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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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02/12/2012, 16:32
#6421
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Quote:
Originally Posted by
xBioK1ngz
Die Struct sind von mir und was ich nicht verstehe, es ist kein Anti OPK.
Ehm die Structs sind sicherlich nicht von dir die habe ich gerade selber gemacht..
02/12/2012, 17:15
#6422
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Join Date: Dec 2011
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GMMode :
Quote:
#define OFS_GMMode 0x574
if(AL_GMMode)
{
DWORD Server = *(DWORD*)SPointer;
if(Server!=0){ *(FLOAT*)(Server+OFS_GMMode) = 5; }
}
Credits : Angeblich Anksel , würde eher Sagen K7
02/12/2012, 18:03
#6423
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Join Date: Mar 2011
Posts: 87
Received Thanks: 20
i need source code no m134idle no menu
02/12/2012, 19:08
#6424
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
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if (xWeapon.CH_AccuracyAs == 1)
{
*(float*)(ADR_ACCURACYAS) = 21;/*Famas*/
}
if (xWeapon.CH_AccuracyAs == 2)
{
*(float*)(ADR_ACCURACYAS) = 23;/*Xm8*/
}
if (xWeapon.CH_AccuracyAs == 3)
{
*(float*)(ADR_ACCURACYAS) = 39;/*Tmp9*/
}
Credits to BuRn3R!
02/14/2012, 17:45
#6425
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
MEMwrite((void*)0x00417F4B,(PBYTE)"\x90\x90",2); // Prevents warrock to kick you from the
WrSelfCrc Bypass
Artilery:
c_Artillery0.PatchOnce ((void*) "\x90\x90",2);
c_Artillery1.PatchOnce ((void*) "\x90\x90",2);
c_Artillery2.PatchOnce ((void*) "\xEB\x62",2);
c_Artillery3.PatchOnce ((void*) "\xEB\x6C",2);
c_Artillery4.PatchOnce ((void*) "\xEB\x25",2);
c_Artillery5.PatchOnce ((void*) "\x90\x90\x90\x90\x90",5);
02/14/2012, 21:30
#6426
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Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
Quote:
Originally Posted by
marihuana661
i need source code no m134idle no menu
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece
Kleines Move Menu
Code:
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
// Source: CyberVeezy Real Credits: Microsoft, Karraka, Sirosix
02/14/2012, 22:25
#6427
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,729
Quote:
Originally Posted by
CyberVeezy :)
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece
Zu Den Credeits Die Fucntion Wurde Zuerst von Mimo(Sirosix) gefunden der behilt diese aber privat.
iKito hat sie Public Gemacht also
Crders der function zu SiroSix und iKito
02/15/2012, 06:02
#6428
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Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
Wenn schon dann nur zu sirosix. Es ist seine Idee und sein Code, woher du ihn hast interessiert doch gar nicht. Ansonsten kannste mich dann auch gleich dazu schreiben, weil der Name von mir ist
02/15/2012, 06:19
#6429
elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
Quote:
Originally Posted by
CyberVeezy :)
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece
Kleines Move Menu
Code:
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
[COLOR="Red"]// Source: CyberVeezy Real Credits: Microsoft[/COLOR]
Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.
Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:
Code:
void OPKHacks()
{
DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
if(_CALLPLAYER !=0)
{
if ( cPlayer.CH_PlayerOPK )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=0;
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
if ( cPlayer.CH_PlayerSVP )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=(i*50);
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
02/15/2012, 08:47
#6430
elite*gold: 0
Join Date: Feb 2012
Posts: 22
Received Thanks: 0
German: Hat jemand die neuesten structs?
English: Does anyone have the newest structs?
02/15/2012, 14:09
#6431
elite*gold: 0
Join Date: Feb 2012
Posts: 17
Received Thanks: 2
Quote:
Originally Posted by
_TradEmArk_ ™
Code:
void OPKHacks()
{
DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
if(_CALLPLAYER !=0)
{
if ( cPlayer.CH_PlayerOPK )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=0;
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
Code:
error C2065: 'CPlayer' : undeclared identifier
error C2065: 'pPlayerA' : undeclared identifier
error C2065: 'p_Player' : undeclared identifier
error C2227: left of '->pGlobal' must point to class/struct/union/generic type
1> type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosX' must point to class/struct/union/generic type
1> type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosY' must point to class/struct/union/generic type
1> type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosZ' must point to class/struct/union/generic type
how I can solve this error?
02/15/2012, 14:13
#6432
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Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
Quote:
Originally Posted by
_TradEmArk_ ™
Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.
Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:
Code:
void OPKHacks()
{
DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
if(_CALLPLAYER !=0)
{
if ( cPlayer.CH_PlayerOPK )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=0;
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
if ( cPlayer.CH_PlayerSVP )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=(i*50);
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
02/15/2012, 15:32
#6433
elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
Quote:
Originally Posted by
CyberVeezy :)
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !
NoSpawnWait with 1 Addy (unbuggy):
Code:
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
Credits:
CyberRazzer
02/15/2012, 15:34
#6434
elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
Quote:
Originally Posted by
_TradEmArk_ ™
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !
NoSpawnWait with 1 Addy (unbuggy):
Code:
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
Credits:
CyberRazzer
wie sie immer alle Credits haben wollen.
CynerVeezy weiß noch nicht mal wann man void benutzt es sei denn was es bedeutet
02/15/2012, 16:41
#6435
elite*gold: 0
Join Date: Nov 2011
Posts: 41
Received Thanks: 2
How do I fix this ?
1>Main.cpp(614): error C2065: 'p_Player' : undeclared identifier
1>Main.cpp(614): error C2227: left of '->pGlobal' must point to class/struct/union/generic type
1> type is ''unknown-type''
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