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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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Geht so
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Sinnlos, braucht keiner
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08/17/2011, 22:46
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#4921
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
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Quote:
Originally Posted by tobi260
hab ich da
Code:
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(26): error C2059: Syntaxfehler: 'if'
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(27): error C2143: Syntaxfehler: Es fehlt ';' vor '{'
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(27): error C2447: '{': Funktionsheader fehlt - Parameterliste im alten Stil?
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(30): error C2059: Syntaxfehler: 'if'
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(31): error C2143: Syntaxfehler: Es fehlt ';' vor '{'
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(31): error C2447: '{': Funktionsheader fehlt - Parameterliste im alten Stil?
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Lol. Da steht genau was falsch ist. Warum verbesserst du es nicht?
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08/17/2011, 22:49
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#4922
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elite*gold: 0
Join Date: May 2011
Posts: 846
Received Thanks: 144
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Weil ich mich nicht so gut auskenn,2 sachen kann ich glaub ich verbessern aber 3 bekomm ich sicher nicht hin.
//2verbessert
Code:
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(26): error C2059: Syntaxfehler: 'if'
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(27): error C2447: '{': Funktionsheader fehlt - Parameterliste im alten Stil?
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(30): error C2059: Syntaxfehler: 'if'
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(31): error C2447: '{': Funktionsheader fehlt - Parameterliste im alten Stil?
kann mir jemand dabei helfen?
code sieht immoment so aus:
Code:
bool AutoEnter;
if(GetAsyncKeyState(VK_F3)&1)
;{
AutoEnter = (!AutoEnter);
}
if(AutoEnter)
;{
keybd_event(VK_RETURN, 0, 0, 0);
Sleep(10);
}
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08/18/2011, 00:36
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#4923
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by tobi260
Weil ich mich nicht so gut auskenn,2 sachen kann ich glaub ich verbessern aber 3 bekomm ich sicher nicht hin.
//2verbessert
Code:
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(26): error C2059: Syntaxfehler: 'if'
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(27): error C2447: '{': Funktionsheader fehlt - Parameterliste im alten Stil?
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(30): error C2059: Syntaxfehler: 'if'
1>c:\users\tobi\documents\visual studio 2010\projects\dinarbot\dinarbot\main.cpp(31): error C2447: '{': Funktionsheader fehlt - Parameterliste im alten Stil?
kann mir jemand dabei helfen?
code sieht immoment so aus:
Code:
bool AutoEnter;
if(GetAsyncKeyState(VK_F3)&1)
;{
AutoEnter = (!AutoEnter);
}
if(AutoEnter)
;{
keybd_event(VK_RETURN, 0, 0, 0);
Sleep(10);
}
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Code:
bool AutoEnter;
void autoenter()
{
if(GetAsyncKeyState(VK_F3)&1)
{
AutoEnter = (!AutoEnter);
}
if(AutoEnter==true)
{
keybd_event(VK_RETURN, 0, 0, 0);
Sleep(10);
}
}
Das sollte gehn.
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08/18/2011, 13:52
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#4924
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elite*gold: 0
Join Date: Jul 2011
Posts: 3,812
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Unl.Ammo source
PHP Code:
if (Ch_Ammo) { if (GetAsyncKeyState(VK_RBUTTON) &0x8000) { *(int*) mem_UNLAMMO = 0; } }
Dann ist Unl Ammo nur an wenn ich rechte Maustaste gedrückt hält.
Habe ich noch nicht getestet
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08/18/2011, 14:09
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#4925
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elite*gold: 0
Join Date: May 2011
Posts: 846
Received Thanks: 144
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thx fabbel,geht 
kommst dann in meine credits wenns recht ist?!
muss nurnoch herausfinden wie ich klick mit der linken maustaste auf eine bestimmt stelle mach (auto start)
edit:
irgendwie funktionierts immernoch nicht.
wollte grade ingame testen,hab im zombie room dann f3 gedrückt um es zu aktivieren,aber keine reaktion
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08/18/2011, 14:34
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#4926
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by tobi260
thx fabbel,geht 
kommst dann in meine credits wenns recht ist?!
muss nurnoch herausfinden wie ich klick mit der linken maustaste auf eine bestimmt stelle mach (auto start)
edit:
irgendwie funktionierts immernoch nicht.
wollte grade ingame testen,hab im zombie room dann f3 gedrückt um es zu aktivieren,aber keine reaktion
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Wäre gut wenn du den ganzen codep posten würdest. oder adde mich in skype, auf dem kleinen Butten links unter meinen Infos.
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08/18/2011, 14:41
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#4927
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elite*gold: 0
Join Date: May 2011
Posts: 846
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ich schick dir mal den code per pn,hab noch kein skype aufm neuen pc
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08/18/2011, 17:48
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#4928
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elite*gold: 0
Join Date: Jun 2011
Posts: 161
Received Thanks: 470
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Screenshot:  Download:
/*
18th August 2011: Updated to d3d9 by Yazzn
------------------------------------------
Project : Menu
Author : Pheron
Site : phcgaming.com
Date : October 25 2009
Credits :
AP <-- Supported me the whole way also my best online friend
Hans211 <-- Very Cool Guy Helped alot with code also Used some of His functions
Tools used:
Microsoft Visual Studio 2008
DirectX9 SDK Update (summer 2004)
Information:
This Menu Was developed for
Features:
Custom States
Save To Menu
Load Menu
Mouse Control
Easy Modifications
To Use:
Add Your Hack Code in Hack.cpp make sure when you add Menu item To add item to the appropriate Struct in hack.h
*/
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08/18/2011, 17:55
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#4929
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elite*gold: 0
Join Date: Aug 2011
Posts: 224
Received Thanks: 262
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Quote:
Originally Posted by Yazzn :)
Screenshot: 
Download:
/*
18th August 2011: Updated to d3d9 by Yazzn
------------------------------------------
Project : Menu
Author : Pheron
Site : phcgaming.com
Date : October 25 2009
Credits :
AP <-- Supported me the whole way also my best online friend
Hans211 <-- Very Cool Guy Helped alot with code also Used some of His functions
Tools used:
Microsoft Visual Studio 2008
DirectX9 SDK Update (summer 2004)
Information:
This Menu Was developed for
Features:
Custom States
Save To Menu
Load Menu
Mouse Control
Easy Modifications
To Use:
Add Your Hack Code in Hack.cpp make sure when you add Menu item To add item to the appropriate Struct in hack.h
*/
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Quote:
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
phclogstart(hDll);
Sleep(100);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)HackThread, NULL, NULL, NULL);
}
return TRUE;
}
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And the HideModule???
