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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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Geht so
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Sinnlos, braucht keiner
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12/02/2011, 22:50
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#6001
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elite*gold: 0
Join Date: Oct 2011
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Full&Black ...well if i think right black only should be a a lower rgb code...
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12/02/2011, 22:52
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#6002
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Join Date: Oct 2011
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please give me source!!!
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12/02/2011, 22:57
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#6003
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You can use this
if (CH_FullBright==1)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
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12/02/2011, 23:10
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#6004
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Join Date: Oct 2011
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Addys... No HOOK ...
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12/02/2011, 23:28
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#6005
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Join Date: Aug 2011
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Is it possible,make a msgbox from warrock?I mean that little window,say a message.
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12/02/2011, 23:36
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#6006
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Join Date: Oct 2011
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you can use on value sth. like 1092779973
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12/02/2011, 23:49
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#6007
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Join Date: Nov 2011
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Quote:
Originally Posted by GraFixPL
Looking for codes for:
-Fulbright
-BlackBright
Only, that is to be at the addresses!
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Addys Seurce :
int CH_FLBRGHT = 0;
if (CH_FLBRGHT==1)
{
*(int*)ADR_FLBRGHT1 = 1092779973;
*(int*)ADR_FLBRGHT2 = 1092779973;
*(int*)ADR_FLBRGHT3 = 1092779973;
}
Addys:
#define ADR_FLBRGHT1 0x9EC5BC
#define ADR_FLBRGHT2 0x9EC5C0
#define ADR_FLBRGHT3 0x9EC5C0
Menü Seurce :
int CH_Fllbrght =0; // FullBright
if (CH_Fllbrght)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));}
else
{pDevice->SetRenderState(D3DRS_AMBIENT, false);}
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12/03/2011, 02:16
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#6008
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Join Date: Aug 2010
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@xCeManx
yes it is possible
you just need to find the startaddress of the messagebox subroutine
and you just need to push the text and to call the startaddress
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12/03/2011, 09:06
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#6009
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elite*gold: 0
Join Date: Sep 2009
Posts: 1,489
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Quote:
Originally Posted by Venom'
Kann mir jemand sagen was Px Items für eine Art ist ?
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Wat für ne' Art?
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12/03/2011, 11:10
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#6010
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elite*gold: 0
Join Date: Oct 2011
Posts: 81
Received Thanks: 40
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if (CH_Fllbrght)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));}
else
{pDevice->SetRenderState(D3DRS_AMBIENT, false);}
Now think, what you posted...
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12/03/2011, 11:25
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#6011
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elite*gold: 0
Join Date: Oct 2011
Posts: 39
Received Thanks: 14
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Quote:
Originally Posted by CyBerTürk.™
Addys Seurce :
int CH_FLBRGHT = 0;
if (CH_FLBRGHT==1)
{
*(int*)ADR_FLBRGHT1 = 1092779973;
*(int*)ADR_FLBRGHT2 = 1092779973;
*(int*)ADR_FLBRGHT3 = 1092779973;
}
Addys:
#define ADR_FLBRGHT1 0x9EC5BC
#define ADR_FLBRGHT2 0x9EC5C0
#define ADR_FLBRGHT3 0x9EC5C0
Menü Seurce :
int CH_Fllbrght =0; // FullBright
if (CH_Fllbrght)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));}
else
{pDevice->SetRenderState(D3DRS_AMBIENT, false);}
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Does not work. I added to the database NoMenu this code:
void FullBright()
{
*(int*)ADR_FLBRGHT1 = 1092779973;
*(int*)ADR_FLBRGHT2 = 1092779973;
*(int*)ADR_FLBRGHT3 = 1092779973;
}
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12/03/2011, 11:30
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#6012
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elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
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Quote:
Originally Posted by NikM
@xCeManx
yes it is possible
you just need to find the startaddress of the messagebox subroutine
and you just need to push the text and to call the startaddress
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Depends on its calling convention, most likely to be cdecl. Then you would have to clean the stack yourself. At least I vaguely remember that thing to be as stated.
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12/03/2011, 12:07
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#6013
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by Nomad'
Depends on its calling convention, most likely to be cdecl. Then you would have to clean the stack yourself. At least I vaguely remember that thing to be as stated.
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you'll need to add something like
add esp, [size_of_arguments_in_bytes]
after the call, if it's the cdecl convention, which is the default calling convention in c++. but: keep in mind the WinAPI has been written in c/c# using the stdcall convention.
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12/03/2011, 13:14
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#6014
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elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
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Incrementing the stack pointer - what you are doing by adding the params' size to esp - is nothing else then what I meant with "cleaning the stack"
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12/03/2011, 15:13
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#6015
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by Nomad'
Incrementing the stack pointer - what you are doing by adding the params' size to esp - is nothing else then what I meant with "cleaning the stack" 
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There's a little difference: pop gets from stack and decrements esp by the popped arguments size , push adds to the stack and increments the stack pointer. Incrementing the stack pointer needs to be done to let the next call be able to know where it needs to start to pop from stack. A stack is a so called LILO-structure (last-in, last-out).
The stack itself cannot be cleaned by either of these commands.
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