Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > WarRock
You last visited: Today at 18:52

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

View Poll Results: Wie findet ihr diesen Thread
Klasse! 78 60.94%
Geht so 17 13.28%
Sinnlos, braucht keiner 33 25.78%
Voters: 128. You may not vote on this poll

Closed Thread
 
Old 12/08/2011, 23:05   #6061
 
Raz9r's Avatar
 
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
Quote:
Originally Posted by WarFk View Post
Anit Opk Fkers:
Code:
if(pHacks->Player.antiopk==1)
{
	*(float*)(dwPlayerPointer+(OFS_X) & (OFS_Y) & (OFS_Z) ) = 0;
}
Interessant. Anbei bemerkt:
OFS_X & OFS_Y & OFS_Z
= 0x102E0 & 0x102E4 & 0x102E8
= 0b10000001011100000 & 0b10000001011100100 & 0b10000001011101000
= 0b10000001011100000
= 0x102E0
= OFS_X

Man stellt also fest, dass deine Source Schwachsinn ist.
Raz9r is offline  
Thanks
4 Users
Old 12/09/2011, 14:22   #6062
 
_Apostolos_'s Avatar
 
elite*gold: 0
Join Date: Jul 2010
Posts: 310
Received Thanks: 338
#Request Quick Plant/Defuse

And i give Plant/Defuse Anywhere:
Code:
switch(CH_plant)
{
case 1:*(float*)(ADR_PlantAnyWhere) = 100000.0f;break; //100000.0f
}
_Apostolos_ is offline  
Old 12/09/2011, 16:29   #6063
 
elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
Received Thanks: 1,840
Quote:
switch(CH_plant)
{
case 1:*(float*)(ADR_PlantAnyWhere) = 100000.0f;break; //100000.0f
}
Ich bin mir zwar nicht sicher , war ja schon lange nicht mehr on, aber ich "denke" die ist falsch,
oder die ist nur anders.

€: Ich denke die sah igendwie so aus :
Code:
if (CH_PlantAny)
{
*(int*)(ADR_PLANTANYWHERE) = 0x1
}
Also war jetzt aus dem Kopf, es kann sein das sie falsch ist.
xRoute66x is offline  
Old 12/09/2011, 16:30   #6064
 
_Apostolos_'s Avatar
 
elite*gold: 0
Join Date: Jul 2010
Posts: 310
Received Thanks: 338
plz some English here
_Apostolos_ is offline  
Old 12/09/2011, 16:58   #6065
 
xBioK1ngz's Avatar
 
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
Quote:
Originally Posted by xroute66x™ :) View Post
Ich bin mir zwar nicht sicher , war ja schon lange nicht mehr on, aber ich "denke" die ist falsch,
oder die ist nur anders.

€: Ich denke die sah igendwie so aus :
Code:
if (CH_PlantAny)
{
*(int*)(ADR_PLANTANYWHERE) = 0x1
}
Also war jetzt aus dem Kopf, es kann sein das sie falsch ist.
Quote:
Originally Posted by _Apostolos_ View Post
#Request Quick Plant/Defuse

And i give Plant/Defuse Anywhere:
Code:
switch(CH_plant)
{
case 1:*(float*)(ADR_PlantAnyWhere) = 100000.0f;break; //100000.0f
}
--------------------------------------------------------------------------------
Code:
if ( CH_PlantAnyWhere )
{
    *(BYTE*)(ADR_PLANTANYWHERE) = 0x1;
}
Versteht die Funktion erstmal ..
xBioK1ngz is offline  
Old 12/09/2011, 17:08   #6066
 
elite*gold: 0
Join Date: Oct 2011
Posts: 89
Received Thanks: 64
Es muss nicht in Hex xD Fals es euch klar ist ist Hex (0x) 0x1 genauso wie Bin 1 ...
WarFk is offline  
Old 12/09/2011, 18:06   #6067
 
xBioK1ngz's Avatar
 
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
[Hex]: 0x1 = [Dez] 1
Ist auch nicht falsch, von daher?
Was stört es dich, ist kein Beitrag wert
xBioK1ngz is offline  
Old 12/09/2011, 19:12   #6068
 
Wolf0fmusic's Avatar
 
elite*gold: 0
Join Date: Nov 2011
Posts: 39
Received Thanks: 4
Request QuickPlant/Defuse
Wolf0fmusic is offline  
Old 12/09/2011, 23:06   #6069
 
xBioK1ngz's Avatar
 
elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
Code:
if ( CH_QuickPlant )
{
    *(FLOAT*)(ADR_QUICKPLANT) = 20.0F;
}
Code:
if ( CH_QuickDefuse )
{
    *(FLOAT*)(ADR_QUICKDEFUSE) = 20.0F;
}
xBioK1ngz is offline  
Thanks
5 Users
Old 12/10/2011, 14:03   #6070
 