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08/18/2011, 19:08
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#4930
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elite*gold: 1
Join Date: May 2011
Posts: 1,490
Received Thanks: 196
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Quote:
Originally Posted by Yazzn :)
Screenshot: 
Download:
/*
18th August 2011: Updated to d3d9 by Yazzn
------------------------------------------
Project : Menu
Author : Pheron
Site : phcgaming.com
Date : October 25 2009
Credits :
AP <-- Supported me the whole way also my best online friend
Hans211 <-- Very Cool Guy Helped alot with code also Used some of His functions
Tools used:
Microsoft Visual Studio 2008
DirectX9 SDK Update (summer 2004)
Information:
This Menu Was developed for
Features:
Custom States
Save To Menu
Load Menu
Mouse Control
Easy Modifications
To Use:
Add Your Hack Code in Hack.cpp make sure when you add Menu item To add item to the appropriate Struct in hack.h
*/
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lol wieso postest du das -.-? damit jeder e-pvpers kiddy denkt er wär ein procoder?
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08/19/2011, 13:44
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#4931
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elite*gold: 180
Join Date: Sep 2010
Posts: 6,928
Received Thanks: 884
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bräuchte den momentanen speedhack source für C++
skype : haselnuss1996
oder per PN pls
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08/19/2011, 14:50
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#4932
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elite*gold: 0
Join Date: Aug 2011
Posts: 224
Received Thanks: 262
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Code:
switch (CH_SpeedHack)
{
case 0: *(double*)(ADR_SPEED) = 96; break;
case 1: *(double*)(ADR_SPEED) = 96*1; break;
case 2: *(double*)(ADR_SPEED) = 96*2; break;
case 3: *(double*)(ADR_SPEED) = 96*3; break;
case 4: *(double*)(ADR_SPEED) = 96*4; break;
case 5: *(double*)(ADR_SPEED) = 96*5; break;
}
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08/19/2011, 16:08
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#4933
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elite*gold: 0
Join Date: May 2009
Posts: 2,527
Received Thanks: 4,404
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Alter Aimbot Source Code:
void Aimbot ()
{
if(nNoRecoil==1)
{
*(float*)OFS_NORECOIL1 = 0;
*(float*)OFS_NORECOIL2 = 0;
*(float*)OFS_NORECOIL3 = 0;
}
if (firstrun)
{
pLocal = (CLocal*)*(DWORD*)(ADR_VIEWANGLES);
nDistance = 1;
nAimBye = 1;
firstrun = false;
}
if (pBase->local)
{
int GetPlr = GetPlayer();
CPlayerInfo* pInfoLocal = GetPlayerInfoByIndex(GLPIX());
DWORD PlayerPointer = *(DWORD*)ADR_PLAYERPOINTER;
if (nAimbot == 1 && PlayerPointer !=0)
{
if (pLocal)
{
nNoRecoil= 1;
if(nHotkey == 0)
{
if(Player != 0 && nDistance > 0 && nAimBye > 0)
{
pLocal->yaw = CalcYaw(GetPlr);
pLocal->pitch = CalcPitch(GetPlr);
}
}//Aimbot + Hotkey Check
if(nHotkey == 1 && GetAsyncKeyState(VK_RBUTTON))
{
if(Player != 0 && nDistance > 0 && nAimBye > 0)
{
pLocal->yaw = CalcYaw(GetPlr);
pLocal->pitch = CalcPitch(GetPlr);
}
}//Aimbot + Hotkey Check
}//Close Local
}//Close AimBot
}
}
#include "nAddys.h"
struct vector
{
float x,y,z;
};
class cServerInfo
{
public:
__int32 ServerID;
char Name[32];
char IP[15];
char Unknown[18];
short PlayerCount;
char Unknown_[2];
};
struct CServer
{
char Anksela[20]; //0x000000
char Ankselb[20]; //0x000014
char Ankselc[248]; //0x000028
DWORD gameping; //0x000120
char Ankseld[1132]; //0x000124
int PremiumType; //0x00057C
long PremiumTime; //0x000580
char Anksele[20568]; //0xCC005
BYTE Slot5; //0xD147C
BYTE Slot6; //0xD147D
BYTE Slot7; //0xD147E
BYTE Slot8; //0xD147F
};
struct CPlayer
{
char unknown1[50236]; //0x0
float recoil1; //0xC43C
float recoil2; //0xC440
float recoil3; //0xC444
char unknown2[72]; //0xC448
BYTE index; //0xC490
char unknown3[15592]; //0xC4A0
