|
You last visited: Today at 11:51
Advertisement
WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
|
View Poll Results: Wie findet ihr diesen Thread
|
|
Klasse!
|
  
|
78 |
60.94% |
Geht so
|
  
|
17 |
13.28% |
|
Sinnlos, braucht keiner
|
  
|
33 |
25.78% |
02/12/2012, 16:32
|
#6421
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
Quote:
Originally Posted by xBioK1ngz
Die Struct sind von mir und was ich nicht verstehe, es ist kein Anti OPK.
|
Ehm die Structs sind sicherlich nicht von dir die habe ich gerade selber gemacht..
|
|
|
02/12/2012, 17:15
|
#6422
|
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
|
GMMode :
Quote:
#define OFS_GMMode 0x574
if(AL_GMMode)
{
DWORD Server = *(DWORD*)SPointer;
if(Server!=0){ *(FLOAT*)(Server+OFS_GMMode) = 5; }
}
|
Credits : Angeblich Anksel , würde eher Sagen K7
|
|
|
02/12/2012, 18:03
|
#6423
|
elite*gold: 0
Join Date: Mar 2011
Posts: 87
Received Thanks: 20
|
i need source code no m134idle no menu
|
|
|
02/12/2012, 19:08
|
#6424
|
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
|
if (xWeapon.CH_AccuracyAs == 1)
{
*(float*)(ADR_ACCURACYAS) = 21;/*Famas*/
}
if (xWeapon.CH_AccuracyAs == 2)
{
*(float*)(ADR_ACCURACYAS) = 23;/*Xm8*/
}
if (xWeapon.CH_AccuracyAs == 3)
{
*(float*)(ADR_ACCURACYAS) = 39;/*Tmp9*/
}
Credits to BuRn3R!
|
|
|
02/14/2012, 17:45
|
#6425
|
elite*gold: 0
Join Date: Dec 2011
Posts: 129
Received Thanks: 82
|
MEMwrite((void*)0x00417F4B,(PBYTE)"\x90\x90",2); // Prevents warrock to kick you from the
WrSelfCrc Bypass
Artilery:
c_Artillery0.PatchOnce ((void*) "\x90\x90",2);
c_Artillery1.PatchOnce ((void*) "\x90\x90",2);
c_Artillery2.PatchOnce ((void*) "\xEB\x62",2);
c_Artillery3.PatchOnce ((void*) "\xEB\x6C",2);
c_Artillery4.PatchOnce ((void*) "\xEB\x25",2);
c_Artillery5.PatchOnce ((void*) "\x90\x90\x90\x90\x90",5);
|
|
|
02/14/2012, 21:30
|
#6426
|
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
|
Quote:
Originally Posted by marihuana661
i need source code no m134idle no menu
|
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece
Kleines Move Menu
Code:
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
// Source: CyberVeezy Real Credits: Microsoft, Karraka, Sirosix
|
|
|
02/14/2012, 22:25
|
#6427
|
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
|
Quote:
Originally Posted by CyberVeezy :)
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece
|
Zu Den Credeits Die Fucntion Wurde Zuerst von Mimo(Sirosix) gefunden der behilt diese aber privat.
iKito hat sie Public Gemacht also
Crders der function zu SiroSix und iKito
|
|
|
02/15/2012, 06:02
|
#6428
|
elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
|
Wenn schon dann nur zu sirosix. Es ist seine Idee und sein Code, woher du ihn hast interessiert doch gar nicht. Ansonsten kannste mich dann auch gleich dazu schreiben, weil der Name von mir ist
|
|
|
02/15/2012, 06:19
|
#6429
|
elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
|
Quote:
Originally Posted by CyberVeezy :)
Code:
void NoM134()
{
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)(OFS_NOM134IDLE) = 1;}}
Credits: ich denke mal Angel-Piece
Kleines Move Menu
Code:
void MoveMenu()
{
if (GetAsyncKeyState(VK_CONTROL))
{
if(GetAsyncKeyState(VK_UP))
{
yMenu -= 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_DOWN))
{
yMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_RIGHT))
{
xMenu += 1;
Sleep(2.5);
}
if(GetAsyncKeyState(VK_LEFT))
{
xMenu -= 1;
Sleep(2.5);
}
}
}
[COLOR="Red"]// Source: CyberVeezy Real Credits: Microsoft[/COLOR]
|
Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.
Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:
Code:
void OPKHacks()
{
DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
if(_CALLPLAYER !=0)
{
if ( cPlayer.CH_PlayerOPK )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=0;
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
if ( cPlayer.CH_PlayerSVP )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=(i*50);
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
|
|
|
02/15/2012, 08:47
|
#6430
|
elite*gold: 0
Join Date: Feb 2012
Posts: 22
Received Thanks: 0
|
German: Hat jemand die neuesten structs?
English: Does anyone have the newest structs?
|
|
|
02/15/2012, 14:09
|
#6431
|
elite*gold: 0
Join Date: Feb 2012
Posts: 17
Received Thanks: 2
|
Quote:
Originally Posted by _TradEmArk_ ™
Code:
void OPKHacks()
{
DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
if(_CALLPLAYER !=0)
{
