*) "\xEB\x62",2);
c_Artillery3.PatchOnce ((void*) "\xEB\x6C",2);
c_Artillery4.PatchOnce ((void*) "\xEB\x25",2);
c_Artillery5.PatchOnce ((void*) "\x90\x90\x90\x90\x90",5);
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Old 02/14/2012, 21:30   #6426
 
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Quote:
Originally Posted by marihuana661 View Post
i need source code no m134idle no menu
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece

Kleines Move Menu
Code:
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
// Source: CyberVeezy Real Credits: Microsoft, Karraka, Sirosix
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Old 02/14/2012, 22:25   #6427
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece

Zu Den Credeits Die Fucntion Wurde Zuerst von Mimo(Sirosix) gefunden der behilt diese aber privat.
iKito hat sie Public Gemacht also
Crders der function zu SiroSix und iKito
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Old 02/15/2012, 06:02   #6428
 
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Wenn schon dann nur zu sirosix. Es ist seine Idee und sein Code, woher du ihn hast interessiert doch gar nicht. Ansonsten kannste mich dann auch gleich dazu schreiben, weil der Name von mir ist
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Old 02/15/2012, 06:19   #6429
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece

Kleines Move Menu
Code:
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
[COLOR="Red"]// Source: CyberVeezy Real Credits: Microsoft[/COLOR]

Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.

Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:

Code:
void OPKHacks()
{
	DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
	DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
	if(_CALLPLAYER !=0)
	{
		if ( cPlayer.CH_PlayerOPK ) 
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=0;
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}

		if ( cPlayer.CH_PlayerSVP )
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=(i*50);
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}
	}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
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Old 02/15/2012, 08:47   #6430
 
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German: Hat jemand die neuesten structs?

English: Does anyone have the newest structs?
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Old 02/15/2012, 14:09   #6431
 
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Quote:
Originally Posted by _TradEmArk_ ™ View Post
Code:
void OPKHacks()
{
	DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
	DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
	if(_CALLPLAYER !=0)
	{
		if ( cPlayer.CH_PlayerOPK ) 
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=0;
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}
	}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
Code:
error C2065: 'CPlayer' : undeclared identifier
error C2065: 'pPlayerA' : undeclared identifier
error C2065: 'p_Player' : undeclared identifier
error C2227: left of '->pGlobal' must point to class/struct/union/generic type
1>        type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosX' must point to class/struct/union/generic type
1>        type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosY' must point to class/struct/union/generic type
1>        type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosZ' must point to class/struct/union/generic type
how I can solve this error?
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Old 02/15/2012, 14:13   #6432
 
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Quote:
Originally Posted by _TradEmArk_ ™ View Post
Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.

Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:

Code:
void OPKHacks()
{
	DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
	DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
	if(_CALLPLAYER !=0)
	{
		if ( cPlayer.CH_PlayerOPK ) 
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=0;
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}

		if ( cPlayer.CH_PlayerSVP )
		{
		if (_CALLPLAYER != 0 && _CALLSERVER != 0)
		for(int i = 0; i < 32; i++)
		{
		*(float*)(ADDYS::ADR::Water1) =0 ;
		*(float*)(ADDYS::ADR::Water2) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
		*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
		*(float*)ADDYS::ADR::Bounds = 0;
		*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
		CPlayer* pPlayerA = p_Player->pGlobal[i];    
		pPlayerA->PosX=(i*50);
		pPlayerA->PosY=0;
		pPlayerA->PosZ=0;
		}
		}
	}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
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Old 02/15/2012, 15:32   #6433
 
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Quote:
Originally Posted by CyberVeezy :) View Post
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !

NoSpawnWait with 1 Addy (unbuggy):
Code:
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
Credits: CyberRazzer
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Old 02/15/2012, 15:34   #6434
 
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Quote:
Originally Posted by _TradEmArk_ ™ View Post
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !

NoSpawnWait with 1 Addy (unbuggy):
Code:
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
Credits: CyberRazzer
wie sie immer alle Credits haben wollen.
CynerVeezy weiß noch nicht mal wann man void benutzt es sei denn was es bedeutet
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Old 02/15/2012, 16:41   #6435
 
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How do I fix this ?

1>Main.cpp(614): error C2065: 'p_Player' : undeclared identifier
1>Main.cpp(614): error C2227: left of '->pGlobal' must point to class/struct/union/generic type
1> type is ''unknown-type''
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