float pitch; //0x1019C
char unknown4[24]; //0x101A0
float yaw; //0x101B8
char unknown5[32]; //0x101BC
WORD weapon; //0x101DC
char unknown6[94]; //0x101DE
BYTE state; //0x1023C
char unknown7[20]; //0x102D0
float x; //0x102E4
char unknown8[4]; //0x102E8
float z; //0x102EC
char unknown9[4]; //0x102F0
float y; //0x102F4
char unknown10[143]; //0x1023D
float NoFallDmg; //0x102CC
};
struct CLocal
{
char unknown0[32]; //0x0
float x; //0x20
float z; //0x24
float y; //0x28
char unknown1[36]; //0x38
float pitch; //0x50
float yaw; //0x54
float roll; //0x58
char unknown2[12]; //0x5C
float maxview[2]; //0x68
};
struct CBase
{
CPlayer* local; //0x0000
CHAR unknown4[72]; //0x0004
CPlayer** player; //0x004C
};
struct cValues
{
float V1;
float V2;
float V3;
};
struct CServerBase
{
CServer* local; //0x000000
};
struct CPlayerInfo
{
char unknown1[8]; //0x0
__int32 Premium; //0x8
char unknown2[1712]; //0xC
__int32 ping; //0x6BC
char unknown3[20]; //0x6C0
char ip[16]; //0x6D4
char unknown4[140]; //0x6E4
DWORD exp; //0x770
char unknown5[12]; //0x774
__int32 dinar; //0x780
char unknown7[564]; //0x790
char name[20]; //0x9C4
char unknown8[4500]; //0x9D8
__int32 points; //0x1B6C
char unknown9[24]; //0x1B70
__int32 kills; //0x1B88
__int32 deaths; //0x1B8C
__int32 flags; //0x1B90
__int32 health; //0x1B94
__int32 maxhealth; //0x1B98
char unknown10[4]; //0x1B9C
__int32 branch; //0x1BA0
char unknown11[132]; //0x1BA4
BYTE ready; //0x1C28
char unknown12[171]; //0x1C29
BYTE team; //0x1CD4
};
struct CFastAll
{
float fast_ammo; //0x000000
float fast_health; //0x000004
float fast_repair; //0x000008
float fast_flag; //0x00000C
};//Size=0x0010(16)
CServer *pServerl = (CServer*)ADR_PLAYERPOINTER;
CServerBase *pServer = (CServerBase*)ADR_SERVERPOINTER;
CBase *pBase = (CBase*)ADR_PLAYERPOINTER;
CLocal * pLocal;
char *ssState[] =
{
"STANDS",
"PRONES",
"MOVING",
"KNEES",
"RUNS",
"JUMPS",
"ROLLS"
};
char *wClassList[] =
{
"Engeneer",
"Medic",
"Sniper",
"Assault",
"Heavey Trooper"
};
char* wWeaponList[226] = {
"[0] DA_M7" ,
"[1] DA_KNUCKLE" ,
"[2] DA_STILETTO" ,
"[3] DA_SWORD" ,
"[4] DA_KNUCKLE_2" ,
"[5] DA_SQUEAKY_HAMMER" ,
"[6] DA_STILETTO_JP" ,
"[7] DA_SWORD_JP" ,
"[8] DB_COLT" ,
"[9] DB_DESERT_EG" ,
"[10] DB_MP5K" ,
"[11] DB_MAGNUM" ,
"[12] DB_GLOCK" ,
"[13] DB_BERETTA_D" ,
"[14] DB_THROWINKNIFE" ,
"[15] DB_MICRO_UZI" ,
"[16] DB_BERETTA_M93R" ,
"[17] DB_MP5K_GOLD" ,
"[18] DB_MP5K_SW" ,
"[19] DC_AK47" ,
"[20] DC_K2" ,
"[21] DC_M4A1" ,
"[22] DC_FAMAS" ,
"[23] DC_L85A1" ,
"[24] DC_XM8" ,
"[25] DC_TYPE89" ,
"[26] DC_SIG550" ,
"[27] DC_TAR_21" ,
"[28] DC_M16A4" ,
"[29] DC_AN94" ,
"[30] DC_HK416" ,
"[31] DC_M16A4_Silver" ,
"[32] DC_AK47_SW" ,
"[33] DC_M4A1_GOLD" ,
"[34] DD_G36C" ,
"[35] DD_G36C_D" ,
"[36] DD_AKS74U" ,
"[37] DE_G36" ,
"[38] DE_G36_D" ,
"[39] DF_MP5" ,
"[40] DF_P90" ,
"[41] DF_UZI" ,
"[42] DF_TMP9" ,
"[43] DF_K1" ,
"[44] DF_MP7A1" ,
"[45] DF_SCORPION_D" ,
"[46] DF_Spectre_M4" ,
"[47] DF_MAC10" ,
"[48] DF_UMP45" ,
"[49] DF_CX4STORM" ,
"[50] DF_P90_Silver" ,
"[51] DF_K1_GOLD" ,
"[52] DF_CX4STORM_SW" ,
"[53] DPS1" ,
"[54] DBARRETT_M82" ,
"[55] DAUG" ,
"[56] DSSG" ,
"[57] DM24" ,
"[58] DDRAGUNOV_SVD" ,
"[59] DAI_AW" ,
"[60] DAW50F" ,
"[61] DM21" ,
"[62] DWA2000" ,
"[63] DSR25" ,
"[64] DM40A1" ,
"[65] DAI_AW_GOLD" ,
"[66] DPS1_SW" ,
"[67] DSSSilver" ,
"[68] DH_M60" ,
"[69] DH_M249" ,
"[70] DI_WINCHESTER_1300" ,
"[71] DI_M4SUPER90" ,
"[72] DJ_PZF_3" ,
"[73] DJ_M136AT_4" ,
"[74] DJ_RP7" ,
"[75] DJ_JAVELIN" ,
"[76] DJ_RP7_GOLD" ,
"[77] DJ_RP7_SW" ,
"[78] DK_STINGER" ,
"[79] DK_SG" ,
"[80] DL_TMA_1A" ,
"[81] DL_HA_SUPPLY" ,
"[82] DM_K400_GRENADE" ,
"[83] DN_K400_GRENADE_ASSULT" ,
"[84] DN_SACRIFICE" ,
"[85] DO_SMOKE_G" ,
"[86] DO_FLASH_BAN1" ,
"[87] DO_FLASH_BAN2" ,
"[88] DP_CLAYMORE" ,
"[89] DP_CLAYMORE_SWITCH" ,
"[90] DP_PDA" ,
"[91] DP_SWITCH_C4" ,
"[92] DP_C4" ,
"[93] DP_HACKINTOOL" ,
"[94] DQ_MEDIC_KIT_1" ,
"[95] DQ_MEDIC_KIT_2" ,
"[96] DQ_MEDIC_KIT_3" ,
"[97] DR_SPANNER" ,
"[98] DR_PIPE_WRENCH" ,
"[99] DS_ADRENALINE" ,
"[100] DS_PARACHUTE" ,
"[101] DS_STAMINA" ,
"[102] DS_HP_KIT" ,