if ( cPlayer.CH_PlayerOPK )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=0;
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
|
Code:
error C2065: 'CPlayer' : undeclared identifier
error C2065: 'pPlayerA' : undeclared identifier
error C2065: 'p_Player' : undeclared identifier
error C2227: left of '->pGlobal' must point to class/struct/union/generic type
1> type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosX' must point to class/struct/union/generic type
1> type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosY' must point to class/struct/union/generic type
1> type is ''unknown-type''
error C2065: 'pPlayerA' : undeclared identifier
error C2227: left of '->PosZ' must point to class/struct/union/generic type
how I can solve this error?
|
|
|
02/15/2012, 14:13
|
#6432
|
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
|
Quote:
Originally Posted by _TradEmArk_ ™
Rote = Falsch.
Wieso gibst du hinter dir Real Credits, was sind die dann davor? Fake Credits?
Richtigen Credits gehen an Grape oder KarraKa.
Player OPK & Player SVP im eigenen Thread (weniger laggs), und mit NoFallDamage,NoBounds und NoWater:
Code:
void OPKHacks()
{
DWORD _CALLPLAYER = *(DWORD*)ADDYS::PTR::Player;
DWORD _CALLSERVER = *(DWORD*)ADDYS::PTR::Server;
if(_CALLPLAYER !=0)
{
if ( cPlayer.CH_PlayerOPK )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=0;
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
if ( cPlayer.CH_PlayerSVP )
{
if (_CALLPLAYER != 0 && _CALLSERVER != 0)
for(int i = 0; i < 32; i++)
{
*(float*)(ADDYS::ADR::Water1) =0 ;
*(float*)(ADDYS::ADR::Water2) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyX) =0 ;
*(float*)(_CALLPLAYER + ADDYS::OFS::PosyY) =0 ;
*(float*)ADDYS::ADR::Bounds = 0;
*(int*)(_CALLPLAYER + ADDYS::OFS::FallDamage) = -99999999;
CPlayer* pPlayerA = p_Player->pGlobal[i];
pPlayerA->PosX=(i*50);
pPlayerA->PosY=0;
pPlayerA->PosZ=0;
}
}
}
}
Credits: TradEmArk(Source) CyberRazzer(NoWater&NoBounds) Unbekannt(OPK,SVP,NoFallDamage)
|
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
|
|
|
02/15/2012, 15:32
|
#6433
|
elite*gold: 8
Join Date: Oct 2011
Posts: 656
Received Thanks: 1,895
|
Quote:
Originally Posted by CyberVeezy :)
Ich habe die Source geschrieben also habe ich auch das Recht in den Credits zu stehen, aber mit Karraka und Grape hast du trotzdem recht.
|
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !
NoSpawnWait with 1 Addy (unbuggy):
Code:
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
Credits: CyberRazzer
|
|
|
02/15/2012, 15:34
|
#6434
|
elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
|
Quote:
Originally Posted by _TradEmArk_ ™
Träum Weiter.
Die Source war schon auf WarHax Public da hast du noch garnicht Gecodet !
NoSpawnWait with 1 Addy (unbuggy):
Code:
if ( cPlayer.CH_NoSpawnWait )
{
*(float*)ADDYS::ADR::CQCSpawn = 0;
}
DWORD CQCSpawn = 0xB292A4;
Credits: CyberRazzer
|
wie sie immer alle Credits haben wollen.
CynerVeezy weiß noch nicht mal wann man void benutzt es sei denn was es bedeutet
|
|
|
02/15/2012, 16:41
|
#6435
|
elite*gold: 0
Join Date: Nov 2011
Posts: 41
Received Thanks: 2
|
How do I fix this ?
1>Main.cpp(614): error C2065: 'p_Player' : undeclared identifier
1>Main.cpp(614): error C2227: left of '->pGlobal' must point to class/struct/union/generic type
1> type is ''unknown-type''
|
|
|
 |
|
Similar Threads
|
WTB Flyff Source code snippets
04/01/2012 - Flyff Trading - 0 Replies
Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code
Payment:via Paypal
|
[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen.
Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann.
Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde.
Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft.
Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
|
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released..
I got new methods so I dont need this anymore & maybe it'll help some people...
G31 Adult Skill
if(comboBox4->Text=="Panther'crit'")
{
KC->Chat(255," Panther Skill ON");
KC->Threads=1;
KC->lasttime = timeGetTime()-15000;
}
else if(comboBox4->Text=="Tiger'otp'")
|
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager
http://upit.cc/images/1d47d78e.jpg
Hab mich heute mal rangesetzt, und einen kleinen Manager für
Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert
in einer Anwendung wollte.
Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.
|
All times are GMT +1. The time now is 11:51.
|
|