_Apostolos_'s Avatar
 
elite*gold: 0
Join Date: Jul 2010
Posts: 310
Received Thanks: 338
Quote:
Originally Posted by xBioK1ngz View Post
Code:
if ( CH_QuickPlant )
{
    *(FLOAT*)(ADR_QUICKPLANT) = 20.0F;
}
Code:
if ( CH_QuickDefuse )
{
    *(FLOAT*)(ADR_QUICKDEFUSE) = 20.0F;
}
It's not working to me!
_Apostolos_ is offline  
Old 12/10/2011, 15:28   #6071
 
xDuff's Avatar
 
elite*gold: 0
Join Date: Oct 2011
Posts: 32
Received Thanks: 47
Plant/Defuse Every Where:
Code:
if(PlantAnyWhere == 1)
{
     *(int*)(ADR_PLANTANYWHERE) = 0x1;
}
xDuff is offline  
Old 12/10/2011, 15:38   #6072
 
elite*gold: 1
Join Date: Nov 2011
Posts: 437
Received Thanks: 421
Code:
if(Stamina)
{
*(float*)MEM_STAMINA1=33000;
}
Ich glaube ich habe das in meinen Mini D3D so reingeschrieben und es hat sehr gut geklappt !
Es ist auch BUGFREE , also ohne das es erst nach der 2.Runde klappt.
Vllt habe ich die Source in der Base etwas anders kann grad nciht nachgucken ^^
Venom' is offline  
Old 12/10/2011, 16:09   #6073
 
elite*gold: 26
The Black Market: 288/1/0
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
Quote:
Originally Posted by xBioK1ngz View Post
Code:
if ( CH_QuickPlant )
{
    *(FLOAT*)(ADR_QUICKPLANT) = 20.0F;
}
Code:
if ( CH_QuickDefuse )
{
    *(FLOAT*)(ADR_QUICKDEFUSE) = 20.0F;
}
Code:
if ( Quicky )
		{
			if ( p_Player->pLocal->Weapon1 == 91 )
			{
				if ( p_Player->pLocal->WeaponState == *(INT*)(Addys::Mem::Weapon****) )
				{
					*(FLOAT*)(Addys::Mem::QuickPlantDefuse) = 100;
				}
			}
		}
???? benutzt du das nicht so?
hero9910 is offline  
Old 12/10/2011, 16:41   #6074
 
elite*gold: 1
Join Date: Nov 2011
Posts: 437
Received Thanks: 421
Quote:
Originally Posted by hero9910 View Post
Code:
if ( Quicky )
		{
			if ( p_Player->pLocal->Weapon1 == 91 )
			{
				if ( p_Player->pLocal->WeaponState == *(INT*)(Addys::Mem::Weapon****) )
				{
					*(FLOAT*)(Addys::Mem::QuickPlantDefuse) = 100;
				}
			}
		}
???? benutzt du das nicht so?
Und da ist noch einer mit der CyberRazzer d3d9x base
Ich glaube nicht das der Requester Structs hat deswegen kann er auch mit sowas nicht sehr viel anfangen
Venom' is offline  
Thanks
1 User
Old 12/10/2011, 22:20   #6075
 
CyberVeezy :)'s Avatar
 
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
Quote:
Originally Posted by Venom' View Post
Code:
if(Stamina)
{
*(float*)MEM_STAMINA1=33000;
}
Ich glaube ich habe das in meinen Mini D3D so reingeschrieben und es hat sehr gut geklappt !
Es ist auch BUGFREE , also ohne das es erst nach der 2.Runde klappt.
Vllt habe ich die Source in der Base etwas anders kann grad nciht nachgucken ^^
Wirklich Bugfrei ist das nicht, das wirklich Bugfreie ist das
Code:
if(Stamina == 1)
	{
       if (dwPlayerPtr != 0)
       {
			*(float*)MEM_STAMINA1 = 0;   
			*(float*)MEM_STAMINA2 = 0;
			*(float*)MEM_STAMINA3 = 0;
			*(float*)MEM_STAMINA4 = 0;
			*(float*)MEM_STAMINA5 = 1000;
       }
	}
CyberVeezy :) is offline  
Closed Thread


Similar Threads Similar Threads
WTB Flyff Source code snippets
04/01/2012 - Flyff Trading - 0 Replies
Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code Payment:via Paypal
[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen. Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann. Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde. Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft. Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released.. I got new methods so I dont need this anymore & maybe it'll help some people... G31 Adult Skill if(comboBox4->Text=="Panther'crit'") { KC->Chat(255," Panther Skill ON"); KC->Threads=1; KC->lasttime = timeGetTime()-15000; } else if(comboBox4->Text=="Tiger'otp'")
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager http://upit.cc/images/1d47d78e.jpg Hab mich heute mal rangesetzt, und einen kleinen Manager für Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert in einer Anwendung wollte. Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.



All times are GMT +1. The time now is 18:52.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.