"[103] DS_DETECTOR" ,
"[104] DS_TELESCOPE" ,
"[105] DS_FLASH_MINE" ,
"[106] DT_MG3" ,
"[107] DT_M134" ,
"[108] DT_MK1S" ,
"[109] DT_HK69" ,
"[110] DT_HK69_Silver" ,
"[111] DU_AMMO_BOX" ,
"[112] DU_M14" ,
"[113] DU_TEARGAS" ,
"[114] DV_MEDIC_BOX" ,
"[115] DW_K203" ,
"[116] DW_TELESCOPE" ,
"[117] DW_SILENCER" ,
"[118] DU_NIPPERS" ,
"[119] DZ_HA_SUPPLY" ,
"[120] D0_DRUM_PIECE" ,
"[121] D1_SLOT_CH6TH" ,
"[122] D2_SNOWBALL" ,
"[123] D5_SCORPION_D_8TH" ,
"[124] D5_G36C_D_8TH" ,
"[125] D6_TMP9_8TH" ,
"[126] D6_MP7A1_8TH" ,
"[127] D7_AI_AW_8TH" ,
"[128] D7_BARRETT_M82_8TH" ,
"[129] D8_M60_8TH" ,
"[130] D8_G36_8TH" ,
"[131] D9_M249_8TH" ,
"[132] D9_M134_8TH" ,
"[133] DC_XM8_RED" ,
"[134] DF_SCORPION_D_RED" ,
"[135] DT_MK1S_RED" ,
"[136] DBARRETT_M82_CAMO" ,
"[137] DT_HK69_CAMO" ,
"[138] DC_AK47_EX" ,
"[139] DA_SQUEAKY_HAMMER2" ,
"[140] AW_STRIKE" ,
"[141] AW_LUMBER" ,
"[142] AW_HOOK" ,
"[143] AW_SHAFT" ,
"[144] AW_CRUSH" ,
"[145] AW_SUICIDAL" ,
"[146] AW_INFECT" ,
"[147] DC_FAMAS_BR" ,
"[148] DC_FAMAS_DE" ,
"[149] DC_FAMAS_FR" ,
"[150] DC_FAMAS_IT" ,
"[151] DC_FAMAS_MX" ,
"[152] DC_FAMAS_NL" ,
"[153] DC_FAMAS_PT" ,
"[154] DC_FAMAS_ES" ,
"[155] DC_FAMAS_UK" ,
"[156] DC_FAMAS_US" ,
"[157] DC_FAMAS_KR" ,
"[158] DC_FAMAS_JP" ,
"[159] DC_FAMAS_EN" ,
"[160] DM_K400_SB_GRENADE" ,
"[161] DN_K400_SB_ASSAULT" ,
"[162] DN_T_GRENADE" ,
"[163] DP_CLAYMORE_A" ,
"[164] AW_CRASH" ,
"[165] DB_GLOCK17C" ,
"[166] DPS1_20B" ,
"[167] DBARRETT_M82_NERVE" ,
"[168] DF_BIZON" ,
"[169] DTAC_15" ,
"[170] D2_S_Water_Balloon" ,
"[171] D2_B_Water_Balloon" ,
"[172] DDRAGUNOV_SVD_RED" ,
"[173] DJ_M202A1" ,
"[174] DC_GALIL_AR" ,
"[175] DI_SPAS-12" ,
"[176] DAR-7" ,
"[177] DN_K400_P_ASSULT" ,
"[178] DN_K400_P_GRENADE" ,
"[179] DB_M500" ,
"[180] DNTW_20" ,
"[181] DJ_FGM_172_Predator" ,
"[182] DF_Flame_BIZON" ,
"[183] DJ_PZF_3_DUAL" ,
"[184] DJ_M202A1_DUAL" ,
"[185] DA_Blallistic_Knife" ,
"[186] DA_Gurkha" ,
"[187] DJ_MORTAR" ,
"[188] DJ_CRUISEMISSILE" ,
"[189] DJ_STRIKEBOMB" ,
"[190] AW_SUICIDAL2" ,
"[191] DC_FAMAS_AU" ,
"[192] DC_FAMAS_BE" ,
"[193] DC_FAMAS_EE" ,
"[194] DC_FAMAS_GR" ,
"[195] DC_FAMAS_HU" ,
"[196] DC_FAMAS_IN" ,
"[197] DC_FAMAS_IE" ,
"[198] DC_FAMAS_PL" ,
"[199] DC_FAMAS_SA" ,
"[200] DC_FAMAS_SI" ,
"[201] DC_FAMAS_CH" ,
"[202] DC_FAMAS_AT" ,
"[203] DC_FAMAS_CA" ,
"[204] DC_FAMAS_FI" ,
"[205] DC_FAMAS_IL" ,
"[206] DC_FAMAS_NO" ,
"[207] DC_FAMAS_RO" ,
"[208] DC_FAMAS_SE" ,
"[209] DC_FAMAS_TR" ,
"[210] DC_FAMAS_AE" ,
"[211] DC_FAMAS_GOLD" ,
"[212] DC_Famas_G2_SD" ,
"[213] DC_Famas_G2_TR" ,
"[214] DF_MP7A1_Snow_Camo" ,
"[215] DC_FAMAS_Snow_Camo" ,
"[216] DU_IMPACT_WRENCH" ,
"[217] DC_T65" ,
"[218] D2_BISNOWBALL" ,
"[219] DC_XM8_CAMO" ,
"[220] DJ_M202A1_CAMO" ,
"[221] DWA2000_CAMO" ,
"[222] DC_M16A4_PINK" ,
"[223] DF_K1_PINK" ,
"[224] DJ_RP7_PINK" ,
"[225] DAI_AW_PINK" };
int nDistance;
int nAimBye;
int nAimbot;
int nHotkey;
CPlayerInfo* GetPlayerInfoByIndex(int index)
{
if (index > 32) return NULL;
return (CPlayerInfo*)(ADR_BASEPOINTER + (index * OFS_PlayerSize));
}
int GetLocalPlayerIndex(CBase *ptr)
{
if(IsBadReadPtr((void*)ptr->local,4)) return -1;
return ptr->local->index;
}
int GLPIX()
{
DWORD *dwServPtr = (DWORD*)ADR_SERVERPOINTER;
return *(int*)((*dwServPtr) + 0x160EC);
}
float GetDistanceA(CPlayer* Local, CPlayer* Player)
{
float angle[3];
angle[0] = Player->x - Local->x;
angle[1] = Player->z - Local->z;
angle[2] = Player->y - Local->y;
return sqrt(angle[0]*angle[0] + angle[1]*angle[1] + angle[2]*angle[2]);
}
#define STANDS 0x01
#define PRONES 0x02
#define MOVING 0x03
#define KNEES 0x04
#define RUNS 0x05
#define JUMPS 0x06
#define ROLLS 0x07
BYTE GetState(CPlayer* pPlayer)
{
BYTE status = pPlayer->state;
if(status == 0x47 || status == 0x48 || status == 0x49 || status == 0x4A || status == 0x4B || status == 0x4C || status == 0x4D)
return STANDS;
if(status == 0x3B || status == 0x3C || status == 0x3D || status == 0x3E)
return PRONES;
if(status == 0x4b || status == 0x4a || status == 0x4c || status == 0x4d)
return MOVING;
if(status == 0x57 || status == 0x5d || status == 0x5c || status == 0x5e || status == 0x5f)
return KNEES;
if(status == 0x46)
return RUNS;
if(status == 0x54)
return JUMPS;
if(status == 0x25)
return ROLLS;
}
#define PI 3.14159
#define DEGTORAD(degree) ((PI / 180.0f) * (degree))
#define RADTODEG(radian) ((180.0f / PI) * (radian))
#define STEHT 0x01
#define DUCKT 0x02
#define LIEGT 0x03
#define LEHNT_LINKS 0x04
#define LEHNT_RECHTS 0x05
#define SPRINTET 0x06
#define ROLLT 0x07
#define LINKSGEHEN 0x08
#define RECHTSGEHEN 0x09
#define HINTENGEHEN 0x10
#define VORNEGEHEN 0x11
#define UNBEKANNT 0x12
#define KLETTERT 0x13
#define SPRINGT 0x14
#define LIEGT_LEHNT_LINKS 0x15
#define LIEGT_LEHNT_RECHTS 0x16
#define DUCKT_LEHNT_LINKS 0x17
#define DUCKT_LEHNT_RECHTS 0x18
#define SCHWIMMEN 0x19
#define ANIMATION 0x20
BYTE ReadState(CPlayer* pPlayer)
{
BYTE status = pPlayer->state;
if(status == 0x47 || status == 0xF /*Zombie Steht (:*/)
return STEHT;
if(status == 0x57 || status == 0x5D || status == 0x5C || status == 0x5E || status == 0x5F)
return DUCKT;
if(status == 0x38 || status == 0x3C || status == 0x3B || status == 0x3D || status == 0x3E)
return LIEGT;
if(status == 0x58)
return DUCKT_LEHNT_LINKS;
if(status == 0x59)
return DUCKT_LEHNT_RECHTS;
if(status == 0x3A)
return LIEGT_LEHNT_RECHTS;
if(status == 0x39)
return LIEGT_LEHNT_LINKS;
if(status == 0x48)
return LEHNT_LINKS;
if(status == 0x49)
return LEHNT_RECHTS;
if(status == 0x46)
return SPRINTET;
if(status == 0x25 || status == 0x24 || status == 0x26 || status == 0x27)
return ROLLT;
if(status == 0x4C)
return LINKSGEHEN;
if(status == 0x4D)
return RECHTSGEHEN;
if(status == 0x4A)
return HINTENGEHEN;
if(status == 0x4B || status == 0x12 /*Zombie Geht (:*/)
return VORNEGEHEN;
if(status == 0x36 || status == 0x37)
return KLETTERT;
if(status == 0x54 || status == 0x56 || status == 0x55)
return SPRINGT;
if(status == 0xFE)
return SCHWIMMEN;
if(status == 0x2A || status == 0x2B || status == 0x2C || status == 0x2D || status == 0x2E)
return ANIMATION;
return UNBEKANNT;
}
DWORD Player = (DWORD)ADR_PLAYERPOINTER;
int GetPlayer()
{
int index;
float FOV = 0.0f;
float minFOV = 10000000.0f;
float MyDistance = 0.0f;
float MaxDistance;
switch (nDistance)
{
case 1: MaxDistance = 10000000.0f;
case 2: MaxDistance = 50.0f;
case 3: MaxDistance = 100.0f;
case 4: MaxDistance = 200.0f;
case 5: MaxDistance = 300.0f;
case 6: MaxDistance = 400.0f;
case 7: MaxDistance = 500.0f;
}
int Local = GLPIX();
for (int i = 0; i < 32; i++)
{
CPlayer* pPlayer = pBase->player[i];
CPlayerInfo* linfo = GetPlayerInfoByIndex(GLPIX());
CPlayerInfo* pInfo = GetPlayerInfoByIndex(i);
if(Player == 0)break;
if( i != Local )
{
if(Player == 0)break;
if(GetPlayerInfoByIndex(i)->health > 0)
{
if(pInfo->team != linfo->team && pInfo->team <= 1 && pInfo->health > 0)
{
if (nAimBye == 1)//Aim By Distance
{
if(pPlayer)
{
MyDistance = GetDistanceA(pBase->local, pBase->player[i]);
if (MyDistance < MaxDistance)
{
MaxDistance = MyDistance;
index = i;
}
}
}
if(nAimBye == 2)//Aim By Nearest To Crosshair
{
if( Player == 0 ) break;
float angleYaw = (pLocal->yaw) - ((atan2(pBase->player[i]->y - pBase->local->y, pBase->player[i]->x - pBase->local->x) * 180 / PI) - 90);
float anglePitch = ((pLocal->pitch) - ( -1 * atan( (pBase->player[i]->z - pLocal->z)/sqrt( ((pBase->player[i]->x - pLocal->x) * (pBase->player[i]->x - pLocal->x)) + ((pBase->player[i]->y - pLocal->y) * (pBase->player[i]->y - pLocal->y)))) * 180 / PI ));
if (angleYaw < 0)
angleYaw *= -1;
if (anglePitch < 0)
anglePitch *= -1;
FOV = angleYaw + anglePitch;
if ( FOV < minFOV )
{
if( Player == 0 ) break;
minFOV = FOV;
index = i;
}
}
}
}
}
}
return index;
}
#define RADTODEG(radian) ((180.0f / PI) * (radian))
#define YAW pBase->player[index]->yaw
#define YAWCORRECTION sin(DEGTORAD(YAW))
float aimAddition;
#define GETSTATE GetState(pBase->player[index])
#define GETPITCH sin(DEGTORAD(pBase->player[index]->pitch))
float CalcYaw(int index)
{
float angleX = pBase->player[index]->x - pBase->local->x;
float angleY = pBase->player[index]->y - pBase->local->y;
float YawCorrection = 0;
if(GETSTATE == LEHNT_LINKS)
YawCorrection -= (3.5f * YAWCORRECTION);
else if (GETSTATE == LEHNT_RECHTS)
YawCorrection += (3.5f * YAWCORRECTION);
else if (GETSTATE == DUCKT_LEHNT_LINKS)
YawCorrection -= (3.0f * YAWCORRECTION);
else if (GETSTATE == DUCKT_LEHNT_RECHTS)
YawCorrection += (3.0f * YAWCORRECTION);
return (float)((RADTODEG(atan2(angleY, angleX))) - 90);
}
float CalcPitch(int index)
{
float angleX = pBase->player[index]->x - pLocal->x;
float angleY = pBase->player[index]->y - pLocal->y;
float angleZ = ((pBase->player[index]->z - pLocal->z) + aimAddition);
float PitchCorrection = 0;
if(GETSTATE == STANDS || GETSTATE == RUNS || GETSTATE == VORNEGEHEN|| GETSTATE == HINTENGEHEN || GETSTATE == RECHTSGEHEN || GETSTATE == LINKSGEHEN || GETSTATE == LEHNT_LINKS || GETSTATE == LEHNT_RECHTS )
PitchCorrection = 30.5f;
else if(GETSTATE == PRONES)PitchCorrection = 3.5f;
else if(GETSTATE == KNEES)PitchCorrection = 26.0f;
if(GETSTATE == LEHNT_LINKS || GETSTATE == LEHNT_RECHTS)PitchCorrection -= 2.0f;
else if (GETSTATE == DUCKT_LEHNT_LINKS || GETSTATE == LIEGT_LEHNT_RECHTS)PitchCorrection -= 2.0f;
if(GETSTATE == UNBEKANNT)PitchCorrection = 28.0f;
//if(GETSTATE == ZOMBIE_STANDING)PitchCorrection = 29.0f;
//if(GETSTATE == ZOMBIE_WALKING)PitchCorrection = 28.0f;
if (GETPITCH < 0)PitchCorrection -= (6.5f * GETPITCH);
else if (GETPITCH > 0)PitchCorrection -= (3.0f * GETPITCH);
float pitch = ( atan( (angleZ+PitchCorrection)/sqrt( (angleX * angleX) + (angleY * angleY) ) ) * 180 / PI );
pitch *= -1;
return pitch;
}
Alte ASM FUNCS:
if(items->menu.vip.QuickPlant == 0){ASMMemcpy((void *)(Addr_QuickPlant), (PBYTE)"\x7D\x16",2);}
if(items->menu.vip.QuickPlant == 1){ASMMemcpy((void *)(Addr_QuickPlant), (PBYTE)"\xEB\x2D",2);}
if(items->menu.vip.QuickDefuse == 0){ASMMemcpy((void *)(Addr_QuickDefuse), (PBYTE)"\x7D\x07",2);}
if(items->menu.vip.QuickDefuse == 1){ASMMemcpy((void *)(Addr_QuickDefuse), (PBYTE)"\xEB\x34",2);}
if(items->menu.vip.WTW == 0){ASMMemcpy((void *)(ADR_WTW),(PBYTE)"\xD8\x4A\x08",3);}
if(items->menu.vip.WTW == 1){ASMMemcpy((void *)(ADR_WTW),(PBYTE)"\x90\x90\x90",3);}
if(items->menu.vip.STW == 0){ASMMemcpy((void *)(ADR_STW),(PBYTE)"\x8B\x51\x34",3);}
if(items->menu.vip.STW == 1){ASMMemcpy((void *)(ADR_STW),(PBYTE)"\x90\x90\x90",3);}
if(items->menu.vip.WUW == 0){ASMMemcpy((void *)(ADR_WUW),(PBYTE)"\x75\x02",2);}
if(items->menu.vip.WUW == 1){ASMMemcpy((void *)(ADR_WUW),(PBYTE)"\x90\x90",2);}
if(items->menu.vip.CQCProne == 0){ASMMemcpy((void *)(ASM_PRONECQC),(PBYTE)"\x74\x0C",2);}
if(items->menu.vip.CQCProne == 0){ASMMemcpy((void *)(ASM_PRONECQC),(PBYTE)"\x90\x90",2);}
if(items->menu.vip.NoRestrictions == 0){ASMMemcpy((void*)(ADR_NORESTRICTIONS), (PBYTE)"\x74\x3A", 2);}
if(items->menu.vip.NoRestrictions == 1){ASMMemcpy((void*)(ADR_NORESTRICTIONS), (PBYTE)"\x90\x90", 2);}
if(items->menu.vip.NoReload == 0){ASMMemcpy((void *)(ADR_NORELOAD) , (PBYTE)"\x0F\x84\x21\x01\x00\x00",6);}
if(items->menu.vip.NoReload == 1){ASMMemcpy((void *)(ADR_NORELOAD) , (PBYTE)"\x0F\x85\x21\x01\x00\x00",6);}
if(items->menu.vip.AutoMedic == 0)
{
ASMMemcpy((void *)(ADR_AutoMedik1), (void *)"\x0F\x85\x51\x01\x00\x00", 6);
ASMMemcpy((void *)(ADR_AutoMedik2), (void *)"\x0F\x85\xD6\x00\x00\x00", 6);
}
if(items->menu.vip.AutoMedic == 1)
{
ASMMemcpy((void *)(ADR_AutoMedik1), (void *)"\x0F\x84\x51\x01\x00\x00", 6);
ASMMemcpy((void *)(ADR_AutoMedik2), (void *)"\x0F\x84\xD6\x00\x00\x00", 6);
}
if(items->menu.vip.AutoAmmo == 0)
{
ASMMemcpy((void*)(ADR_AUTOAMMO), (PBYTE)"\x75\x46",2);
ASMMemcpy((void*)(ADR_AUTOAMMO2), (PBYTE)"\x75\xAB",2);
}
if(items->menu.vip.AutoAmmo == 1)
{
ASMMemcpy((void*)(ADR_AUTOAMMO), (PBYTE)"\xEB",1);
ASMMemcpy((void*)(ADR_AUTOAMMO2), (PBYTE)"\x90\x90",2);
}
if(items->menu.vip.UnlAmmo == 0){ASMMemcpy((void *)(ADR_UnlAmmo), (PBYTE)"\x56", 1);}
if(items->menu.vip.UnlAmmo == 1){ASMMemcpy((void *)(ADR_UnlAmmo), (PBYTE)"\xC3", 1);}
if(items->menu.vip.SNS == 0){ASMMemcpy((void *)(ADR_SNS), (PBYTE)"\xDC\x0D\xE8\xCE\x98\x00",6);}
if(items->menu.vip.SNS == 1){ASMMemcpy((void *)(ADR_SNS), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);}
if(items->menu.vip.AntiM14 == 0){ASMMemcpy((void *)(ADR_ANTIM14MINE) , (PBYTE)"\x0F\x84\x2B\x01\x00\x00",6);}
if(items->menu.vip.AntiM14 == 1){ASMMemcpy((void *)(ADR_ANTIM14MINE) , (PBYTE)"\x0F\x85\x2B\x01\x00\x00",6);}
if(items->menu.vip.AntiMine == 0){ASMMemcpy((void *)(ADR_ANTIMINES) , (PBYTE)"\x0F\x84\x9D\x00\x00\x00",6);}
if(items->menu.vip.AntiMine == 1){ASMMemcpy((void *)(ADR_ANTIMINES) , (PBYTE)"\x0F\x85\x9D\x00\x00\x00",6);}
if(items->menu.vip.AntiFlah == 0){ASMMemcpy((void *)(ADR_ANTIFLASH) , (PBYTE)"\x74\x0B",2);}
if(items->menu.vip.AntiFlah == 1){ASMMemcpy((void *)(ADR_ANTIFLASH) , (PBYTE)"\xEB",1);}
if(items->menu.vip.MineView == 0)
{
ASMMemcpy((void *)(ADR_MINEVIEW1), (PBYTE)"\x0F\x85\x1C\x01\x00\x00",6);
ASMMemcpy((void *)(ADR_MINEVIEW2), (PBYTE)"\x0F\x85\xB2\x00\x00\x00",6);
}
if(items->menu.vip.MineView == 1)
{
ASMMemcpy((void *)(ADR_MINEVIEW1), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
ASMMemcpy((void *)(ADR_MINEVIEW2), (PBYTE)"\x90\x90\x90\x90\x90\x90",6);
}
if(items->menu.vip.RadarGPS == 0){ASMMemcpy((void *)(ASM_RADAR) , (PBYTE)"\x74\x15",2);}
if(items->menu.vip.RadarGPS == 1){ASMMemcpy((void *)(ASM_RADAR) , (PBYTE)"\xEB",1);}
if(items->menu.vip.RoomFilter == 0)
{
ASMMemcpy((void *)(Addr_RoomFilter1), (PBYTE)"\x75\x35",2);
ASMMemcpy((void *)(Addr_RoomFilter2), (PBYTE)"\x75\x39",2);
ASMMemcpy((void *)(Addr_RoomFilter3), (PBYTE)"\x75\x37",2);
}
if(items->menu.vip.RoomFilter == 1)
{
ASMMemcpy((void *)(Addr_RoomFilter1), (PBYTE)"\xEB",1);
ASMMemcpy((void *)(Addr_RoomFilter2), (PBYTE)"\xEB",1);
ASMMemcpy((void *)(Addr_RoomFilter3), (PBYTE)"\xEB",1);
}
if(items->menu.vip.Ossigen == 0){ASMMemcpy((void *)(ADR_OXIGEN), (PBYTE)"\x75\x28",2);}
if(items->menu.vip.Ossigen == 1){ASMMemcpy((void *)(ADR_OXIGEN), (PBYTE)"\x90\x90",2);}
if(items->menu.vip.NoDelay == 0){ASMMemcpy((void *)(ASM_NODELAY), (PBYTE)"\x74\x30",2);}
if(items->menu.vip.NoDelay == 1){ASMMemcpy((void *)(ASM_NODELAY), (PBYTE)"\x90\x90",2);}
if(items->menu.vip.CrossASM == 0){ASMMemcpy((void *)(ADR_CROSSASM), (PBYTE)"\x75\x18",2);}
if(items->menu.vip.CrossASM == 1){ASMMemcpy((void *)(ADR_CROSSASM), (PBYTE)"\x90\x90",2);}
if(items->menu.vip.Escalator == 0)
{
ASMMemcpy((void *)(ADR_ESCALATOR1),(PBYTE)"\x89\x5D\x08",3);
ASMMemcpy((void *)(ADR_ESCALATOR2),(PBYTE)"\x89\x45\x08",3);
}
if(items->menu.vip.Escalator == 1)
{
*(float*)(ADR_STAMINA1) = 1000;
*(float*)(ADR_STAMINA2) = 1000;
*(float*)(ADR_STAMINA3) = 0;
*(float*)(ADR_STAMINA4) = 0;
*(float*)(ADR_STAMINA5) = 0;
ASMMemcpy((void *)(ADR_ESCALATOR1),(PBYTE)"\x90\x90\x90",3);
ASMMemcpy((void *)(ADR_ESCALATOR2),(PBYTE)"\x90\x90\x90",3);
}
if(items->menu.vip.BoneShot == 0){ASMMemcpy((void*)(ADR_BONESHOT), (PBYTE)"\x0F\x85\x6E\x01\x00\x00",6);}
if(items->menu.vip.BoneShot == 1){ASMMemcpy((void*)(ADR_BONESHOT), (PBYTE)"\xB9\x64\xC1\x54\xA5\x90\x90\x90\x90",9);}
if(items->menu.vip.Bullets == 0){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\x0F\xB7\x85\xD8\xFE\xFF\xFF",7);}
if(items->menu.vip.Bullets == 1){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x02\x00\x00\x00\x90\x90",7);}// 2
if(items->menu.vip.Bullets == 2){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x03\x00\x00\x00\x90\x90",7);}// 3
if(items->menu.vip.Bullets == 3){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x04\x00\x00\x00\x90\x90",7);}// 4
if(items->menu.vip.Bullets == 4){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x05\x00\x00\x00\x90\x90",7);}// 5
if(items->menu.vip.Bullets == 5){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x06\x00\x00\x00\x90\x90",7);}// 10
if(items->menu.vip.Bullets == 6){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x0B\x00\x00\x00\x90\x90",7);}// 20
if(items->menu.vip.Bullets == 7){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x15\x00\x00\x00\x90\x90",7);}// 30
if(items->menu.vip.Bullets == 8){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x1F\x00\x00\x00\x90\x90",7);}// 40
if(items->menu.vip.Bullets == 9){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x33\x00\x00\x00\x90\x90",7);}// 50
if(items->menu.vip.Bullets == 10){ASMMemcpy((void*)(ASM_BULLETS), (PBYTE)"\xB8\x64\x00\x00\x00\x90\x90",7);}// 100
Alter bypass:
#include "choke.h"
// Global Macros
#define Xor(x,y) (x^y)
#define AntiAsmScan 0x1F66C
#define UnHook_1 0x6DF28
#define UnHook_2 0x6DF52
#define DllJump_1 0x6F707
#define AntiRestore_1 0x68663
#define Self_Crc 0x5F8DF
#define Nano_Objects_1 0x2954B
#define Nano_Objects_2 0x29695
#define Nano_Objects_3 0x2978F
#define Nano_Objects_4 0x278EF
#define Nano_Objects_5 0x2B6F1
#define Nano_Objects_6 0x2AAD8
#define Nano_Objects_7 0x2ABEC
#define Nano_Objects_8 0x2DCEA
#define Nano_Objects_9 0x2BFC8
#define Nano_Objects_10 0x75230
#define Nano_Objects_11 0x2C4FC
// == Bypass == //
DWORD OldProtection;
void MEMwrite(void *adr, void *ptr, int size)
{
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
void CopyModules(void)
{
long EhSvc = (long)GetModuleHandleA(Choke("š½¨Ë¸ƒ¹ÁÁ"));
//anti asm scan warrock.exe
MEMwrite((void *)(EhSvc+AntiAsmScan),(void*)(PBYTE)"\x90\x90",2);
//unhook dip & sss 8
MEMwrite((void *)(EhSvc+UnHook_1),(void*)(PBYTE)"\xEB",1);
MEMwrite((void *)(EhSvc+UnHook_2),(void*)(PBYTE)"\xEB",1);
//dll jump code check
MEMwrite((void *)(EhSvc+DllJump_1),(void*)(PBYTE)"\xEB",1);
//anti restore page
MEMwrite((void *)(EhSvc+AntiRestore_1),(void*)(PBYTE)"\xEB",1);
//processscan, main eagle process detect callback, for cheat engine
MEMwrite((void *)(EhSvc+Self_Crc),(void*)(PBYTE)"\xB8\x01\x00\x00 \x00\xC3",6);
//nano detect objects
MEMwrite((void *)(EhSvc+Nano_Objects_1),(void*)(PBYTE)"\xEB",1);
MEMwrite((void *)(EhSvc+Nano_Objects_2),(void*)(PBYTE)"\xEB",1);
MEMwrite((void *)(EhSvc+Nano_Objects_3),(void*)(PBYTE)"\x31",1);
MEMwrite((void *)(EhSvc+Nano_Objects_4),(void*)(PBYTE)"\x31",1);
MEMwrite((void *)(EhSvc+Nano_Objects_5),(void*)(PBYTE)"\x31",1);
MEMwrite((void *)(EhSvc+Nano_Objects_6),(void*)(PBYTE)"\xEB",1);
MEMwrite((void *)(EhSvc+Nano_Objects_7),(void*)(PBYTE)"\xEB",1);
MEMwrite((void *)(EhSvc+Nano_Objects_8),(void*)(PBYTE)"\x31",1);
MEMwrite((void *)(EhSvc+Nano_Objects_9),(void*)(PBYTE)"\xB8\x00\x 00\x00\x00\x90",6);
MEMwrite((void *)(EhSvc+Nano_Objects_10),(void*)(PBYTE)"\x90\x90\ x90\x90\x90",5);
MEMwrite((void *)(EhSvc+Nano_Objects_11),(void*)(PBYTE)"\xEB",1);
}
void Loop(void){
for(;  {
DWORD EhSvc = (DWORD)GetModuleHandleA(Choke("š½¨Ë¸ƒ¹ÁÁ"));
if(EhSvc!=0){
CopyModules();}
Sleep(20);}}
...
m1 = "No response from server"
m2 = "Error"
m10 = "Unable to connect to log-in server"
m11 = "Network settings problem"
m12 = "Abnormal gameplay found"
m13 = "Failed to create a room ERROR_CODE"
m125 = "Connection will be terminated because of an abnormal gameplay"
m126 = "Connection error"
m127 = "Connection will be terminated because of an abnormal gameplay ***"
Old WarRock Bases:
Have fun
MFG
Credits:
Cyniu
King7
Unknownpk
Directx
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08/19/2011, 18:13
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#4934
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elite*gold: 0
Join Date: Mar 2010
Posts: 191
Received Thanks: 26
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Weiß einer wie man eine dll dumpt ? also die Ehsvc.dll?
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08/19/2011, 19:04
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#4935
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elite*gold: 0
Join Date: Aug 2011
Posts: 224
Received Thanks: 262
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Kernel Detective
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WTB Flyff Source code snippets
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Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code
Payment:via Paypal
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Tag Zusammen.
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Code Snippets Manager
http://upit.cc/images/1d47d78e.jpg
Hab mich heute mal rangesetzt, und einen kleinen Manager für
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